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Armos from Skyward Sword
|Game(s)||All except The Adventure of Link|
|Non-canon Appearances||Animated series|
Link: The Faces of Evil
Zelda: The Wand of Gamelon
Armos are a recurring enemy in The Legend of Zelda series. They are stone statues that come to life and attack. Their weaknesses, attack methods, and habitats vary significantly between games. Inactive Armos are commonly referred to as Armos Statues. Notable variations include Armos Knight, Armos Warrior, and Death Armos.
The Armos has become a staple of the Zelda series since its debut in the original The Legend of Zelda. These statues, when disturbed, charge and follow Link at will, and will continue to attack in this fashion until they are defeated or until Link runs a far enough. The weaknesses of the Armos vary in each game, with some Armos being susceptible to merely the Sword, or with the use of stronger weapons such as Bombs or the Bow.
Armos have come in numerous variations across the series, with some incarnations having completely different patterns and strategies. The Armos in The Legend of Zelda and Link's Awakening were similar to humanoid knights in appearance, whereas the Armos in A Link to the Past and Ocarina of Time are more akin to stone statues, and the Armos in Skyward Sword resembling mechanical automations. It is likely that all incarnations of Armos may be mechanical in nature, and use their sensory perception of touch and activation as a reference point. In The Minish Cap, they can even be deactivated from inside.
|Armos (Figurine from The Wind Waker)|
|| Habitat: Tower of the Gods|
These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.
|Armos (Figurine from The Minish Cap)|
||Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move!|
In the early games, Armos were more humanoid and knight-like in appearance. In The Legend of Zelda specifically, when undisturbed, they are impervious to all forms of attack. However, they lose their stone defenses when awakened and move freely, enabling them to be dispelled with all kinds of weaponry.
At certain periods, the Armos must be moved in order to reach other areas, usually by pushing them out of the way. This however does carry the threat of also awakening an Armos. In Link's Awakening, Link can slowly push them out of the way without having to awaken them by using his Shield. Other times, the Armos need to be activated before they will move, such as in the Oracle series, where certain Armos will only move after pressing a switch.
The Minish Cap Armos can be mechanically activated and disabled. While Minish sized, Link can climb into the statue and flip a switch inside that will deactivate the Armos' sensitivity, and thereby allowing Link to walk past them in normal size, unhindered. The Armos must be activated and deactivated to solve several puzzles, which can be found in the Wind Ruins area.
As the series progressed, Armos gradually turned more statue-like in appearance and nature. In games such as A Link to the Past and Ocarina of Time, Armos have lost the ability to walk and show no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games. In these games, the Armos' only form of attack is to charge at Link, and any arms bared are usually merely for visual decoration. These statues may also have spikes around their pedestals, as is The Wind Waker, Phantom Hourglass, and Spirit Tracks.
These types of Armos, with the exception of those in A Link to the Past, are usually impervious to most attacks even when activated. They are however usually weak to a well placed Bomb. In The Wind Waker, an Arrow can be fired into their green eye to stun them, so the gem on their backside can be struck to defeat them. It is also common for these Armos to explode after taking enough damage, and will usually spin around several times before finally self-destructing. In Spirit Tracks, a Miniblin may sometimes also ride on these statues, requiring dual strategy to defeat the combined foes.
The Armos in Twilight Princess are different as they wield usable hammers. Similarly to the Armos in The Wind Waker, they also have a gem on the backside which can be struck twice to defeat them.
In some games, the Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, like those seen in Ocarina of Time and Majora's Mask, tend to jump about at random when activated, making the puzzle solving complicted.
In Skyward Sword, the Armos have a significantly different strategy and appearance, appearing much more mechanical. This variation is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face has shorter, calmer hops while the "angry" face produces longer, more aggressive jumps towards Link. They appear in the Lanayru Mining Facility and the Pirate Stronghold, and can only be activated when a Timeshift Stone is nearby. The Gust Bellows must be used on the spinning device resting above their heads to stun them. This causes the Armos to slowly open its mouths and stick its tongue out to reveal two crystals in each side, both of which must be destroyed in order to fully defeat them.
The Sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his Sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause the Armos to quickly change its side and attack Link again.
- Due to a glitch in The Legend of Zelda, Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range without doing any damage, flashing briefly.
- In Ocarina of Time, the Goron Emblem appears on the foreheads of inactive Armos Statues.
- In Twilight Princess, an unused enemy called by fans Armos Titan resembles traditional Armos Statue, but have no weapons and attack with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one Bomb Arrow at it.
- Unseen64, ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.
- "A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power." (The Legend of Zelda manual, pg. 30)
- "They do not attack until Link finds the Hero's Bow, as arrows are their greatest weakness" (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 29)
- "When an Armos chases you, hit its green eye with an Arrow to stun it..." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 29)
- "...then hit the red crystal on its back with your sword to defeat it" (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 29)
- "When you shatter its red crystal, an Armos goes berserk and spins for a few seconds before exploding." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 29)
- "Offense increases with SC but lacks defense" — Weapon description (Soulcalibur II)
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