BS The Legend of Zelda

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Ambiguously Canon Content
BS The Legend of Zelda
LogoLoading screen
Developer(s) Nintendo
Publisher(s) St. GIGA
Designer(s) Koji Kondo (original sound composer)
Akito Nakatsuka (sound composer)
Yuichi Ozaki (sound arrangement)
Release date Map 1
Week 1
Japan August 9, 1995

Week 2
Japan August 16, 1995

Week 3
Japan August 23, 1995

Week 4
Japan August 30, 1995

Map 2
Week 1
Japan December 30, 1995

Week 2
Japan January 1, 1996

Week 3
Japan January 3, 1996

Week 4
Japan January 5, 1996
Rating(s) CERO: N/A
Genre(s) Adventure RPG
Modes Single Player
Platform(s) BS-X Broadcasting System
Successor BS The Legend of Zelda: Ancient Stone Tablets
StrategyWiki Favicon.png Guide/Walkthrough at StrategyWiki

BS The Legend of Zelda is a remake of the original Legend of Zelda game for the NES platform, except it was offered on the BS-X Broadcasting System, an add-on to the popular SNES system. The gameplay is similar to the original, but there are many key differences.

BS The Legend of Zelda is different from most other Zelda games as the game's central heroes are actually supposed to be the mascot characters of the BS-X Broadcasting System, and are otherwise supposed to be based on the player as the character's name and gender is based off of the broadcasting ID, which is also true for BS The Legend of Zelda: Ancient Stone Tablets. The male character wears a green tunic, though others are later available, and a backwards baseball cap. The female character has long red hair and is otherwise almost exactly the same as the male.


Major Differences

The Overworld's size, for convenience due to the Time System, has been cut in half vertically, making it square. The Dungeons and Overworld all look different, but the general landmarks remain the same. The game also included much higher quality graphics, nicer music, and the ability to choose your gender.

The biggest difference, however, is the time system. Due to the broadcasting nature of this game, the game had to be played in one sitting, and was only available for one hour every week. This meant that, if players had "tuned in" starting in the second week, they needed to catch up very quickly.


BSZ Triforce.gif

At the beginning of the game, the character automatically walks into a cave, where the old man gives him or her a Wooden Sword. The dungeons are all in the same place in both the First and Second Quests, but the Overworld and dungeon interiors are completely redone between versions. The dungeons also spell out different phrases. The character must complete the eight dungeons and obtain the eight pieces of the Triforce. Two of the pieces are available in each week.

The chance to fight Ganon was only accessible for the last 15 minutes of gameplay, and it took the place of the cave where the Wooden Sword was obtained. The character used the Triforce in the second screen to open the door to Ganon's chamber. When he was defeated, the character could then talk to Zelda and leave the cave.

See also: BS Zelda no Densetsu on Wikipedia box.jpg


Map 1

The first six dungeons in the First Quest are in the shape of a letter; when put together, it spells out "St. GIGA". The other two dungeons are shaped like a a skull and down arrow.

The map pieces that spell out St. Giga
The other two dungeons

Map 2

Each of the dungeons in Second Quest are in the shapes of letters, which together spell out "NiNtENDO" (Nintendo).







Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
Japanese Japan BSゼルダの伝説 (BS Zelda no Densetsu) BS The Legend of Zelda

Games in The Legend of Zelda Series

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