BS The Legend of Zelda: Ancient Stone Tablets

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Ambiguously Canon Content
BS The Legend of Zelda: Ancient Stone Tablets
InishieNoSekibanTitle.png
Developer(s) Nintendo
Publisher(s) St. GIGA
Release date Week 1
Japan March 30, 1997[1]
Week 2
Japan April 6, 1997[2]
Week 3
Japan April 13, 1997[3]
Week 4
Japan April 20, 1997[4]
Platform(s) BS-X Broadcasting System
Predecessor BS The Legend of Zelda
Successor BS The Legend of Zelda: Triforce of the Gods
StrategyWiki Favicon.png Guide/Walkthrough at StrategyWiki

BS The Legend of Zelda: Ancient Stone Tablets[5] was a game for the BS-X Broadcasting System add-on for the Super Famicom (the Japanese Super Nintendo). Games were downloaded from St. GIGA's satellite radio service. The game was much like a Second Quest or Master Quest of A Link to the Past, sharing a very similar overworld with slight changes and entirely new dungeons. Unlike a Second Quest however, it has an entirely new story. Various actions earned the player points, and these points could later be traded in to Nintendo for different prizes.

Ancient Stone Tablets is different from most other Zelda games as the game's central heroes are actually the avatars of the player's ID for the BS-X Broadcasting System, drawn into Hyrule, which is also true for BS The Legend of Zelda. The difference being that this time the player does not take the place of Link, but takes part in a new tale set after the events of A Link to the Past. The male character wears a green tunic (though others are later available) and a backwards baseball cap. The female character has long red hair and is otherwise almost exactly the same as the male.

Contents

Story

The Hero of Light

The events of Ancient Stone Tablets occur a mere six years after the destruction of Ganon by the hero, Link in A Link to the Past.[6] Hyrule is enjoying a time of peace and tranquility, but Princess Zelda suffers from a dark, recurring dream showing a shadow over a temple; a premonition of evil to come. One day, she witnesses a mysterious and brilliant light in the sky to the east. Aginah, the younger brother of the wise man Sahasrahla and now living in his old hideout near the Eastern Palace also witnesses such a light, and travels to investigate. There he finds a strange youth lying on the ground. Zelda, also following the light, meets up with Aginah, and they both carry the child to rest in Sahasrahla's hideout. Confused by the youth's unusual clothes, they believe the child not to hail from Kakariko Village. Speaking to Aginah while the youngster sleeps, Zelda learns that his brother Sahasrahla had also sensed danger surrounding Hyrule and had left the land to find the hero, Link. While Link has not yet returned, Zelda senses that if this new youth was endowed with courage, he or she may be the Hero of Light.

The Monsters Return

Some time after Zelda sets off to return to Hyrule Castle, a Soldier who guards the Eastern Palace appears before Aginah, claiming that a horde of monsters had appeared, killing the other guards protecting the temple. As the sole survivor, he passes this information on to Aginah despite his injuries. Aginah remains with the youth, hoping Zelda's belief in him or her is true. When the child awakens, Aginah informs the youngster of the monsters that are attacking their land, and explains that it is dangerous to go alone without a weapon. He states that a Sword and Shield can be found in the Eastern Palace, but he himself is too old to go there. He lends the youth an Ocarina and a Bug-Catching Net belonging to Saharshala, and also a Bottle containing a magical Golden Bee. He informs the child that the bee will attack monsters, but flee from anyone who holds a blade, and that the ocarina can be used to return to the entrance of a dungeon. With that, the new hero embarks on his or her journey.

The Tablets

After obtaining weaponry and exploring the Eastern Palace and a dark dungeon hidden behind the Waterfall of Wishing, the hero obtains two mysterious tablets from the Dungeon Masters, the Armos Knights and Moldorm. The hero also rescues Zelda from a monster attack and escorts her to Hyrule Castle. After the hero's quests in the dungeons are completed, he or she and Aginah meet up with Zelda in the castle and proceed to study the unusual tablets. Aginah concludes that they should travel to his elder brother's house in Kakariko Village to search for clues to deciphering the markings. Unfortunately, Aginah fails to discover anything important about them, so implores the hero to travel forth and collect more of them from the dungeon monsters. After obtaining two more tablets, Zelda suggests they travel instead to Link's House to obtain the Book of Mudora, which may be able to translate the text. While Aginah searches the house, Zelda calls for the Fortune Teller to divine the location of the book, while the hero continues to search for the tablets. Aginah does eventually locate the book, upon which point he and the hero meet with Zelda at the castle.

The Silver Arrows and the Demon King

The translated text of the tablets, written in the language of ancient Hyrule states that a sealed power, the Silver Arrows, is buried on the mountain. Aginah and the hero travel to the Sanctuary at the foot of the mountain, but Zelda follows, claiming she had another prophetic dream, this time of her holding the Book of Mudora on top of Death Mountain. Zelda insists on traveling with the hero to the summit of the mountain, as she is the only one who can read the Book of Mudora. During their quest to obtain the final two tablets and reach the summit, the Fortune Teller sees the King of Evil in a vision. Ganon's malice had kept his spirit alive despite the destruction of his body. It was this lingering evil power that had drawn the Hero of Light into the land of Hyrule, and upon the summit the hero travels once more into another world to engage in a desperate final battle with the Demon King in a new version of Ganon's Tower. Ganon desires the power of the Hero of Light to be fully reborn, but is finally destroyed using the Silver Arrows once more.

Gameplay

Fan-translated Title Screen

The game was divided into four "weeks", with one hour long broadcast per week, in the style of a serialized drama or cartoon. Aside from the opening and ending cutscenes, this gave players 50 minutes in which to beat two dungeons, hunt for secrets, and perform all the other standard Zelda actions. Once the time is up, whether the player has completed all the tasks available to them or not, the game would end, and his or her progress would be saved to the BS-X cartridge. Next week, the player will carry over the Tablets and other items they have obtained, and also their Rupee count, which acted as a scoring system. The player would be able to return to complete tasks they had failed to complete the previous week but could not return to old dungeons. Instead, a Thief will stand outside the dungeons of the previous week and hand the player a giant bag filled with the spoils of the dungeon. The game made use of streaming orchestrated music (which consisted of tracks from The Legend of Zelda: Sound & Drama) as well as a technology called Live Voice, which supplied tips to players at key points during the game and progressed the plot in the form of a fully voice acted drama. Aside from the narrator who spoke to the player directly, characters such as Aginah and Princess Zelda would speak to the hero via telepathy and convey information and plot developments. Other than a rebroadcast the following year the game was never playable again, even for those who still possessed the game on a 8M Memory Pak, until the advent of emulation. The voice acting and streaming orchestral music is impossible to emulate however, although the game contains written text as well.

Weeks and Objectives

Listings

Characters

Bosses

Enemies

Dungeons

Legacy

Relation to Link's Awakening

Theory Warning hide

It is mentioned in the game text that Link has been absent from Hyrule for some time. Considering that Ancient Stone Tablets was a sequel of sorts to A Link to the Past, fans have used this as evidence proving that Link's Awakening is placed after A Link to the Past in the Zelda Timeline. While this may have been true for its time, Link's Awakening has since been confirmed to take place after the Oracle series according to the official timeline in the artbook Hyrule Historia. The exact reason why Link left Hyrule, according to the Link's Awakening manual, was to train and better prepare for the next threat to face Hyrule.

Trivia

External Links

References

  1. "March 30, 1997 (Week 1)"BS Zelda, The BS Zelda Homepage
  2. "April 6, 1997 (Week 1)"BS Zelda, The BS Zelda Homepage
  3. "April 13, 1997 (Week 1)"BS Zelda, The BS Zelda Homepage
  4. "April 20, 1997 (Week 1)"BS Zelda, The BS Zelda Homepage
  5. "BS THE LEGEND OF ZELDA: These games were broadcast via the Satellaview, a satellite modem for the Super Nintendo. Two titles were created for the system: BS The Legend of Zelda, based on the first Zelda game, and BS The Legend of Zelda: Ancient Stone Tablets, based on A Link to the Past." (Hyrule Historia (Dark Horse Books), pg. 237)
  6. "Narrator: 6 years ago, Link the Hero threw down the King of Evil, Ganon. Since then, the land of Hyrule has basked in a time of tranquillity. But one day..."Voice acting translation, The BS Zelda HomePage
  7. Ah, so you've awakened, young child from another world. You were wrapped in a mysterious light which brought you here, although I don't know what it was. --Aginah (BS The Legend of Zelda: Ancient Stone Tablets English translation)
  8. "These files were patched with the... Magic cape and Book Mudora"BS Zelda, The BS Zelda Homepage
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