Beta Content

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File:Beta TP Monster.png
An unidentified beta enemy, possible a Shadow Beast, from Twilight Princess
This article gives an overview on unused or unreleased game information. See Hacks and Glitches for information and abilities gained by using cheating devices or by exploiting programming faults.

Beta Content is a sector of gaming that focuses on the unreleased, scrapped, or otherwise removed content of a game only obtainable through hacking, pre-release demos, or through other unlicensed means. In respect to the Zelda franchise, beta content ranges from enemy prototypes to early landscape blueprints, from entire projects to the original design of certain items. While beta content is most often content finally removed from the final publication of games, sometimes its influence can still be seen in the title in final builds; for example, in Ocarina of Time, the Forest Temple and Medallion were supposed to be the Wind Temple and Medallion. Although the forest design for the temple was chosen, the Medallion and insignias placed in Ganon's Tower and around the Forest Temple are still reminiscent of the windmill-like symbol relative to the beta Wind Temple.

Contents

A Link to the Past

Ocarina of Time

An equipped Medallion

Because of its popularity, Ocarina of Time has been hacked many times to create mods or just to look into the game's assets. Along the way, much beta content was found hidden within the cartridge data. Early previews of the game also provide insight into unused content.

The Beta Great Fairy

Majora's Mask

Adult Mask and Fairy Ocarina in Majora's Mask

The Wind Waker

Stovepipe Island and GC Island

The Minish Cap

Twilight Princess

Characters

Enemies

An Armos Titan from the beta Twilight Princess

Geography and Surroundings

Link in a beta fishing area

Miscellaneous

Skyward Sword

Gallery

Video


Ocarina of Time Tech Demo


Twilight Princess Beta Creature Models


Twilight Princess E3 2004


Twilight Princess GDC 2005


Twilight Princess E3 2005

See Also

External Links

References

  1. "You may remember that in a lot of preview images you could have medallions in your inventory, like the forest medallion for example. Well did you know that these medallions actually did what the Ocarina did in the final version? When Zelda started out, the Ocarina was not planned for the game. Using medallions provided you with the ability to warp and other things. I think Ocarina was introduced to game maybe 75% through development. In the end, I am glad they added the ocarina to the game, as it would not have been as good using medallions."Ask Sam Interviews: The Unseen Zelda (Part 2); retrieved Aug. 1 2011, Zelda Power
  2. "This is a wind magic medallion. There are six types of magic, including fire, wind, darkness, and light. I'm thinking about mixing the different types of magic (Miyamoto forces a smile). Truthfully, you can use magic in conjunction with Link's bow and arrow. Since you can use magic missiles, it's important that you can use magic on arrows." —Shigeru Miyamoto (Miyamoto answers 100 questions about OoT)
  3. "Yes. The six types of magic are divided by color, the wind magic being green." —Shigeru Miyamoto (Miyamoto answers 100 questions about OoT)
  4. "These two icons left inside the rom of Ocarina can be translated as Wind Medallion and Ice Medallion, and they are most likely the leftovers of two temples removed from the final game and probably scheduled for Zelda Ura."Project Zelda 3D: The Development of Zelda 64; retrieved May 14 2011, Unseen 64
  5. The Legend of Zelda: Majora's Mask, The Cutting Room Floor
  6. Legend of Zelda: Twilight Princess [RZDP01], Gecko Codes
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