Castor Wilds

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search
Castor Wilds
TMC - Castor Wilds.png
Game(s) The Minish Cap
Inhabitant(s) Rope, Peahat, Eyegore Statue, Scarblade, and Swiftblade I
Item(s) Bow
Related place(s) Wind Ruins
Theme Music

Appearing exclusively in The Minish Cap, the Castor Wilds is a large marshy area in western Hyrule, primarily serving as a gateway between Western Wood and Wind Ruins. Monsters in this area primarily include Ropes and Peahats, but there are some Eyegore Statues as well.

Marshy swamp water is a unique characteristic of the wilds. Link will not immediately drown upon stepping into the water, but begins to sink as if in quicksand, his foot speed significantly slows. To cross the swamps safely, Link needs the Pegasus Boots.

When Link reaches the entrance to Wind Ruins, it is blocked by three Mysterious Statues, each of which ask to fuse Golden Kinstones. Each of the needed kinstones can be found somewhere in Castor Wilds: one guarded by a Darknut in a cave to the west, a second in a cave to the north, and the third in a cave near the center. All three must be collected and used to pass through. Somewhere near the north-west of Castor Wilds, the bow can be found when shrunk to Minish size, which is guarded by Mulldozers.

Castor Wilds also contains Swiftblade the First's dojo and also contains a waterfall within which lies Scarblade, another of the Blade Brothers.

Gallery

Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
Japanese Japan タバンタ秘境 (Tabanta Hikyō) Tabanata Wilderness
French France Marais de Tabanta
Italian Italy Palude Colbacco
Locations in The Minish Cap
Mount CrenelMount Crenel's BaseCastor WildsWind RuinsRoyal ValleyTrilby HighlandsWestern WoodHyrule Castle GardenNorth Hyrule FieldHyrule TownSouth Hyrule FieldEastern HillsLon Lon RanchVeil FallsCloud TopsLake HyliaMinish WoodsHyrule TMC Map.png
Click on a location