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Chambers of Insight is a practice Stage in Four Swords.[1] The Stage features various areas to practice with most of the game's many items as well as learn the different techniques that will be needed to complete each level and to defeat certain enemies. Throughout the Stage are Stray Fairies that will give the Links tips on how to complete their adventure.[2] All of the Links must stand on the Warp Zones to be transported to the training area they wish to go to.[3] In the middle of the chamber is a test that the Links can take to prove the skills they have learned.[4] The mini-boss that must be defeated at the end is an Ice Wizzrobe.

The Chambers of Insight can be exited at any time by standing on the warp zones in the southern portion.[5]

Overview[]

Chambers of Insight Map

A map of the main chamber

First Floor[]

Chambers of Insight Map-1

The destination of the first set of Warp Zones

The floor that the first set of Warp Zones lead to teaches the Links about the basic techniques of gameplay, such as gathering Rupees and pressing switches to open doors.

Techniques Learned[]

  • FS Blue Rupee Sprite The Rupees gathered are pooled in a single wallet.[6]
    • If a Link dies, he can be revived for 50 Rupees, although the cost will increase each time a Link fails.[7]
    • The Link that gathers the most Rupees will be acknowledged as the greatest hero by the Stray Fairies.[8]
  • There are three different types of Mystical Seeds: Armor Seed, Razor Seed, Pegasus Seed.[9]
    • FS Armor Seed Sprite Armor Seeds increase defense.
    • FS Razor Seed Sprite Razor Seeds increase offense.
    • FS Pegasus Seed Sprite Pegasus Seeds increase speed.
  • A Switch must be pressed by a Link to move traps or stones.[10]
  • Blocks can be moved by pressing the Control Pad in the direction the Links wish to move the block.[11]
    • Big blocks can only be moved when multiple Links push simultaneously.[12]
  • FS Rupee Shard Sprite When four Rupee Shards are collected, they combine to form a giant Rupee worth 500 Rupees.[13]
  • Torches can be lit up when two Links strike their swords together.[14]
  • Some doors will open if all Links step on a set of switches at the same time. If there are not enough people, statues can be placed on the remaining switches.[15]
    • Some switches will require that all Links step on them to successfully press them down.[16]
  • Locked blocks can be opened with a Small Key.[17]
  • Once the Links enter deep water, they can only climb out of it by going into nearby shallow water.[18]
    • In deep water, the Links can press A to swim and B to dive.[19]
  • Links will lose health when they get sucked into a whirlpool.[20]
  • Using A to swim, a Link can swim against currents, but not rapids.[21]
  • Cracked walls will break after repeated Sword strikes.[22]
  • Link can trade items by pressing A next to the item pedestal.[23]
  • FS Gnat Hat SpriteThe Gnat Hat shrinks Link down into the size of a gnat. This allows him to go through tiny holes.[24][25]
  • There are some colored platforms which only the same-colored Link can go through; anyone else will fall through.[26]
    • Some colored tiles can only be seen by the same-colored Link, although others that cannot see them can also walk across them.[27]
  • A special platform moves in the direction of the arrow that the Links stand on. A switch beside the platform recalls it to the beginning.[28]
  • Getting all the balls on the floor into a hole in the wall yields Rupee rewards.[29]
  • A bonus can be received depending on how fast a dungeon is cleared. The less time it takes, the bigger the Rupee bonus will be.[30]

Second Floor[]

Chambers of Insight Map-2

The destination of the second set of Warp Zones

The floor that the first set of Warp Zones lead to is much shorter than the first. It teaches how to lift rocks, press big switches, and how to defeat certain enemies, such as Nokkun, Bob-omb, and Hikkun.

Techniques Learned[]

  • Rocks, grass, and pats can be lifted by pressing the R Button.[31]
    • Big rocks can be lifted by having all Links combine their might.[32]
    • Companions can lift one another to throw them across gaps.[33]
  • FS Hikkun Sprite Hikkuns are defeated by stunning them first and then having two Links pull from each side of the helmet.[34]
  • FS Bob-omb Sprite Bob-ombs can be lifted and thrown into fire to defeat them.[35]
  • Levers are pulled by grabbing them with the R Button and then pressing the control pad in the opposite direction.[36]
    • Statues can also be pulled using the same technique.[37]
  • FS Nokkun Sprite Nokkuns are left defenseless without their shells when thrown across a room.[38]
  • Blue Crystal FS Blue Crystals must be picked up from their pedestal and carried them over to another pedestal. Upon doing so, certain devices will activate, such as a door opening to allow access to the next area. If Link drops a crystal and it shatters, he must start over again.[39]

Floor of the Test[]



This floor tests a mix of the puzzles and techniques introduced on the floors through the other Warp Zones.

Item Warp Zones[]

In the northern portion of the chamber are Warp Zones leading to floors that teach the Links how to use all of the items appearing in the game, except the Gnat Hat encountered on the first floor and the rare Chain Chomp. They are also taught how to take advantage of the items' unique abilities and use them to solve various puzzles.

Magnetic Glove Floor[]

  • FS Magnetic Glove Sprite Link can pull or repel himself from Magnetic blocks. They are different from other blocks in that they are orange and are marked with a plus (+) sign, indicating their polarity.[40]
    • The power of repulsion can be used to cross over gaps.[41]
    • It can also be used to pull one of the other Links toward the glove.[42]
  • The polarity of the magnet can be changed by pressing the A Button.[43]
  • FS Helmasaur Sprite Helmasaurs cannot be defeated unless the Magnetic Glove is used against them.[44]
  • The Magnetic Glove can be used to pull companions along even if there is a wall between them. Link can walk even as he draws his companion to him.[45]

Roc's Cape Floor[]

  • FS Roc's Cape Sprite Link can jump with the Roc's Cape by pressing the A Button. Holding the button will make him jump further.[46]
  • Link can jump through special gates or jump down through it.[47]

Bomb Floor[]

  • FS Bomb Sprite To take out a Bomb, the A Button must be pressed, then pressed again to throw it.[48]
    • By pressing the A Button after the Bomb has fallen to the ground, it will blow up.[49]
  • Bombs can be used to destroy cracked blocks or walls.[50]
    • Some walls that do not have cracks can also be blown open. Holding the B Button and then going up to tap the wall with the sword will yield a different noise than usual.[51]
  • Bombs can be thrown over low walls to blow things that are on the other side.[52][53]
  • Switches can also be hit with bombs.[54]

Boomerang Floor[]

  • FS Boomerang Sprite The Boomerang can be used to retrieve items that are out of reach as well as activate switches from a distance.[55]

Pegasus Shoes Floor[]

  • FS Pegasus Boots Sprite Link can run quickly with the Pegasus Shoes by holding the A Button.[56]
    • The young hero can even push his other companions if they are standing in a line.[57]
    • Link can easily run up slippery slopes.[58]
  • Certain "rubbery" objects can be destroyed by running into them with the Pegasus Shoes.[59]

Bow Floor[]

  • FS Bow Sprite The Bow can be powered up by holding the A Button.[60]
  • Some switches can only be activated when shot with an arrow. Moreover, it might be necessary to shoot all of the switches simultaneously.[61]

Minor Enemies and Traps[]

Items[]

Sprite Name
FS Bomb Sprite Bombs
FS Boomerang Sprite Boomerang
FS Bow Sprite Bow
FS Gnat Hat Sprite Gnat Hat
FS Magnetic Glove Sprite Magnetic Glove
FS Pegasus Boots Sprite Pegasus Boots
FS Roc's Cape Sprite Roc's Cape
FS Shield Sprite Shield

Trivia[]

FS Warp Pad - Chambers of Insight
  • Symbols that resemble Jabber Nuts from The Minish Cap appear on the warp pads in the Chambers of Insight. The symbols also slightly resemble the head of a Stray Fairy.
  • The instruction manual contains a screenshot of the Stage Select which reads "Caves of Insight".

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 始まりのほこら (Hajimari no Hokora) Shrine of Beginnings
French-speaking countries French Temple du Savoir Temple of Knowledge
Federal Republic of Germany German Quell des Wissens Origin of Knowledge
Italian Republic Italian Antri del sapere Caverns of Knowledge
Community of Latin American and Caribbean States SpanishLA Templo del Saber Temple of Knowledge

Gallery[]

References

  1. "Chambers of Insight" (A Link to the Past & Four Swords manual, pg. 34)
  2. "Welcome to our cave, young heroes! You will find many traps and puzzles in the areas ahead. We will give you advice that will aid you on your quest. Do not fail to heed it." — Stray Fairy (Four Swords)
  3. "When each of you stands on a red warp zone, all will be transported to another floor, where you will learn about many items. Begin by standing on the warp zones ahead." — Stray Fairy (Four Swords)
  4. "Have you learned much? If so, you should be ready for the test below." — Stray Fairy (Four Swords)
  5. "The one below will take you back to the map." — Stray Fairy (Four Swords)
  6. "The lovely jewel you have found is a Rupee. Your Rupees are counted in the bottom-right corner of your screen. The Rupees each of you gather are pooled in a single wallet for all." — Stray Fairy (Four Swords)
  7. "If one of you fails in your quest, he can be revived for 50 Rupees. But the cost for revival will increase each time one of you fails..." — Stray Fairy (Four Swords)
  8. "And while there is one wallet, your individual efforts are being watched by us fairies. And your efforts shall certainly be rewarded. He who gathers the most Rupees will be acknowledged as the greatest hero." — Stray Fairy (Four Swords)
  9. "The mystical seeds you collect will boost your power by up to two levels. Razor Seeds Razor Seed add sword power. Armor Seeds Armor Seed add defense. Pegasus Seeds Pegasus Seed add speed." — Stray Fairy (Four Swords)
  10. "The [round switch] and [square switch] that you see on the ground are switches. Step on the switches to move traps and stones. A [round switch] only operates while one of you standing on it." — Stray Fairy (Four Swords)
  11. "There are some blocks you can push. If you see a conspicuous block, press [the control pad] in the direction you want to push the block." — Stray Fairy (Four Swords)
  12. "Everyone will have to cooperate to push big blocks." — Stray Fairy (Four Swords)
  13. "The yellow Rupees that sometimes appear after you open a chest or defeat an enemy are Rupee Shards. If you collect four of them, they combine to form a giant Rupee worth a total of 500 Rupees." — Stray Fairy (Four Swords)
  14. "If you strike your swords together, sparks will fly! Try this in places where you want to light a fire." — Stray Fairy (Four Swords)
  15. "If you all step on [round] switches at the same time, a nearby device will move. If you do not have enough people, try placing statues on switches." — Stray Fairy (Four Swords)
  16. "Some switches are too strong for one person to press them down. All will need to step on these." — Stray Fairy (Four Swords)
  17. "If you have a Small Key, you can use it to get past locked blocks." — Stray Fairy (Four Swords)
  18. "You will find areas of shallow and deep water. Once you enter deep water, you can only climb out of it into nearby shallow water areas." — Stray Fairy (Four Swords)
  19. "When swimming in deep water, press A to swim and B to dive." — Stray Fairy (Four Swords)
  20. "Take care not to get sucked in by the whirlpools." — Stray Fairy (Four Swords)
  21. "You will also find currents and rapids in the water. If you exert some effort, you can swim against currents, but you'll never get past rapids." — Stray Fairy (Four Swords)
  22. "If you strike cracked walls with your sword, the walls may break." — Stray Fairy (Four Swords)
  23. "You can stand in front of an item and press A to trade the item you have for the one before you. But remember...you will find some enemies cannot be defeated without using a Shield." — Stray Fairy (Four Swords)
  24. "Then you can go through tiny holes without any trouble at all!" — Stray Fairy (Four Swords)
  25. "You got the Gnat Hat! Wear it and watch as you become tiny!" — N/A (Four Swords)
  26. "Only one whose color matches what is seen below can walk here. Anyone else will fall through. It is a very mystical path..." — Stray Fairy (Four Swords)
  27. "Only one of the same color can see the tiles ahead. But even who can't see them can walk across them." — Stray Fairy (Four Swords)
  28. "This strange platform moves in the direction of the arrow you stand on. The switch beside you recalls the platform to this spot." — Stray Fairy (Four Swords)
  29. "If you can get the ball on floor into the hole in the wall, you'll receive a spectacular reward! Are you up to the challenge?" — Stray Fairy (Four Swords)
  30. "You may receive a bonus depending on how quickly you are able to get to the end of a dungeon. The less time you take, the bigger your bonus." — Stray Fairy (Four Swords)
  31. "Press R when standing before a tuft of grass, a rock, or a pot to lift it." — Stray Fairy (Four Swords)
  32. "If you all approach one side of a large rock and combine your might, you will be able to lift it over your heads!" — Stray Fairy (Four Swords)
  33. "You can even lift companions and throw them across gaps." — Stray Fairy (Four Swords)
  34. "There are some monsters you cannot defeat unless you pull them from the left or right. Be wary of such beasts!" — Stray Fairy (Four Swords)
  35. "There are some enemies you can lift over your head and throw. You can even throw them into flames!" — Stray Fairy (Four Swords)
  36. "If you press R to grab the lever below, you can press the [control pad] in the opposite direction to pull the lever." — Stray Fairy (Four Swords)
  37. "You can press R to grab small statues and use the control pad to pull them." — Stray Fairy (Four Swords)
  38. "Some enemies lose their shells when you throw them. Without their shells, they are left defenseless!" — Stray Fairy (Four Swords)
  39. "Press R to light the shining blue crystals. Then press it again to place them on another pedestal. Doing so will activate certain devices. If you drop a crystal and it shatters, you must do it all over again." — Stray Fairy (Four Swords)
  40. "That is a Magnetic block. With the Magnetic Glove, you can pull yourself to or repel yourself from [them]." — Stray Fairy (Four Swords)
  41. "Use the power of repulsion to cross over to the other side." — Stray Fairy (Four Swords)
  42. "You can use the Magnetic Glove to pull your companions toward you." — Stray Fairy (Four Swords)
  43. "Press A to switch between [positive] and [negative]." — Stray Fairy (Four Swords)
  44. "There are some creatures you cannot defeat unless you use the Magnetic Glove against them. Be wary of these beasts." — Stray Fairy (Four Swords)
  45. "You can use the Magnetic Glove to pull your companion along if you have a wall between you. You can even walk as you draw them to you." — Stray Fairy (Four Swords)
  46. "Press A to jump with the Roc's Cape. Hold A to jump further!" — Stray Fairy (Four Swords)
  47. "What you see above is a gate. You can jump through the gate or land on it to jump down through it." — Stray Fairy (Four Swords)
  48. "You can use Bombs to destroy cracked blocks. Press A to take out a Bomb, then press A again to throw it." — Stray Fairy (Four Swords)
  49. "If you press A again after the Bomb falls to the ground, you can blow it up!" — Stray Fairy (Four Swords)
  50. "You can use Bombs to blow open cracked walls, too." — Stray Fairy (Four Swords)
  51. "Some walls that don't have cracks can also be blown open. Hold B to hold out your sword and tap the wall. Listen for odd noises!" — Stray Fairy (Four Swords)
  52. "You can throw Bombs over low walls to blow things up on the other side." — Stray Fairy (Four Swords)
  53. "If your bombs won't reach the area you're trying to throw them to, try throwing them from low walls." — Stray Fairy (Four Swords)
  54. "You can also use Bombs to activate the red switch over there." — Stray Fairy (Four Swords)
  55. "The Boomerang is great for retrieving items that are out of reach. You can use the Boomerang to activate switches from a distance." — Stray Fairy (Four Swords)
  56. "With the Pegasus Shoes, you can run quickly by holding A." — Stray Fairy (Four Swords)
  57. "You can even push your companions if they are standing in a line." — Stray Fairy (Four Swords)
  58. "You can also run up slippery slopes that you couldn't climb otherwise." — Stray Fairy (Four Swords)
  59. "It feels quite rubbery, but perhaps with the Pegasus Shoes..." — Stray Fairy (Four Swords)
  60. "When using the Bow and Arrow, hold A to put power into your shot!" — Stray Fairy (Four Swords)
  61. "There are some objects in the dungeon that will move when you shoot them. [...] Take a deep breath and release your bowstrings simultaneously!" — Stray Fairy (Four Swords)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Four Swords


Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace Triforce piece

Anniversary Edition

Realm of Memories · Hero's Trial

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


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