Community:Kakashi: The Search for Tingle
From Zelda Wiki, the Zelda encyclopedia
| Non-Canon Information |
| Kakashi: The Search for Tingle | |
|---|---|
| | |
| Developer(s) | the staff of Zelda in my Pocket |
| Publisher(s) | Zelda in my Pocket |
| Designer(s) | Alter Stevens, Alex Plunkett |
| Release date | Cancelled |
| Platform(s) | Nintendo DS |
| Predecessor | Color Changing Tingle's Love Balloon Trip |
| | |
Kakashi: The Search for Tingle was a fan game planned for the Nintendo DS, designed by the staff of Zelda in my Pocket. It was considered to be a non-canon sequel to Color Changing Tingle's Love Balloon Trip, the game in which Kakashi, a brainless scarecrow, was first introduced. The final version of the game was planned for a release in late 2010, but development had since fallen under inactivity with no confirmed release date set, finally being declared cancelled in December 2011.[1]
Contents |
Development History
In April 2010, the staff of Zelda in my Pocket, a community fan site based on the Legend of Zelda series, began the initial stages of development for a new Tingle title, after consolidating the skills and computing talents of its webmasters, designers, writers, and assorted staff. The name chosen for the title was Kakashi: The Search for Tingle and was produced with a single player in mind. The game's announcement came later that month on Zelda in my Pocket's main page, garnering a significant amount of attention within the Zelda and Tingle community. As a hoax, the staff of Zelda in my Pocket alleged that Kakashi was to be produced by Vanpool, a third-party design company known for the first two Tingle titles, Freshly-Picked Tingle's Rosy Rupeeland and Color Changing Tingle's Love Balloon Trip. After few subsequent posts, it was finally announced that the game was not under development by Vanpool, but by Zelda in my Pocket.[2]
On May 15, 2010, Zelda in my Pocket revealed the plans for a demo engine, one which would be used by the staff and potentially any interested party to help illustrate what the Kakashi team was working on in terms of gameplay mechanics.[3] After a few unexpected delays, the demo engine was released on July 8, 2010.[4] The game's official site also launched on the same day.[5]
An update to the original engine, version 2.00, was released on July 14, 2010. This new patch allowed users to connect to Zelda in my Pocket's server via Wi-Fi connection to download version updates.[6] Version 2.00 also fixed minor bugs in the software and improved various menus in-game.
Demo version 2.10 was officially released on the main site on November 6, 2010, though was initially, unofficially revealed on the same day as version 2.00.[7]. This was the last official remark on Kakashi from the designers at Zelda in my Pocket; as of October 2011, no further news pertaining to the game's development had been made. This bout of inactivity mirrored that of the game's official site and its parent site, Zelda in my Pocket, both of which had not seen an update since May of 2011. In addition, no statement from the game's designer, Alter, had been put forth in respect to the game's development or future release. On December 2011, the game's potential cancellation was made definitive.[1]
Story
Kakashi: The Search for Tingle centered around Kakashi, one of Tingle's friends from Color Changing Tingle's Love Balloon Trip, who quested for the kidnapped Tingle across several lands. As the game progressed, it would be revealed that Tingle was captured by Salona, and his disappearance would set the stage for Kakashi's adventure and curiosity as to why.
Characters
Primary Characters
Secondary Characters
Demo Engine Releases
The following list makes up the various releases of the game, though the game itself is not being developed anymore.
Demo Engine 2.10 (beta)
Demo Engine 2.00 (beta)
Demo Engine 1.00 (beta)
Development and Ownership
Until the end, the team responsible for developing the game consisted of Alter Stevens and Alex Plunkett.
Although a fan-made game, full credit was going to be given to Nintendo and Vanpool. The game was not being sold for profit, and was only being shared as a tribute to Nintendo and Vanpool's Tingle series.
External Links
References
- ↑ 1.0 1.1 New Content Coming Soon
- ↑ "As it would happen to be, Vanpool is not the company behind the development of this game, but Zelda in my Pocket is." — Kakashi: The Search for Tingle, Zelda in my Pocket
- ↑ "Finally, we have a special announcement; this coming week, we will have a beta testing engine for Kakshi: The Search for Tingle. Keep in mind that this will contain no actual gameplay, and will just demonstrate the way that our engine is shaping out to be." — Kakashi: The Search for Tingle Beta Engine Coming Soon, Zelda in my Pocket
- ↑ "We are pleased to announce to you two separate events… The first one is that our test demo is ready!" — Kakashi: The Search for Tingle Beta Engine Release, Kakashi: The Search for Tingle
- ↑ "The second is that we are announcing our new site, kakashi.zeldainmypocket.com!" — Kakashi: The Search for Tingle Beta Engine Release, Zelda in my Pocket
- ↑ "Kakashi: The Search for Tingle will feature Wi-Fi ... Yes, that’s right, it’s here. Today we’re announcing our Demo Engine 2.00, which is very, very special. Let us explain: ... The only change you’ll see is a new button added to the main menu, named “update”." — Kakashi: The Search for Tingle Now Has Wi-Fi Features, Zelda in my Pocket
- ↑ "At the same time, we’ve also released Demo Engine 2.10, ... by clicking the “update” button, you’ll download version 2.10 and it will automatically patch your game with the updates! What lies in update 2.10? Just download it and find out!" — Kakashi: The Search for Tingle Now Has Wi-Fi Features, Zelda in my Pocket
| ||||||||