Compass
From Zelda Wiki, the Zelda encyclopedia
- This page is about the item used to find treasures and boss's lairs in dungeons. For other uses, see Compass (disambiguation)
The Compass is an item found in dungeons that lets Link see the hidden Treasure Chests in a dungeon on the Dungeon Map. It also indicates where the boss is located. It is found in most main series games.
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Uses
In the Zelda games preceding Ocarina of Time, the Compass does not show the locations of hidden chests.
An additional feature is the tone alert upon entering a room with a hidden key. This feature was first introduced in Link's Awakening and reappears in the Oracle series.[1]
The Compass and the Dungeon Map are both absent from The Adventure of Link, Four Swords, and Four Swords Adventures due to differences in their game mechanics. They are also absent from Phantom Hourglass and Spirit Tracks, as a map of the dungeon marked with the location of the boss and treasure chests is present from the start. In Skyward Sword, the Dungeon Map appears to have added the functions of the Compass to its traditional functions, and so the Compass does not appear.
Gallery
Artwork of a compass from The Legend of Zelda
Artwork of a compass from A Link to the Past
Artwork of a compass from Link's Awakening
Compass image from Majora's Mask
Compass from The Wind Waker
Compass from The Minish Cap
See Also
References
- ↑ "You've got the Compass! Now, you can see where the chests and Nightmare are hidden! This Compass has a new feature — a tone will tell you if a key is hidden in a room when you enter!" — N/A (Link's Awakening)
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|---|---|---|---|
| Language | Name | Meaning | |
| Japanese | |
コンパス (Konpasu) |
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| Spanish | |
Brújula | Compass |
| French | |
Boussole | |
| German | |
Kompass | Compass |
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