Dead Man's Volley

From Zelda Wiki, the Zelda encyclopedia

Jump to: navigation, search
Puppet Zelda sends a ball of dark energy towards Link in Twilight Princess

Dead Man's Volley,[1] often colloquially referred to as Tennis, is a particular battle technique that involves the rhythmic parrying of an energy beam between two adversaries: Link, and a boss, often Ganondorf or one of his Phantom Ganon clones. Many bosses in the Zelda series are difficult or impossible to harm with ordinary attacks; possibly because they're simply too tough, have magical protection, the ability to block all attacks or because they're simply flying out of reach. Much like a tennis player would return a serve, the two parties bat a ball of energy back and forth until one falters. The energy ball will then impact the one who is either not fast enough to continue the volley or tires first.

In the Zelda universe, this technique is often only a section of a boss's overall fighting technique, although it has been seen to comprise the entire battle, such as Puppet Zelda in Twilight Princess. Though this battle technique first appeared in A Link to the Past, during Link's initial meeting with Agahnim, the "game" of Dead Man's Volley is first referenced by name during the battle with the Cubus Sisters atop the prow of the Ghost Ship in Phantom Hourglass.

Contents

Technique

The duel against Agahnim in A Link to the Past

Since A Link to the Past, playing Dead Man's Volley has become a standard tactic for battling powerful bosses, but with a new twist. The boss will start the attack by procuring a ball of dark energy and throw it at Link. Link must parry the energy ball back at the boss who will often be able to answer Link's reflection by one of his own. This results in a dangerous game of skill as the two combatants volley the shot back and forth between them, waiting for the other to make a mistake and get hit. Over the course of the battle, the speed and the amount of volleys required of the energy ball will increase, making it harder for Link to keep from getting hit. Link can increase his chances of hitting the enemy with the reflected shot by standing very close — the enemy will not be able to react fast enough to answer. Eventually, upon a certain amount of volleys, the boss will tire, and be hit by his own magic energy, leading to a Critical Point. As an exception, Ganondorf's Puppet Zelda merely requires the reflected shots to hit her in order to be defeated. In Skyward Sword, Link has to hit the energy ball in the right direction, either vertical or horizontal, to successfully return the magic at Ghirahim.

Users of the Technique

Dead Man's Volley in The Wind Waker against Phantom Ganon

Easter Eggs

Trivia

References

  1. "If you want to save Tetra, you'll have to play a match of dead man's volley first! So... Are you a big enough boy to return these volleys?" — Cubus Sisters (Phantom Hourglass)
  2. "Listen well, Link. Even with the Master Sword, you cannot inflict physical harm on the wizard. You must find a way to return his own evil magic power to him." — Sahasrahla (A Link to the Past)


Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
Spanish Spain Vóleibol Infernal Infernal Volley
Latin America Voleibol Infernal Infernal Volley
French France Volley Vicieux
Canada Volley maudit
Personal tools
Variants
Actions
Navigation
Community
Community Partners
Toolbox