From Zelda Wiki, the Zelda encyclopedia
|Game(s)||The Minish Cap|
|Main Item||Gust Jar|
|Boss(es)||Big Green Chuchu|
|Quest Reward(s)||Earth Element|
The Deepwood Shrine is the first dungeon within The Minish Cap. It is a minish-size dungeon located behind the lost city of the Minish deep within the Minish Woods. It was once a meeting place between Minish and humans.
Entrance to the Shrine
When Link comes to the Minish Woods in search of a way to reforge the Picori Blade, the Elder tells the young hero to seek out the four elements, one of which is hidden in the shrine. The Elder gives Link permission to enter the shrine, guarded by the village priest, Festari.
The Shrine shows many signs of being long abandoned, due to the large amount of cobwebs lining the walls. The main room in the dungeon houses a large barrel mounted horizontally on a pole. Link must first remove obstructions at the ends of the pole and then run inside the barrel to rotate holes into position allowing access to the other parts of the dungeon. Most of the puzzles in the shrine involve pushing pots or statues onto switches or using the Gust Jar to open passageways. The bottom floor is flooded with water and Link must use a Lily Pad to navigate, using the Gust Jar as the motor. It is infested with Sluggulas, Pestos and Puffstools.
Minor Enemies and Traps
Inside the barrel
|Names in Other Regions|
|Japanese||森の叢祠 (Mori no Hokora)|