- For other uses, see Fairy (disambiguation)
|This article or section is out of date following the release of A Link Between Worlds. It needs to be updated to be accurate with information available at the present time.|
Fairy artwork from The Wind Waker HD
|Other media|| Super Smash Bros. for Nintendo 3DS/Wii U|
|Use(s)||Healing or reviving Link|
Fairies, also known as Faeries, are a race of creatures that have appeared in every The Legend of Zelda game to date. Most fairies are small creatures with healing powers, and they usually fly by means of delicate, insect-like wings. Their appearances vary from game to game: in some games, such as Ocarina of Time, they resemble small orbs of light with four wings, while in others they take the form of tiny, winged humanoid females. In several games, a group of fairies can be found in Fairy Fountains scattered throughout the land of Hyrule ready to either heal Link or be stored in an empty Bottle for later use. In Skyward Sword, fairies can be summoned by drawing the Triforce on a Goddess Wall.
Fairies usually have one of two roles in Zelda games. First, using their healing powers, they can restore some of Link's health when he is wounded. These fairies can usually be caught in empty Bottles for later use. If Link falls in battle while carrying such a bottled Fairy, it will automatically come out to revive him. These Fairies usually stay in Fairy Fountains and wait for weary travelers, although they can also sometimes be found throughout the game world. In some games, such as Link's Awakening, Anti-Fairies and Sparks can be turned into Fairies by using Magic Powder or the Boomerang.
The second role held by Zelda Fairies is that of a traveling companion. In several games, beginning with Ocarina of Time, Link has been accompanied on his travels by Fairy companions. Although in many cases they are used to facilitate gameplay (allowing targeting, for example), they also provide invaluable advice on what to do next or how to defeat certain enemies. In Ocarina of Time, every Kokiri is partnered with such a guardian Fairy. The fact that Link is the only Kokiri without a Fairy (before Navi is assigned as his partner by the Great Deku Tree) is a major plot point and foreshadows the revelation that he is actually a Hylian child.
|Fairy (Figurine from The Wind Waker)|
|| Birthplace: Unknown|
First Impression: Good
Fairies are the most reliable of creatures. When their master's life energy has been depleted, they immediately come to his or her aid. They can be carried in bottles.
In Ocarina of Time, the Fairies are referred to as Fairy's Spirits in the Medicine Shop, appearing as nondescript, glowing orbs with wings. The Fairies in Oracle of Seasons are in human form, but the Season Spirits look identical to these orb-like Fairies. The Great Fairies in Four Swords and The Minish Cap first appear in the form of a Fairy Spirit before taking a human form. In Four Swords Adventures, the Shrine Maidens turn into the form of Fairy Spirits when freed from their Crystals. In Phantom Hourglass as well as Spirit Tracks, the only Fairies that appear are respectively the Servant Spirits and the Spirit of Healing, who also take on said shape.
It is also possible that, due to the Nintendo 64's graphical quality, Fairies were represented as balls of light simply because the system was not capable of providing detail to such a small object.[according to whom?] The Fairies' representation as balls of light could just be a way of showing that they emit light from their tiny bodies as well.
In Ocarina of Time and Majora's Mask, a different variety of Fairy makes its only appearances. In certain areas of the game, such as near the portal to Zora's River in the Lost Woods, or at Gossip Stones, if Navi or Tatl glows green, then Link can play an Ocarina song (either "Zelda's Lullaby", the "Song of Storms," or the "Sun's Song") and a wingless Fairy will appear. It restores eight Hearts and refills the Magic Meter. It cannot be caught in a Bottle, and therefore cannot revive Link when he runs out of Life Energy. In Ocarina of Time 3D, the color of the Fairy has been changed to yellow to differ from the normal Fairies, has wings, and it now fully heals Link. These changes are also present in Majora's Mask besides the color change.
- Main article: Great Fairy
Great Fairies are much larger than regular Fairies, at the size of a full grown Hylian (or even larger), and they almost invariably inhibit a winged female form (the only exception to this rule is the case of the Great Fairies in Ocarina of Time and Majora's Mask, who resemble beautiful women and can fly, but have no visible wings).
Great Fairies reside in specialized Fairy Fountains known as Great Fairy Fountains. They also help Link, often by providing him with special power-ups or increased item-carrying capacity, alongside replenishing his life meter.
- Main article: Stray Fairy
A Stray Fairy is a symbolic representation of a portion of a shattered Great Fairy. They appear in Majora's Mask, Oracle of Ages, and Four Swords. These Fairies are dissimilar to the other fairies in Majora's Mask, such as Tatl and Tael, appearing more rabbit-like in physicality and more subdued in their composure. The unusual pink Fairies from Oracle of Ages seem to be based on the variety from Majora's Mask.
Link's Fairy Companions
- Main article: Fairy Companion
- In Ocarina of Time, Link is assisted by Navi, who helps keep him on track by reminding him where to go. She also helps him target objects and enemies, and can provide information about enemies.
- In Majora's Mask, Navi is replaced by Tatl, a new Fairy who serves the same purpose as his previous Fairy.
- In the Wii version of Twilight Princess, a Fairy resembling Navi is used as an on-screen cursor whenever the Wii Remote is pointed towards the sensor bar.
- In Phantom Hourglass, Link obtains a companion Fairy which he did not have in The Wind Waker, named Ciela. Two other Fairies (Leaf and Neri) also come to his aid later on. Each of the three Fairies represents one of the Goddesses (courage, power, wisdom) and give Link a unique power when equipped.
All of Link's canon companions are in "ball of light" form. All of the non-canon variety are in human form.
- The color of the Kokiri's Fairies in Ocarina of Time are a different color every time Link re-enters the area in which they are located.
- In Twilight Princess, if Link is already at full health, the Fairies will either completely ignore him or, if he remains motionless long enough, will fly in close and land on his hat or Sword if drawn.
- In the North American SNES and Virtual Console versions of A Link to the Past, Fairy is spelled as "Faerie", which is the commonwealth spelling. This was corrected in the Game Boy Advance version.
- "Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage." — Masahiro Sakurai, Sakurai's post, Miiverse, published February 18, 2014, retrieved April 9, 2014.
|Names in Other Regions|
|The Races of the Zelda Universe|
|Ancient Robot · Ancient Tribe · Anouki · Cobble · Dark Interlopers · Dark Tribe · Demon · Deity · Deku Scrub · Fairy · Garo · Gerudo · Goron · Ho Ho Tribe · Human · Hylian · Keaton · Kikwi · Kokiri · Korok · Lokomo · Minish · Mogma · Oocca · Parella · Rito · Salona · Sheikah · Skull Kid · Subrosian · Tokay · Twili · Watarara · Wind Tribe · Yamatami Tribe · Yeti · Yook · Zora · Zuna|