The exterior of the dungeon in Ocarina of Time
|Location(s)||Dark World, Hyrule|
|Game(s)||A Link to the Past|
Ocarina of Time
The Wind Waker
|Main Item||Red Mail|
Appearing in various games of the Zelda series, Ganon's Tower, also known as the Tower of Ganon or Ganon's Castle, is the stronghold of Ganon and is usually the last dungeon Link must travel to in order to save Hyrule and Princess Zelda.
In all of its incarnations, the entrance to Ganon's Tower is blocked by a sort of protective barrier or force field that cannot be shattered until a certain prerequisite is met.
A Link to the Past
Entrance to the Tower
Ganon's Tower (or Tower of Ganon) is the final dungeon of the game, located in the Dark World. The seal on it can be only broken by the descendants of the Seven Sages, and as such, Link must free the Seven Maidens to break the barrier and reveal the staircase leading to the inside of the tower.
Ganon's Tower consists of a large basement where the Red Mail, map and compass are located; however, all of these items are optional and are not required to complete the dungeon. Link will, however, have to negotiate this floor in order to reach the sub-basement where the Big Key is located. In order to obtain the Big Key and thus the Red Mail, Link must fight the Armos Knights from the first Light World dungeon. Above the ground floor are four floors leading to a balcony where Agahnim waits. Each of the floors are infested with enemies that will try to impede Link's progress, but the young hero is not required to defeat most of the enemies to scale up the tower. He is, however, required to fight the other two Light World bosses again as he ascends, making it necessary to fight all three Light World bosses to complete the dungeon. Most rooms are also filled with deadly obstacles like spikes and conveyer belts, and even the former bosses appearing as minibosses have hazards added to their rooms. Once Link reaches the balcony, he must fight Agahnim yet again where, upon the wizard's defeat, Ganon abandons Agahnim's body and escapes to the inside of the Pyramid of Power.
Ocarina of Time
Entrance to the Tower
Two terms are used to describe Ganon's stronghold in the Nintendo 64 game Ocarina of Time. It is both referred to as Ganon's Tower and as Ganon's Castle. It replaces Hyrule Castle over the seven years that Link sleeps after he withdraws the Master Sword from its pedestal. Ganon's Castle floats over a large lake of lava, rendering it inaccessible until the Six Sages are awakened and create a bridge of light allowing Link enter Inside Ganon's Castle.
Within the tower's center is a giant spindle leading up to the top that is blocked off by a surrounding magic seal. The force field that surrounds the spindle is ejected by six barriers that are based on each of the adult dungeons. Above each of the barriers is the symbol that represents the element.
Ordered counterclockwise, the routes are:
- Forest Barrier: Actually a wind-themed route, it revolves around collection of silver Rupees over endless pits ventilated by fans, and a fight against Wolfos.
- Water Barrier: Actually an ice-themed route, it revolves about pushing blocks within slippery floor and usage of Blue Fire to melt red ice.
- Shadow Barrier: It revolves around crossing a prolonged chasm by activating some passages and walking through invisible platforms. The Golden Gauntlets are found here.
- Fire Barrier: It revolves around collection of silver Rupees across a huge room with lava, while Link avoids some obstacles and enemies. The Gauntlets are required here.
- Light Barrier: It can only be accessed after the huge boulder blocking it is removed with the Golden Gauntlets, and revolves around exploring various small rooms, each one showing a different puzzle. Notably, the barrier's core is behind a fake wall.
- Spirit Barrier: It revolves around collection of silver Rupees while avoiding Blade Traps, a Light Beam puzzle, and usage of rare items like Bombchu and Fire Arrows.
There is a secret room under the bridge that contains various Business Scrubs and fairies, which can become helpful as Link dispels each of the barriers in Ganon's Tower. Once the six barriers have been disintegrated, the magical barrier will disappear, allowing Link to make his way up to the tower.
The way up to the castle is a long staircase that leads to rooms filled with Dinolfos, Stalfos, and Iron Knuckles which Link must all defeat individually to progress up the tower. At the top awaits Ganondorf, who plays an organ while Princess Zelda remains trapped in a crystal above him. After Ganondorf is defeated, the tower will begin to rumble, forcing Princess Zelda and Link to escape the tower within a time limit. All of the doors of the castle have been blocked, and as such, it is up to Zelda to use her powers and open up each of the exits. The two take a long path that winds in and out of the castle, fighting enemies and dodging falling rocks. Once out, the castle collapses in front of their eyes, where among the rubble Ganondorf appears yet again and transforms himself into the dark beast known as Ganon using the Triforce of Power. Link must defeat the beast once and for all to restore peace to Hyrule.
The mini-dungeons corresponding to each temple have been remixed in the Master Quest version of the game. Also, instead of two Beamos there are a Blade Trap, two Green Bubbles, two Armos and an Iron Knuckle in the first room.
- Forest Barrier: The first room is identical. In the turbine room, there are now more Beamos and also an Armos. The Song of Time must be played several times.
- Fire Barrier: Most platforms are moving or either go up or sink when Link stands on them. There are two big rocks now, and the Silver Rupees are in places that are difficult to reach.
- Water Barrier: In the first room, there are several stalactites that fall from the ceiling, and the blue fire is surrounded by a pillar of water. Curiously, there is a lone Dead Hand's hand that is used to "reveal" the location of a switch hidden inside a wall that lower the pillar of water when hit. In the second room there are three Keese, each one is different. There is a Silver Rupee puzzle and more red ice.
- Shadow Barrier: There are now some invisible platforms and a Beamos. The Golden Gauntlets are no longer found here, and Fire Arrows are required to solve some puzzles.
- Spirit Barrier: In the first room, instead of silver rupees there are some stone thrones blocking access to a switch. Some Fire Keese and a Torch Slug are found here, and there is an eye on the wall that if shot, makes an Iron Knuckle appear so the thrones can be destroyed. In the second room there are now Green Bubbles, ReDeads and Gibdos. There are several suns, just like in the original version. However, one makes a Wallmaster appear, others make chests with replenishments appear and the last one makes the chest with the Golden Gauntlets appear. The sun required for opening the door is blocked by the Spirit Symbol on the wall and only a small portion of it can be seen.
- Light Barrier: In the first room, there is a puzzle involving torches that must be lit quickly to make a chest appear over the door. The next room is the same, but instead of having to collect Silver Rupees, it is now required to activate a switch while avoiding the boulder and a Beamos. In the fake barrier room, there are no enemies, but there is a switch that gives access to the last room hidden inside a torch.
Minor Enemies and Traps
The Wind Waker
Entrance to the Tower
Ganon's Tower is the last dungeon in The Wind Waker and is located underneath the Great Sea in the now-forgotten land of Hyrule. Link gains access to it after the Master Sword retrieves its full power and the Triforce of Courage is complete. When these two conditions are met and Link goes back to Hyrule Castle to ensure the princess's safety, he realizes that Ganon kidnapped her and fights two high-class Darknut soldiers. Afterward, the young hero goes outside and breaks the barrier that made Ganon's lair previously inaccessible.
Once inside the tower, Link will find himself in a room with five doors. The main door leading deeper into the tower is initially blocked off by a magic seal. As such, the young hero must explore the areas behind the four remaining doors. Each area is based off one of the four main dungeons, and they all require the extensive use of its respective main dungeon item. In clockwise order, the routes are:
- Dragon Roost Cavern: It revolves around crossing a large sea of lava. There are several items that are helpful for that purpose, including Deku Leaf, Grappling Hook, and Ice Arrows.
- Forest Haven: It revolves around crossing an endless pit with the help of movable platforms and tongue-shaped elevators.
- Earth Temple: It revolves around running through a prolonged passage guarded by undead enemies. Occasionally, the young hero must find a way to keep some switches pressed.
- Wind Temple: It revolves around crossing a wind-operated obstacle while dodging an airborne Wizzrobe. Items like Deku Leaf, Iron Boots and Hookshot are required.
At the end of each mini-dungeon, Link must once again defeat its corresponding boss in order to dispel a part of the barrier (respectively, Gohma, Kalle Demos, Jalhalla and Molgera). Once all of the four bosses have been defeated, the seal blocking off the door to the inner part of the dungeon will be broken.
Next is a puzzle room of sorts where Link can both open a quick exit to the Forsaken Fortress and enter a maze where Phantom Ganon confronts him incessantly; in the end, the young hero finds the Light Arrow upgrade, which defeats Phantom Ganon once and for all. This causes the phantom to leave its sword behind that Link must use to bust open a brick wall, leading to a room with a long flight of stairs infested with Moblins and Darknuts. After dispatching each of these enemies with the help of the Light Arrow, Link pushes past a large door and enters an extremely high and wide room where Princess Zelda sleeps on a bed, guarded by Ganondorf. Here, Link fights Puppet Ganon, who transforms into multiple shapes in 3 phases. After victory, Link climbs the room to finally reach the fortress's roof to fight Ganon in a final round.
Minor Enemies and Traps
- Ganon's Tower is the twelfth dungeon in A Link to the Past, which means that A Link to the Past has the most dungeons of any official Zelda title.
- The Forest and Water Barriers of Ganon's Tower in Ocarina of Time are the only ones not to stay akin to its temple theme. Instead of having forest/water-type challenges, they instead incorporate wind/ice elements, the water barrier having rooms similar to that of the Ice Cavern. This is due to the beta version of each temple being wind and ice based respectively.
- Though not specifically stated, Level 9 of The Legend of Zelda is where Link fights Ganon.
- In Four Swords Adventures, Ganon is found in the Palace of Winds, which is a big tower high above the clouds.
- In the A Link to the Past comic and in A Link to the Past manga by Akira Himekawa, Ganon's stronghold is shown to be a massive spiked orb floating in the air, similar in appearance to an urchin, and inside is nothing but an empty black void. However, it is still addressed as "Ganon's Tower".
- In Ocarina of Time, Ganon's Tower is the only place in the game where no battle music is played upon encountering enemies or minibosses. A similar thing happens in Hyrule Castle in Twilight Princess (except for King Bulblin and a Darknut).
- In The Wind Waker, the ground of the battlefield where Link and Princess Zelda fight Ganondorf has a cyclone insignia similar to that of the Bombos Medallion in A Link to the Past and the Forest Medallion in Ocarina of Time.
- Bridges of light similar to the one leading into Ganon's Castle in Ocarina of Time appear in the Tower of the Gods in The Wind Waker.
- Even after refighting the four main dungeon bosses and opening the way further into the tower in The Wind Waker, Link can make his way back to the ends of their respective sections and face off against them as many times as the player prefers, as they all respawn continuously after every defeat.
Ganon's Tower in A Link to the Past
Official artwork from Ocarina of Time
Map of Ganon's Tower in The Wind Waker
Link before Ganon's Castle in Ocarina of Time 3D
- "I appreciate your coming so far to rescue me. As I thought, you are the legendary Hero. I have felt this from the first time we met. ... ... ... Ganon is waiting inside of his tower to pass through the gate linking the two worlds. Once Ganon enters the Light World, it is unlikely that anyone can stop him. But if he stays in the closed space of this world, you can find him wherever he runs. Now, go to the Tower of Ganon! We will use our combined powers to break the barrier. Let's return peace to the country without fail... ... ... ..." — Princess Zelda (A Link to the Past)
- "We have to save Princess Zelda from her imprisonment in Ganon's Castle!" — Navi (Ocarina of Time)
- "Link, we are going to break the barrier of Ganon's Tower with our power." — Princess Zelda (A Link to the Past)
- "Link...can you hear me? It's Rauru, the Sage. We six will gather our power to create a bridge to the castle where Ganondorf dwells... The castle's keep, which is known as Ganon's Tower, is protected by six evil barriers. Bring down the six barriers and save Princess Zelda!!" — Rauru (Ocarina of Time)
- "Link, listen to me! This tower will collapse soon! With his last breath, Ganondorf is trying to crush us in the ruins of the tower! We need to hurry and escape!" — Princess Zelda (Ocarina of Time)
- "Long ago, Ganon's Tower was an impenetrable fortress that not even the daring and dauntless Knights of Hyrule could hope to assail." — King of Red Lions (The Wind Waker)
- "Oh, mystical maidens... Lend us your power..." (A Link to the Past (Nintendo Power), pg. 10)
- "It's pitch dark... I can't see anything!" (A Link to the Past (Nintendo Power), pg. 10)
- "It--It's Agahnim! It can't be! I destroyed him! [...] The Lanmola?! The Moldorm?! They can't be real! I defeat them all!" (A Link to the Past (Nintendo Power), pg. 11)
- "You! I'll get it, Zelda!" (A Link to the Past (Nintendo Power), pg. 14)
- "What do you mean to do with that bow, Princess?" (A Link to the Past (Nintendo Power), pg. 4)
- "His sword... I am paralyzed..." (A Link to the Past (Nintendo Power), pg. 6)
- "It was the enchanted arrow..." (A Link to the Past (Nintendo Power), pg. 6)
- "Welcome, Link... I am the Essence of the Triforce. [...] You have totally destroyed Ganon. The Triforce is waiting for a new master. Its Golden Power is in your hands--touch it with a wish in your heart." (A Link to the Past (Nintendo Power), pg. 8)
- "Good-bye, Link..." (A Link to the Past (Nintendo Power), pg. 9)
|Names in Other Regions|
|Ganon's Castle||Ganon's Tower|
|Spanish||Castillo de Ganon||Torre de Ganon|
|Castillo de Ganon||Torre de Ganon|
|French||Château de Ganon||Tour de Ganon|
|French||Château de Ganon||Tour de Ganon|
|German||Ganons Schloß||Ganons Turm |
|Italian||Castello di Ganon||Torre di Ganon|