Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Register
Advertisement

Lanayru Mining Facility is the third Dungeon in Skyward Sword.[1] It seems to be a refinery or a factory of some kind for Timeshift Stones.

Entrance to the Facility[]

The Dungeon is located within Lanayru Desert, at first sunken beneath the large pool of Sand in the east frontier of the ancient Temple of Time. It was the main industrial complex of an unnamed civilization or corporation that had died out. The Dungeon is full of Sand that has built up over time.

Link initially proceeds to the location of the Temple of Time, only to discover that the entrance is blocked. He then learns from an Ancient Robot that the Lanayru Mining Facility and the Temple of Time are connected underground. To unveil the Facility, Link proceeds to activate three power nodes placed strategically in the areas close to its entrance. Two power nodes are located inside caches, and one is hidden behind a bombable statue. In all cases, the nodes can only be activated when a Timeshift Stone is activated nearby, and to do so Link stabs at the center of each of them so he can proceed to rotate the pointer up to a certain angle. Each pointer has a symbol: a Lightning bolt, a Water droplet, and a Fire. When all three nodes are activated, Link goes to the Power Generator that is in front of the Lanayru Mining Facility's resting area, and proceeds to input its three pointers in an order that is indicated by the order of placement of the symbols, which in turn is based on the position of the original power nodes (this can be seen on the map, where the three symbols are shown). The Facility is then revealed, and Link proceeds to enter.

Themes and Navigation[]

Windmill Switch

Link blowing a windmill with the Gust Bellows before a moving cart with a Timeshift Stone

Compared to previous Dungeons, Lanayru Mining Facility shows a significantly more advanced technology, such as artificial lights and luminous platforms and stairs. It also contains a large number of Timeshift Stones that were mined from the earth, as well as many ruined and disused systems that come to life when the Timeshift Stones are activated.

Inside, the Sand proves as difficult to navigate as outside, requiring plenty of Stamina to dash across the various Sand-filled rooms. Also found inside the Lanayru Mining Facility's walls are a number of minecarts and conveyor systems that have fallen into disrepair. The use of Timeshift Stones allow Link to restore these systems and help him trigger Switches in order to further proceed into the Dungeon. However, Link must evade the rugged piles of unrefined minerals and electric barriers as he navigates the conveyor belts. Stamina Fruits are occasionally dropped, allowing Link to continue running across the belts. The past also contains several mechanical sentries, powered by ancient and relatively unknown technology, which Link must defeat in order to proceed.

Large piles of softer Sand frequently appears alongside the dangerous Sinksand, and although they rarely impede movement, one of them blocking a door, the piles frequently hide Switches, Treasures, or Enemies. Link must use the Gust Bellows to blow away the Sand and reveal what it hides. Link will have to continue activating Timeshift Stones and use the Gust Bellows as he travels deeper into the Dungeon. Several mechanical platforms must be moved by using the Gust Bellows, and some Switches are triggered in this fashion as well. Timeshift Stones on moving minecarts have to be used at some points, meaning the young hero must move quickly and precisely to ensure that tasks they need to do in the small past area are completed.

Interestingly, this Dungeon doesn't have a Sub-Boss, and the Boss doesn't directly guard any quest reward other than a Heart Container. Instead, after Link defeats it, he crosses a railroad that takes him to a scene at the Temple of Time where he has to protect Zelda and Impa from Ghirahim's reaches, and receives from his childhood friend the Goddess's Harp.

Small Keys[]

  • There is one small key.

Minor Enemies[]

Trivia[]

  • The Lanayru Mining Facility is Eiji Aonuma's favorite Dungeon in Skyward Sword.[2]
  • The railroad leading to the Temple of Time is linked to the Lanayru Mining Facility via a turntable, which is located underneath the Sand of the Boss room. Surrounding the turntable are several closed tunnels, which could lead to other parts of the Lanayru Province.
  • This is the only Dungeon in Skyward Sword which doesn't include a Sub-Boss.

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
NetherlandsDutchLanayru's Mijnbouwcentrum (SSHD)[3]Lanayru's Mining Center
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. "Lanayru Mining Facility" (Hyrule Historia, Dark Horse Books, pg. 54)
  2. "There is a part where you use an item called the Timeshift Stone that enables you to switch between the past and present. I think that this is something that can only be done in games and I believe it utilises the interactive quality of games brilliantly."Eiji Aonuma (Aonuma's best Zelda Skyward Sword dungeon revealed)
  3. "Lanayru's Mijnbouwcentrum" — Dungeon Map (Skyward Sword HD)

Hyrule in Skyward Sword
Click on a location
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


Advertisement