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Welcome to Zelda Wiki!
Welcome to Zelda Wiki
a Legend of Zelda encyclopedia that anyone can edit,
with 3,695 articles (including 28 Featured Articles) and 218 Community Articles.


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Latest Announcements

  • April 27, 2013 - Attention Uploaders!: Zelda Wiki's file policies have been updated. As such, the options on the upload form will have changed slightly. New guidelines for uploading are available at Help:Upload. If you have any questions about the new policies, don't hesitate to ask them at the Milk Bar.
  • April 18, 2013 - Feed Problems: Some of you (if not all of you) may have noticed that our RSS feed is not currently working. This is because our feed was hosted by fellow NIWA wiki, WiKirby, which seems to have gone offline recently. We are working on setting up a new feed, and we apologize to our community partners and our viewers for the downtime.
  • April 18, 2013 - A Link to the Past Sequel Announced!: The new Zelda game coming to the 3DS will be a sequel to A Link to the Past, according to the latest Nintendo Direct. Also announced was the 3DS eShop release of Oracle of Ages and Oracle of Seasons in North America and Europe, set for May 30th. Get ready for some Zelda throwbacks coming later this year!

For more Zelda Wiki news and updates, go to Castle Town, the wiki community portal.

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The entire inventory from the original Legend of Zelda recreated from a 3D printer (Zelda Universe)

3d-printed-zelda-items-1

If you’re new to the concept of 3D printing, it’s a constantly evolving and relatively new art form that is becoming a hobbyist phenomenon. 3D printers use a digital model and recreate it in physical form, adding layers onto material in correspondence with the digital dimensions.

The Hyrule Foundry has created every single quest item from the original NES Legend of Zelda using this very technology, and the results are amazing. Read on to see more, and find out how you can get your hands on them!

Each piece looks exactly like it’s in-game counterpart, from Link’s iconic swords and shields to even the expendable Rupees and Hearts. You can purchase the whole collection or separate pieces over on Shapeways, with the complete set priced at around $300 and individual pieces $10 each.

Buying it all at once may seem a little steep, though I’m sure the following images will tempt you even more.

3d-printed-zelda-items-2

zelda-key

zelda-magic-book

zelda-magic-shield

zelda-map

zelda-sword

zelda-wand

 

There is also a semi-complete set that excludes the potions, because Hyrule Foundry notes these as a “work-in-progress” and plans to create a superior version you see below in the future, with a clear bottle around the printed liquid.

bottle2And finally, to give you an idea of the size of these items, here’s a shot of the sword next to a coin.

mg_6083

Source: Hyrule Foundry (via Geekologie)

 

ZU Podcast: Zelda difficulty settings, Nintendo Direct, Content ID drama (Zelda Universe)

podcastcover

The ZU Podcast is back, and this time we’ve moved to video format and will be uploading all of our podcasts on our YouTube channel! We’ll also continue to upload audio versions, but you may miss some video aspects of episodes, such as gameplay footage or Hombre’s cool sunglasses.

Hit the jump for the YouTube version of the podcast, or you can find the audio version on iTunes here.

Oracle of Ages and Oracle of Seasons to Launch on 3DS eShop for $4.99 Each (Link's Hideaway)

Oracle Games Launch At $4.99 Each Oracle Games Launch At $4.99 Each May 30th

In a Nintendo Direct presentation earlier, Nintendo announced that The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons will launch on May 30th for the Nintendo 3DS eShop for just $4.99 each for the first three weeks. After this promotional period ends, both games will increase to $5.99 each. Read the full press release, which includes other Nintendo related news, after the break.

Read More

‘I grew up with Zelda’: Sitting down with the creator of It’s Dangerous To Go Alone: The Movie (Zelda Universe)

JoeStill
Joe Granato, creator of It’s Dangerous To Go Alone: The Movie, recently announced that he would be releasing his own in-house iOS game to go with the upcoming documentary. As both a fan project about The Legend of Zelda community, and an experiment in new ways to deliver films, It’s Dangerous To Go Alone: The Movie continues to stand out as one of the most interesting projects in the Zelda community landscape.

We were able to reach out to Joe and speak with him about his inspiration for the film, his views on The Legend of Zelda, and even the legalities behind creating such an intricate fan project. Hit the jump for the full interview, and don’t forget to support It’s Dangerous To Go Alone: The Movie on Kickstarter.

What made you want to make a Zelda documentary? How did you end up where you are?

“I grew up with The Legend of Zelda.”

Wow. I could write a novel about that. I’ll give the short version. I grew up with The Legend of Zelda. Probably like most of you, it compelled my creativity. At six years old, as a direct result of playing the games, I started writing fantasy stories. I started drawing monsters and characters. I started planning my own video games on my driveway with sidewalk chalk. I used my Casio keyboard to write ‘soundtracks’. My first adventures through Hyrule gave life to that creative part of my brain. Fast forward almost 30 years, through my fascination with my parents camcorder, my learning to play various instruments and playing in rock bands throughout high school, learning basic programming and building small video games, writing a novel, joining a new band which toured the country, getting to play with bands that influenced me like the Toadies and the Misfits, opening my own recording studio, getting a film degree, starting a production company… my entire life (including my current profession) has been based around that creativity. What would have been different had I never exercised that muscle back in 1987? It’s fascinating to consider. As for the direct impetus for this project, replaying the NES games a few years ago with my production partner (neither of us had ever beaten Zelda 2 as kids… we made it a mission) during the course of filming a different feature sort of planted the seed in my mind about a documentary about The Legend of Zelda. Over the next two years, we conceived of a fun narrative, met a lot of amazing people, and started shooting test footage. Everyone was very encouraging, so I decided to launch a Kickstarter. That, in the most abridged way I can tell that story, leads us to here and now.

What types of people in the Zelda community are you working with?

The people we’re really focusing on are people who were inspired by the series and are now adults and artists in their own right. This won’t be a documentary about the creation of Zelda, though we may touch on it here and there. It’s more about its influence. We have sit downs planned with Hollywood writers working on big projects, successful musicians who have built careers around recreating 8 bit music live, filmmakers who have created homage projects to the series, the folks behind Symphony of the Goddesses, a cyber security agent who works for the government to protect the US from cyber terrorists whose first interest in technology was NES and Zelda… it’s a fascinating array of stories. I am being intentionally vague, because I want to leave some surprises for the film, but we’re very happy with how it is coming together and the breadth of interesting people with cool stories to tell.

“The people we’re really focusing on are people who were inspired by the series and are now adults and artists in their own right.”

How do you work? What’s your setup? physical equipment, apps, midnight food of choice, etc.

Haha. Well, when traveling my usual rig consists of what I can fit in a backpack – 5D, Juiced Link preamp with a few different microphones, Tascam DR100 just in case, a MacBook with an Apogee Duet, a handful of good lenses. When it’s a more planned shoot, I have access to a Red Epic and a C300 (which I love), and plenty of other peripherals. This film will probably see a lot of traveling, though, so it will probably mostly be shot on DSLR, unless I hire crew at the locations I’m visiting. Rather than revealing my midnight food (ahem… beverage), I will say that every adventure starts with a Monster energy drink and Pizzeria Pretzel Combos (and ONLY that type). And no, no one paid me to say that, but if you think they might, let me know! Haha.

In what ways has the Zelda franchise let you down?

I don’t know if I can say that the series has every fully let me down, though certain aspects have been rather disenchanting. Growing up in the 8 and 16 bit era, Zelda always had a knack for redefining gaming, usually by introducing new mechanics that became the standard. In the NES era, it introduced non-linear play, a revolutionary inventory system, a save and continue system… these things sound trivial now, but it’s only because the ideas were so well received in the original game that they were mimicked and copied so frequently that they became the norm. Ocarina of Time essentially introduced the foundation still built upon today, almost fifteen years later, as to how third person, 3D games should function. Even Wind Waker pushed the envelope of how expressive its characters could be by introducing a unique art style. I guess my biggest disappointment with Zelda games since is that they don’t feel groundbreaking. While I enjoyed them, Twilight Princess and Skyward Sword did not introduce me to any truly memorable gameplay experiences that I hadn’t seen a hundred times over or couldn’t get from other games. There is a bit of stagnation within the franchise right now, and I wonder if I’d even have bought the games had such an attachment to the series already. I guess in that way, the series has begun to let me down a bit.

Would you be interested in a Zelda game set far into the future?

A Zelda game set in the future? I think it’s incredibly novel. It’s fun to consider in theory, but I think the execution would end up being very convoluted. I think it would feel more like a tribute game or fan game than an actual licensed release. The artwork would be cool… but then you’d play, and it just wouldn’t quite feel like a Zelda game. Link, rockin’ his Triforce Corporation stamped laser gat… wearing some sort of bullet proof armor and traversing a futuristic city in the Epona model flying vehicle… it sounds like really cool fan art, but I think it would truly hold up in the reality of Zelda.

Has Zelda gone from being “real and gritty” to “childlike and feminine”? Or is it the other way around? Why do you think these changes have happened?

“I didn’t have a problem with The Wind Waker.”

It’s funny, I’ve often compared the rather troll-like imagery from the NES game’s instruction manual to the current vision of Link. I always thought it would be really interesting to see a game that looked to those original illustrations for its art style. A lot of people bash on the art style of Wind Waker for being too cartoonish. While I like a more serious game, I actually didn’t have a problem with the art style of Wind Waker. I thought it was a great way to contrast the darker elements in the game, rather than Twilight Princess, which was so entirely dark throughout that without the proper contrast, wasn’t as emotionally interesting as it could’ve been in my opinion. My problem stems more from the ever-increasing cutesy cut scenes than the art style. The introduction to Skyward Sword was full of them. I felt insulted by all the silly little asides. I think there may be some culturally divergent things happening with that too, though.

How would you like to change the way people view video games and documentaries?

A lot of people view documentaries as boring. To those people, I say that you just haven’t seen the right documentaries! We’re hoping that optionally making this documentary a game like experience will invite a new level of interest from people who would normally not be interested in watching docs. As for how people view video games – there’s always lots of bad press. For those that have negative opinions about the effects of games, I say go talk to the people at Child’s Play charity and listen to some of THEIR stories before you settle into your opinion to wholly!

You’re releasing a game simultaneously with the film as a new, interactive watching experience. What are your plans for this medium?

We’re still testing the waters. Right now we’re in early proof of concept stages with it. It’s a viable scenario, and we think it works really well as a way to tell this story. The specifics… well, there are a lot of ideas on our proverbial dry erase board. It will be a top down adventure game with more modern 3D graphics. It will be reminiscent of Zelda, but not a Zelda clone. It will be it’s own game that could stand on its own and still be compelling. Its story will likely be loosely metaphorical of the actual film. We hope to make it as non-linear as possible and hide a ton of bonus material in the game where appropriate. Again, it’s in the early stages. If our project gets funded, we’ll be diving in with reckless abandon. If not… it’ll be a longer process, and the game will likely be a secondary concern.

image-258261-full

What challenges do you face in designing new ways to interact with games and film?

Keeping up with changing technology is tough. We’re working within the limitations of current gen mobile technology. Actually, we’re already one generation behind. By the time the project is released, we’ll be TWO generations behind, and what the technology would be capable of will likely be far superior to what we’ve created. It’s the nature of the beast. There are also creative decisions to be made as to how the two will interact. I’ve never been a fan of games that are a string of cut scenes strung together by linear gameplay (unfortunately for me, the common trend). So one of the challenges is telling this story in a way that can still make sense to a viewer, yet be non-linear and with a focus on exploration. We have a few ideas that we’re toying with. I have a feeling the end result will be a fun experience, and like I said, may excite gamers who may not necessarily be interested in documentaries to experience this film.

What are the legalities behind producing your film? How are you hoping to avoid the ill fates of other fan projects?

“It’s a legal minefield, no doubt.”

It’s a legal minefield, no doubt. But for six months prior to even rolling cameras to film the first shot, we investigated legal boundaries of what we’ll be able to do. Fortunately, two things work wholly in our favor. Our project is pretty much the dictionary definition of fair use laws created specifically to protect documentary filmmakers in the US. We are not claiming the intellectual property of Nintendo as our own, nor is it the focus of the project. Our film is not a fan film that retells or interprets the narrative. It’s not even gameplay videos. It’s its own wholly unique entity. It is a commentary on the games’ influence. Contextually, most iconography for the games that is used is either incidental or used to directly demonstrate the point of the commentary of a particular segment. We have this great sort of ‘legal checklist’ that we pass every idea through to see if it meets the definition of fair use. If it straddles the fence, we scrap it or find another way to tell that part of the story. We’ve had to sacrifice some great ideas this way, but that’s a small price to pay if it helps keep the film safe to see completion from a legal standpoint. Of course, the ultimate hope is that Nintendo itself completely supports the project, which would open up even more fun possibilities. We haven’t gotten any notification either way on that just yet though.

Anything else you’d like to share?

The community of Zelda fans has been tremendous, and we are humbled by your awesomeness and enthusiasm. We really appreciate the support. We hope that we can bring you a very enjoyable experience about the influence of this great franchise.

Oracle of Ages and Seasons receiving limited time discount at launch on 3DS eShop (Zelda Universe)

oracle discount

If you were thinking about picking up the Oracle games upon their re-release on the 3DS eShop, then it seems snapping them up as soon as possible is your best option. Today Nintendo announced during their Nintendo Direct broadcast that both Oracle of Ages and Oracle of Seasons will be priced at $4.99 each (reduced from $5.99) for three weeks after their May 30th release.

Hit the jump for a new trailer, which reminds players that if you buy both games then you can link them together for the extra content. While I wouldn’t be surprised if this deal became available worldwide, for the time being this applies to North America only.

Source: YouTube

Oracle Games Given Price for eShop Release (Zelda Eternity)


oracles

Today it was globally announced on another installment of Nintendo Direct that The Legend of Zelda: Oracle of Seasons and Oracle of Ages will be priced for their 3DS eShop release at $5.99. However, for the first three weeks of release, the games will be available for the special price of $4.99. Additionally, it was announced that the two games would be able to retain their link ability in some way, allowing the retention of the secret ending/final boss being unlocked when you link the games together.

We’ll bring you any more information as it comes, so be sure and stick to Zelda Eternity for all your Zelda news!

Creativity Corner Update: Lots of changes! (Zelda Universe)

Creativity Corner Update

 

Hey, ZU! Welcome to the second creativity corner update, where I tell you all the artsy things going on in our creativity corner section in the forums.

Recently, we’ve undergone a few changes. Holden, our beloved section mod has retired, so until a few days ago, there was no section mod. However, I was promoted to the board section mod to fill his place, so now that problem is pretty much dealt with. We love you, Holden!

EzloSpirit has also retired as writing board mod, so until yesterday, we had no mod there. We slapped a super mod, Gamzee, in there to watch while we look for a new one. Two days ago we decided on the newest edition to our team, blackbird, to fill EzloSpirit’s role. She’s doing great so far and already has ideas to make the writing section a much more fun place to be, so be sure to check things out there in the next few days (or minutes, if you’d be so inclined)!

Lastly, our competitions and collaborations board in the creativity corner has been removed after much debate. We’ve decided to move the competition archives to the graphic design board as they’re currently the only board running contests (but the other ones will be too, soon). Any contests specifically for one board, i.e. signature of the week or the monthly writing contest will take place in their respective boards. This should make figuring out where things are a bit easier for everyone.

Okay, so that’s all of that. Now, let’s talk about the Silk Contest! This is a monthly graphics design

contest that anyone can (and should!) enter, because everything you could possibly enter can’t be unappealing; you’ll have just as good of a chance of winning as everyone else, too!  Using the app called WeaveSilk you can create fantastic pieces using different types of symmetry.  Check it out!

i5Oqg44BdrFX1[1]

Other important events are the signature of the week voting and signup threads going on in GD right now as well! You should check it out, in the same place as always.

That’s all for now! Thanks for reading, and we hope you participate in any activities we have going on now and in the future.

Nintendo cracks down on YouTube content creators with new Content ID policy (Zelda Universe)

nintendo

Over the last five years, online video streaming has changed a lot about how players find and share videogames, making such an impact on the games industry that Sony has announced it will be adding a dedicated “share” button to its upcoming DualShock 4 controller to make it easier for players to share game footage online.

Unfortunately, it seems that Nintendo is going down quite a different path, with several YouTubers recently reporting much of their Nintendo-related content tagged with a Content ID match.

So, what is a Content ID match, and how is this going to affect those in the games industry who make a living from Nintendo-related content? We reached out to Josh Jepson, a Nintendo-focused YouTuber with more than 100,000 subscribers, to find out.

Josh: When a Youtube video gets Content-ID matched, the ad revenue earned from the video goes to the company that owns the copyright. Now, the issue here is, gameplay videos have always been a grey area in terms of copyright. It’s not considered fair use and any game company can say “hey, you can’t do that” and start sapping that video for ad revenue.

Nintendo does have the legal right to its copyrighted content, of course. From a purely legal perspective, Nintendo needs to protect their copyright to a degree and could run around sending cease-and-desist letters to children who draw fan art of Link if they liked. As you may have guessed, however, no game company actually does that because it would be terrible PR and would alienate their most dedicated supporters. The same supporters who, if left to their own devices, would love to spend their free time promoting Nintendo’s game library.

With that in mind, it seems strange to target YouTube’s Nintendo-loving content creators, who when combined promote Nintendo’s work to hundreds of thousands of people a day. Especially when, as Josh reveals, it means that these content creators are forced to promote only non-Nintendo games if they wish to maintain their livelihood.

Josh: It definitely could cripple my channel and many others in the near future. By doing this, Nintendo is basically telling some of its biggest fans that it doesn’t want them to support Nintendo anymore. Sure this doesn’t go for every person who uploads Nintendo content to Youtube, most will likely not be affected. But those that do get affected are some of the biggest supporters of Nintendo games. The people that convince tens of thousands that Nintendo makes games that are fun to play.

With Nintendo’s main competitors such as Sony going out of their way to provide people with easy access to player-made online content in the next console cycle, we can only hope that Nintendo can come to an agreement with its online fans that will work out for both parties involved.

In response to criticism of its new policy, Nintendo issued this official statement to Gamefront on the matter:

As part of our on-going push to ensure Nintendo content is shared across social media channels in an appropriate and safe way, we became a YouTube partner and as such in February 2013 we registered our copyright content in the YouTube database. For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.

– Nintendo

Edit: To clear up some discussion regarding Content ID, most Let’s Players and others that use game footage are licensed to put ads on their videos through companies such as TGS and Machinima, which handle the legal issues. This is not an issue of Nintendo suddenly noticing LPers (they’ve worked officially with them in the past) but of Nintendo changing their policy.

Nintendo asks YOU what you want to see in The Wind Waker HD (Updated x2!) (Zelda Universe)

Wind Waker HD

We’re all eager to know more about the upcoming Wii U remake of The Wind Waker, with details since its announcement remaining extremely scarce. What exactly are Nintendo planning to add into the game, or change from the original? According to a press release recently issued by Nintendo UK, the company may want its fans to decide.

Read on for the full press release, and make sure you sound off your ideas in the comments–Nintendo might be listening!

Here’s the full press release:

“What’s on your wishlist for the new Wii U Zelda game?

With a brand new remake of The Legend of Zelda: Wind Waker on the way to the Wii U console, speculation has been mounting over what the reinvented game will be like.

Nintendo developer Shigeru Miyamoto, who’s had a hand in the development of many popular Nintendo games with the exception of the Professor Layton series, has offered a few hints as to what we can expect from the new Wind Waker when it finally arrives. He told the ABC news network that HD capabilities of the Wii U will be able to “breathe new life” into the game, and also hinted that the game will have upgraded graphics, along with enhance lighting, better cel shading and overall, a more dynamic and vibrant look.

As it is being developed specifically for the Wii U console, the way the new Zelda: Wind Waker title is played will also be different from its Nintendo GameCube original. Similarly to the New Super Mario Bros. U title, Wind Waker players will have the option to play entirely on the Wii U GamePad. There will also be integration with the Wii U’s Miiverse, similarly to other games released for the console.

This is what we know about the new Legend of Zelda: Wind Waker game so far, but as for more detailed specs and features, we’re still completely in the dark. So, the question is – what would you like to see in the new Wind Waker? What would be on your wish list if you could have a hand in designing the game?

A number of game fans and pundits have a few suggestions, such as the following:

Bring back cut content – a lot of segments (specifically, dungeons) were cut from the original GameCube design due to time constraints, but these could easily be brought back and expanded on in the new title

The ability to change difficulty levels – fans of the Zelda series, or anyone who has ever played a Zelda game, might appreciate the chance to up the ante difficulty-wise, as well as turning off those annoying tutorials

Make sailing more fun – anyone who played the original Wind Waker will know that sailing in the game could be a bit of a chore. Lengthy and repetitive, Zelda fans agree that a way to make sailing faster and more enjoyable is a must when it comes to the new and improved game.

These are just a few of the things Zelda fans would like to see in the brand new Wind Waker, but what improvements would be at the top of your list?”

Going by general feedback across the web on the original game, I expect many will request improvements or even removal of the Triforce shard quest (which I never had a problem with), and making changing the wind direction faster while sailing. Some GamePad-specific features would be fantastic, such as using the screen and gyrosensor for the Picto Box and Tingle Tuner.

Operation Rainfall also notes that the title was changed from “Nintendo looking for Fan Requests” to “What’s on your Wishlist for the New Wii U Zelda Game?”. This may suggest that Nintendo aren’t making any concrete promises on addressing and considering requests, and is simply opening discussion for the time being. Since we don’t know exactly how far Nintendo are into development of the game already at this stage, it’s difficult to speculate on how drastically Nintendo will make changes based on feedback. Of course, it also depends on the scale of each request.

If Nintendo do plan on listening to their fanbase and taking action, though, then now’s your chance to get your voice heard! Let us know in the comments what you’d like to see in the HD version and why.

Update: Kotaku have contacted Nintendo, who have confirmed that the press release is fake. Well, that’s a huge downer–still, maybe Nintendo will notice fan responses anyway after the story has spread everywhere across the web.

Update 2: Operation Rainfall now claim that “the article was provided by Nintendo UK’s marketing partner MEC Global and was meant as an discussion piece rather than an official press release given to the media”.

Source: Operation Rainfall (via My Nintendo News)

Legend of Zelda Items Via 3D Printer (Link's Hideaway)

Legend of Zelda Items Via 3D Printer

What you see above is nearly every item from the original Legend of Zelda printed using the modern technology known as a 3D printer. The blog Hyrule Foundry - the creator of the items pictured above - is selling the pieces in different sets for those interested. You can find full details and more after the break.

Read More

Featured Article

The Pedestal of Time in A Link to the Past.
The Pedestal of Time is the resting place of the Master Sword usually located in the Temple of Time. While the name "Pedestal of Time" was introduced in Ocarina of Time, it is theorized that the actual pedestal was already introduced in A Link to the Past. In Ocarina of Time, Link draws the Master Sword from the Pedestal of Time, unknowingly opening the gate to the Sacred Realm and granting Ganondorf access to the Triforce. The Pedestal's most recent appearance is in Skyward Sword. (more...)

Recently Featured: MoblinDodongoLink's Crossbow Training

Featured Picture

Zelda and her Loftwing
Our current featured image shows Zelda and her Loftwing as seen in Skyward Sword.
Quote1.png I've just noticed that Zelda herself does not take center stage in any of our featured pictures. About time this was fixed, I think. Not only that, but this is probably the best of the Skyward Sword artwork, the colouring is outstanding. Quote2.png
— Fizzle 10:42, 5 January 2013 (UTC) [*]

Current Wiki Exclusive

Influence of the Gameplay Devices - Wiki editor K2l discusses in-depth how the implementation of a game's particular mechanics can improve, worsen or simply modify the gaming experience in that title.

If you would like to discuss this article, check out its talk page.

To review our previous Wiki Exclusives, why not head over to the archives?

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