Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Register
Advertisement
"For the Level 3 from A Link to the Past, see Skull Woods. For the Level 3 from Link's Awakening, see Key Cavern. For the Level 3 from Oracle of Seasons, see Poison Moth's Lair. For the Level 3 from Oracle of Ages, see Moonlit Grotto

Level 3,(TLoZ | LCT)[1][2] also stylized as Level-3,(TLoZ | BSTLoZ)[3][name reference needed] and known as Manji,(TLoZ)[1] is a recurring Dungeon in The Legend of Zelda series.

Overview[]

The Legend of Zelda[]

Entrance to Level 3[]

In the First Quest, its entrance is located within the central area of Hyrule, just west of Link's starting point.

In the Second Quest, the entrance to Level-3 is beneath a pond atop a green hill in western Hyrule, requiring the Flute from Level 2 to gain access.

Themes and Navigation[]

The interior of this Labyrinth appears to be made of stone bricks, like most Labyrinths in The Legend of Zelda, with its primary color being green. Darknuts patrol the rooms here. The main item of this Labyrinth in the First Quest is the Raft, which is used only in the Overworld of Hyrule. The Boss of the Labyrinth is Manhandla, who guards one of the Triforce Shards. This Dungeon has more Keys than is needed to unlock all of the doors in the Dungeon, as there are five Keys and four locked doors.

In the Second Quest, the Labyrinth's walls and floors are instead a dark and deep shade of blue, making it more similar to Level 2 of the First Quest. The Labyrinth is quite small, but greatly differs in difficulty from the First Quest. The main item of the Labyrinth is the Magical Boomerang, which is guarded by a room full of blue Goriya. This Labyrinth houses a non-aggressive Goriya, whose stomach will grumble. Link cannot pass to the next room until he gives him some Food. The Labyrinth's Boss, a trio of Dodongos, guard the Compass rather than the Triforce Shard. After defeating them, Link must still battle a group of red Goriya in the next room before he can claim the Triforce Shard.

The most notable difference in Second Quest is the shape of this Labyrinth, changing from a manji to the shape of the letter "L." The Maps of the first five Labyrinths in the Second Quest each symbolize a letter, spelling out an anagram for "ZELDA."

Minor Enemies and Traps[]

Other Appearances[]

BS The Legend of Zelda[]



Entrance to Level 3[]

The entrance to the Dungeon is located near the Old Man that instructs the player on how to traverse the Lost Woods. It is accessed by using the Candle to burn a bush.[which?]

Features and Overview[]

A group of Red Darknuts[how many?] guard the Raft, while a group of Blue Goriyas[how many?] guard the Magical Boomerang. The Boss of the Dungeon is Manhandla.

The layout of the Dungeon forms a "G", following the Dungeon pattern that spells out "St. GIGA".

Minor Enemies and Traps[]

Link's Crossbow Training[]



Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseLEVEL-3[4]
マンジ (Manji)[5]
Manji
FranceFrenchEUManji[6]
Niveau 3[7]
Manji
Level 3
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 144 (TLoZ)
  2. "Level 3" — Level Select (Link's Crossbow Training)
  3. "Level-3" — Map (The Legend of Zelda)
  4. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  5. Hyrule Encyclopedia, Ambit Ltd., pg. 142
  6. Encyclopedia, Les Éditions Soleil, pg. 144
  7. Encyclopedia, Les Éditions Soleil, pg. 144
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


Advertisement