Midoro Palace
From Zelda Wiki.org
| Midoro Palace | |
| Location(s) | North of the swamp |
|---|---|
| Game(s) | The Adventure of Link |
| Main Item | Power Glove |
| Mini-boss(es) | N/A |
| Boss(es) | Helmethead |
Midoro Palace is the second dungeon in the game The Adventure of Link. The guardian of the dungeon goes by the name Helmethead.
This palace is located in Western Hyrule, in the Midoro Swamp, and holds one of sacred lecterns in which Link has to place a magic crystal so that the final dungeon in the game, the Great Palace, can be accesed. Within the palace walls, Link finds the Power Glove, useful for Link to grant additional power to the mobility of his sword when used and break the rocks. The dungeon's master is the second boss, Helmethead.
This dungeon is slightly more difficult than the first one. The keys rise in number, there are more rooms, and the aforementioned breakable rocks make their debut here. The architecture is based on blue-colored blocks, making the dungeon's interior more visually elegant than Parapa Palace. Being located in the Midoro Swamp, this is possibly the first swamp-based dungeon in the Zelda series, followed by the Misery Mire in the next Zelda game. No Spell is mandatory, although Jump and Life give Link more possibilities to survive.
Glove
During the course of the palace, Link finds himself blocked from other rooms by huge stone blocks. He finds the Power Glove, which allows him to break the stone rocks with his sword and secure his victory against Helmethead.
| Palaces in Zelda II: The Adventure of Link |
|---|
| Palaces |
|
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace · Palace on the Sea · Three Eye Rock Palace · Great Palace |

