Spells of Ocarina of Time

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Spells of Ocarina of Time
Din's Fire.pngFarore's Wind.pngNayru's Love.png
Din's Fire, Farore's Wind, and Nayru's Love artwork from Ocarina of Time
Other media Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii U
Use(s) Cast magic spells

In Ocarina of Time, Link can receive three Spells from the Great Fairy of Magic. Each spell is named after the Goddesses Din, Nayru, and Farore. With the exception of Din's Fire, they are optional to complete the game.


Din's Fire

OoT3D Din's Fire Icon.png
Link using Din's Fire

Din's Fire is given to Link by the Great Fairy of Magic near Hyrule Castle. It summons a dome of fire around Link's body that can defeat, damage, or stun any surrounding enemies. It can also set light to any nearby torches. It drains 6 Magic Points with each use. Din's Fire is the only spell necessary to complete the game. It is needed to light simultaneously the torches in the entrance to the Shadow Temple. Inside the temple, Din's Fire must be used to burn a wooden spiked wall in order to obtain the Boss Key. It can also be used to alternatively defeat Anubis inside the Spirit Temple.

Farore's Wind

OoT3D Farore's Wind Icon.png
Link using Nayru's Love

Farore's Wind is be given to Link by the Great Fairy of Magic in Zora's Fountain. Link can cast the spell at a desired location of a dungeon to set a Warp point. A second casting of the spell gives the option to either return to that point (which erases the previously-created warp point), or to remove the warp point prevously created. Only one point can exist at a time, and a new batch of Magic Power must be consumed every time a warp point is to be used. It drains 6 Magic Points with each use.

Farore's Wind also enables Link to warp from one dungeon to another, provided he already has access to it. However, Link cannot warp from a child dungeon to an adult one, and vice versa.

Nayru's Love

OoT3D Nayru's Love Icon.png

Nayru's Love is given to Link by the Great Fairy of Magic in the Desert Colossus. The spell surrounds Link's body with a diamond-shaped barrier for a substantial amount of time. It prevents all damage, but does not stop flinching from enemy attacks. It can be activated instantly on command, but only deactivates when it wears off (signaled by the barrier flickering while the noise that accompanies it falters). It drains 12 Magic Points when used. While activated, Link cannot use any other items that drain Magic Power.

Non-Canon Appearances

Non-Canon Information hide

Super Smash Bros. Series

See SmashWiki's articles on Din's Fire, Farore's Wind, and Nayru's Love for more information.

In the Super Smash Bros. series, Zelda uses the three spells as part of her moveset. However, they work differently from Ocarina of Time.

Din's Fire

Zelda using Nayru's Love in Super Smash Bros. Brawl

Din's Fire is Zelda's side special move. When performed, Zelda shoots a fireball from her hands, which can travel long distances in a straight or curved line. It can be controlled with the control stick or D-pad while holding the special attack button. When releasing the special attack button, the fireball explodes. The more distance Din's Fire travels, the stronger the explosion.

In Super Smash Bros. Brawl, the fireball travels much faster than in Super Smash Bros. Melee. It also detonates much quicker and does more damage the further the fireball travels. It cannot be reflected, but still can be absorbed by moves such as the PSI Magnet and the Oil Panic. If Zelda is hit before the fireball is activated, it will fly to its maximum range, then detonate. This can be compared to Melee, where the attack simply vanishes.

Farore's Wind

Farore's Wind serves as Zelda's recovery move. When performed, a yellow loop surrounds Zelda, making her disappear afterwards. She then reappears in the direction held on the Control Stick, or up into the air if the Control Stick is not moved. This move is also capable of going through solid ground, allowing Zelda to use it anywhere. The yellow loop that appears around Zelda is capable of damaging opponents that touch it. In Brawl, unlike Melee, when Zelda reappears, Farore's Wind creates a small explosion, dealing damage to any nearby opponent.

Nayru's Love

Nayru's Love is Zelda's neutral special move. When performed, a blue diamond-shaped barrier surrounds Zelda, which then shatters into tiny blue crystals as Zelda spins around. The shards deal slight damage to any nearby opponents. The spell can reflect projectile attacks when timed correctly.


  • In The Wind Waker, the names of the three spells are inscribed in Hylian at the feet of the statues on the Triangle Islands. The Magic Armor also resembles the spells, and even functions similarly to Nayru's Love.


Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name
Din's Fire Farore's Wind Nayru's Love
Japanese Japan ディンの炎 フロルの風 ネールの愛
Spanish Spanish-speaking countries Fuego de Din Viento de Farore Amor de Nayru
French French-speaking countries Feu de Din Vent de Farore Amour de Nayru
German Germany Dins Feuerinferno Farores Donnersturm Nayrus Umarmung
Italian Italy Fuoco di Din Vento di Farore Amore di Nayru