Palace on the Sea

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Palace on the Sea
Palace on the Sea.png
The palace's location
Location(s) Hyrule Sea
Game(s) The Adventure of Link
Main Item Flute
Mini-boss(es) HorseheadTriforce piece.png
Boss(es) GoomaTriforce piece.png
HelmetheadTriforce piece.png
Quest Reward(s)Placement of one of the Crystals

Located in Eastern Hyrule, the Palace on the Sea is the fifth dungeon in The Adventure of Link, and is visited by Link during his quest to place one of the shards of the Magic Crystal to its lectern to gain access to the Great Palace, find the lost part of the Triforce and rouse Princess Zelda from her unnatural slumber.

Contents

Entrance to the Palace

As it is on an island completely separated from land, and there is no dock sufficient to launch the raft from, Link can only reach the Palace by walking on the water separating the tiny island from the mainland with the boots. The isle itself is placed east from Nabooru Town.

Themes and Navigation

Built with green-colored bricks, this dungeon is notable for its trickery, not only because of its size, but also because it's the first palace with a fake wall. The Mago debuts here, and unlike Wizards Link can't repel its projectiles (which, in this case, are dense flames).

Within the Palace walls, Link finds the Flute, useful to gain access to new areas with the help of music; the boss of the dungeon is the dreaded and powerful Gooma.

Other Appearances

Non-Canon Information hide

The Legend of Zelda comic

Zelda and Link arrive at the palace

The Palace on the Sea also appears in the Legend of Zelda comic. When Princess Zelda realizes that the only way to keep the Triforce of Wisdom is by going to a faraway land with the sacred relic in hand, she decides to go to the Fifth Palace located on the Island of Hyron and retrieve the Magic Flute from there, which will warp her to a distant location.[1][2]

When the duo reach the Palace on the Sea, they are confronted by a Blue Iron Knuckle.[3] After a grueling battle, Link defeats his foe, knocking its helmet off and revealing that it is a human, and not a monster, under the armor. The man explains that an old king charged him with protecting the treasures within the palace,[4] and that he was to stop anyone who was unworthy.[5] He tells the duo that by defeating him, they are free to take what they want.[6] The knight shows Link and Zelda a secret wall, and Link enters in to obtain the magic flute for the princess to take.

Trivia

References

  1. In the Fifth Palace of Hyrule is a magic flute that will transport me to a distant place. Ganon will never find me - Zelda (Valiant Comic Issue #1)
  2. The Fifth Palace is on the Island of Hyron! - Link (Valiant Comic Issue #1)
  3. Little do they [Link and Zelda] suspect that their greatest challenge is yet to come, in the terrifying form of Ironknuckle! - N/A (Valiant Comic Issue #1)
  4. Long ago, the old king charged me to protect the palace - Knight (Valiant Comic Issue #1)
  5. Long ago, the old king charged to protect the palace from those who are unworthy. - Knight (Valiant Comic Issue #1)
  6. By reaching the Fifth Palace and defeating me, you have proved that you deserve the treasures within. - Knight (Valiant Comic Issue #1)


Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
French France Palais de l'Eau Water Palace

Dungeons in The Legend of Zelda Series

TLoZ Logo.pngAol logo.pngALttP logo.pngWind Fish's Egg.pngOcarina of Time.pngMajorasmask.pngOracle of Ages - Harp of Ages.pngRod of Seasons.pngFS logo.pngWind Waker.pngFourSword Artwork.pngEzlo.pngMidna Icon.pngThe Phantom Hourglass.pngSpirit flute.pngFi Icon.png
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