Spells of Ocarina of Time
|Spells of Ocarina of Time|
Din's Fire, Farore's Wind, and Nayru's Love artwork from Ocarina of Time
|Other media|| Super Smash Bros. Melee|
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii U
|Use(s)||Cast magic spells|
In Ocarina of Time, Link can receive three Spells from the Great Fairy of Magic. Each spell is named after the Goddesses Din, Nayru, and Farore. With the exception of Din's Fire, they are optional to complete the game.
Din's Fire is given to Link by the Great Fairy of Magic near Hyrule Castle. It summons a dome of fire around Link's body that can defeat, damage, or stun any surrounding enemies. It can also set light to any nearby torches. It drains 6 Magic Points with each use. Din's Fire is the only spell necessary to complete the game. It is needed to light simultaneously the torches in the entrance to the Shadow Temple. Inside the temple, Din's Fire must be used to burn a wooden spiked wall in order to obtain the Boss Key. It can also be used to alternatively defeat Anubis inside the Spirit Temple.
Farore's Wind is be given to Link by the Great Fairy of Magic in Zora's Fountain. Link can cast the spell at a desired location of a dungeon to set a Warp point. A second casting of the spell gives the option to either return to that point (which erases the previously-created warp point), or to remove the warp point prevously created. Only one point can exist at a time, and a new batch of Magic Power must be consumed every time a warp point is to be used. It drains 6 Magic Points with each use.
Farore's Wind also enables Link to warp from one dungeon to another, provided he already has access to it. However, Link cannot warp from a child dungeon to an adult one, and vice versa.
Nayru's Love is given to Link by the Great Fairy of Magic in the Desert Colossus. The spell surrounds Link's body with a diamond-shaped barrier for a substantial amount of time. It prevents all damage, but does not stop flinching from enemy attacks. It can be activated instantly on command, but only deactivates when it wears off (signaled by the barrier flickering while the noise that accompanies it falters). It drains 12 Magic Points when used. While activated, Link cannot use any other items that drain Magic Power.
|Names in Other Regions|
|Din's Fire||Farore's Wind||Nayru's Love|
|Spanish||Fuego de Din||Viento de Farore||Amor de Nayru|
|French||Feu de Din||Vent de Farore||Amour de Nayru|
|German||Dins Feuerinferno||Farores Donnersturm||Nayrus Umarmung|
|Italian||Fuoco di Din||Vento di Farore||Amore di Nayru|