Spells of Ocarina of Time
From Zelda Wiki, the Zelda encyclopedia
In Ocarina of Time
Din's Fire is given to Link by the Great Fairy of Magic near Hyrule Castle. It summons a dome of fire around Link's body that can kill, damage, or stun any surrounding creatures and also set light to any nearby torches. It drains 6 MP with each use and is the only spell necessary to beat the game, as it is needed to light a large number of torches simultaneously in the entrance to the Shadow Temple.
This spell makes it easy to defeat certain enemies that would otherwise be more challenging, such as Dark Link. Its incinerating area-of-effect force is noticeably similar to the Bombos spell of A Link to the Past. The effect of Din's Fire is similar to the original effect that the Fire Medallion would have had in the beta of Ocarina of Time. 
Farore's WindZora's Fountain. Link can cast the spell at a desired location of a dungeon to set a Warp point. At this point, a second casting of the spell would give him two options: either to magically return to that point (which would erase the previously-created warp point), or just to remove the warp point from where it was and re-place it where he currently is if Link chooses to do so. This means that only one point can exist at a time, and a new batch of magic power must be consumed every time a warp point is to be used. It drains 6 MP of magic with each use.
A little known fact about Farore's Wind is that it can interlink dungeons, enabling Link to warp from the Forest Temple to the Spirit Temple, for example. This can be done in any dungeon, providing the current Link (Adult or Young) has access to it. This cannot be used to have Young Link reach places he otherwise could not, nor can it be used to have Adult Link warp into somewhere like Inside Jabu-Jabu's Belly where only Young Link has access.
Farore's Wind has become a largely exploitable spell for speedrunning. For example, if the spell is performed before hitting a large body of water, then the spell animation will override the water's buoyancy. This tactic is often used in speedruns of the Water Temple.
Nayru's Love is given to Link by the Great Fairy of Magic near the Desert Colossus. The spell surrounds Link's body with a slightly transparent blue diamond for a substantial amount of time which prevents all damage, but doesn't stop flinching from enemy strikes. It can be activated instantly on command but only deactivates when it wears off (signaled by the diamond-like shield flickering while the noise that accompanies the spell falters). It drains 12 MP when used, until it wears off. Link cannot use any other items that drain magic power and must wait for the spell to run its course to do so. Because of this, the spell is useful in battles with enemies that can take substantial amounts out of Link's health but may hinder him in battles that require the use of other magical items.
In the Super Smash Bros. series
|Names in Other Regions|
|Din's Fire||Farore's Wind||Nayru's Love|
|Spanish||Fuego de Din||Viento de Farore||Amor de Nayru|
|French||Feu de Din||Vent de Farore||Amour de Nayru|
|German||Dins Feuerinferno||Farores Donnersturm||Nayrus Umarmung|
|Italian||Fuoco di Din||Vento di Farore||Amore di Nayru|