The Legend of Zelda: Twilight Princess

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search


The Legend of Zelda: Twilight Princess
TP logo.pngBoxart for US GameCube version
Boxart for US GameCube version
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Takashi Tezuka (supervisor)
Toshihiko Nakago (supervisor)
Koji Kondo (sound composer)
Toru Minegishi (sound composer)
Asuka Ohta (sound composer)
Mahito Yokota (sound composer)
Michiru Oshima (sound composer)
Release date Wii
North America November 19, 2006[1]
Japan December 2, 2006[2]
Europe December 8, 2006[3]
Australia December 7, 2006[4]
South Korea August 27, 2009[5]

Nintendo GameCube
North America December 11, 2006[6]
Japan December 2, 2006
Europe December 15, 2006[7]
Australia December 14, 2006
Rating(s) ESRB: T
PEGI: 12
CERO: B
GRB: 12+
CB: M
USK: 12
DEJUS: 10
Genre(s) Action Adventure
Modes Single player
Platform(s) Nintendo GameCube, Wii
Predecessor The Legend of Zelda: The Minish Cap
Successor The Legend of Zelda: Phantom Hourglass
StrategyWiki Favicon.png Guide/Walkthrough at StrategyWiki
Quote1.png Tell me... Do you ever feel a strange sadness as dusk falls? Quote2.png
— Rusl

The Legend of Zelda: Twilight Princess was the last GameCube The Legend of Zelda game and the first Wii Zelda game. It was highly anticipated by many members of the gaming community, and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature Zelda game, as seen in the SpaceWorld 2000 GameCube Tech Demo. This is the first Zelda game to be rated T by ESRB and 12+ by PEGI. The reason is probably because of violence, blood (as seen when Link strikes Dark Beast Ganon; it drips when he runs around, and also when a Deku Baba is defeated), and signs of nudity- as shown by the Great Fairy. This game is also notable for being the first console Zelda title released in the United States before Japan, as the Wii version was released in America on November 19, 2006, whereas the Japanese versions were released on December 2. Because of this, Twilight Princess was one of the launch titles for the Wii alongside Wii Sports in the United States.

Contents

Story

The Darkened Land

Official illustration presenting the epic and dramatic style of Twilight Princess

Link, a young adult at the beginning of the game, is a ranch worker (but has also been called a wrangler) in his home town of Ordon Village in the Ordona Province of Hyrule.[8][9]

Strange beasts begin to appear in the forest outside of the village just before Link is supposed to make a trip to Hyrule Castle to present a gift to the royal family,[10] a Sword and Wooden Shield crafted by the townsfolk of Ordon.[11] Talo, who in the beginning of the game served as one of Link's main motivations for fighting, was captured by Bokoblins while playing with a forest monkey,[12][13] and taken to the entrance of the Forest Temple. With wooden sword in hand, Link goes to save Talo. He is able to free the monkey and his friend Talo who were caged by the Bokoblins,[14] but this is only the beginning of his trouble.

The next day, Link is attacked by Bulblins and their leader King Bulblin and falls unconscious in the Spirit Spring near Ordon Village. When he awakens, he follows the pathway into the forest, whereupon he sees a large black wall draped over the ground. Approaching the wall, symbols begin to appear upon it, and as he nears closer a large and menacing black hand reaches out and pulls him through the wall into the darkness within.

Link, is now in an entirely different looking world. A sharp pain runs through him and he doubles over. The Triforce symbol on his hand glows, and his entire body transforms into a wolf.[15] As Wolf Link, he is captured and held prisoner within the boundaries of Hyrule Castle,[16] which has been covered by the twilight that spread over Hyrule.[17] In his prison cell he encounters Midna, a rogue shadow Imp with mysterious powers, who aids his escape and helps him explore the castle in his wolf form.[18]

In the tallest tower, he and Midna find a cloaked young woman. Immediately she explains to Link how Hyrule came to be shrouded in twilight,[17][19] and reveals her true identity: Princess Zelda.[20] Although in another world, Zelda is still the princess of Hyrule.

The Fused Shadows

It is now Link's quest to save Hyrule from the Twilight as the hero chosen by the gods.[21] He must restore the light to all the lands in Hyrule and collect mysterious dark artifacts known as Fused Shadows in order to gain enough strength to defeat the one who rules the Twilight.[22][23]

Quest for the Mirror of Twilight

After Link and Midna collect the Fused Shadow they are confronted by Zant, who heavily injures Midna and causes Link to be stuck in his Wolf form. After meeting up with Zelda, Midna is brought back from the brink of death when Zelda transfers her soul and powers to Midna's body.[24][25] Zelda does this at her own expense, and disappears as a result. With a newly restored Midna, Link travels to the Sacred Grove to retrieve the Master Sword, breaking his curse as a wolf,[26] and allowing him to transform between human and wolf form at his own will.[27]

With his newly enhanced ability Link and Midna go in search of the Mirror of Twilight, an item required to travel to the Twilight Realm, the domain of Zant.[28][29] After going through great trouble in Arbiter's Grounds, a location in Gerudo Desert, when Link and Midna went to retrieve the mirror, they realize that Zant had broken it into four shards, with only one shard on the Grounds.[30] In addition to this tremendous knowledge, the Sages reveal that they had sentenced Ganondorf to death, and had gone as far to impale him through the chest with the Sword of the Sages. However, through some "divine" fluke, he had previously received the Triforce of Power, which allowed him to survive the execution.[31] He then used the power of the Triforce to kill the Sage of Water, break free from his chains, and pull the Sword of the Sages from his chest, leaving behind a glowing wound that stays with him forever.


The end credits of the game

With the last of the sages' power, they activated the Mirror of Twilight and banished Ganondorf into the Twilight Realm, and so he waited for a way out. He soon found his chance of escape in Zant, acting as a "god", and influencing him to become an assistant for his evil desires.[32] Using a misguided Zant, Ganondorf found a way to seek his revenge on Hyrule. The Sages task Link and Midna with the duty of repairing the Mirror of Twilight and defeating Ganondorf.[33] The duo then travels across unexplored zones of Hyrule in search of the missing fragments.

Final confrontations

Link and Midna restore the mirror and use it to enter the Twilight Realm and defeat Zant. With him defeated, they return to Hyrule and, with the regained Fused Shadows, Midna breaks the seal surrounding the castle. It is in the castle where Link battles and defeats Ganondorf. This releases the curse on Midna, turning her from an imp to her true form. She then returns to the Twilight Realm and also shatters the Mirror of Twilight, breaking the only known gateway between the two worlds.

Link returns the Master Sword to the Pedestal of Time, and the children of Ordon Village also return home to their families. Much later, Fado attempts to seek help from Link for his ranch by calling through his house, but the house remained empty. Link does not stay, he rides away with Epona from there, equipped with just his shield, while his friend Ilia was witnessing his leaving from his hometown. At the very end, the Throne Room of the Hyrule Castle is seen, revealing that the Castle was rebuilt.

Gameplay

Switching between Hylian and wolf form plays an important part in the game

In a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the latter part of Ocarina of Time and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.

Transformation

Main article: Wolf Link

Link transforms into a wolf when entering the Twilight, a dark shroud that has ensnared Hyrule. This is not a separate place like the Dark World in A Link to the Past, but a festering malignancy across Hyrule.

As a wolf, Link is unable to use items. Instead, he resorts to abilities like dashing, biting, digging, and howling, among others. With the help of Midna, he can also warp through portals to reach far destinations instantly and create an energy field that can defeat multiple enemies simultaneously. In addition, Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved, allowing him to follow trails left by certain characters in the game; in the same way, Wolf Link can also see spectra and other elements that are invisible to the human eyes.

During the first half of the game, Link is a wolf only when he enters a portion of Hyrule that has fallen under the influence of the Twilight; once there, the young hero is unable to return back to normal until he purges that cursed place by reviving the Light Spirits after collecting their Tears of Light. eventually, Link is able to shapeshift from one form to the other at will thanks to a Shadow Crystal and the Master Sword.

Wii and GameCube Differences

The Wii version of the game is a mirror image of the GameCube version, meaning that East is West (and viceversa) in the former version; this is to accommodate for most Wii players being right-handed, while Link is often left-handed.

The Wii version uses the "point-and-click" feature of the Wii Remote as a "Fairy" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the Hero's Bow, Clawshot, and Fishing Rod, (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player shakes the nunchuck side to side horizontally.

In the GameCube version of the game, the 'Y' and 'X' buttons are used for add-on weapon such as the Clawshot, Bombs, Iron Boots, and Hero's Bow. The 'B' button is used for Link's sword attacks. Tapping it once does the normal slashing motion. Pressing it two or three times allows Link to perform sword attack combos. Holding B until Link's sword charges and makes a "ching!" sound allows the hero to perform a Spin Attack. 'L' locks onto enemies or people to talk to. The C stick rotates the camera around, while the A button is for actions like talking, opening doors, and picking things up.

In order to use items in the Wii version, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the 'B' button of the Wii Remote using the item screen. When an item's respective direction button is pressed, the item is switched into the 'B' button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the ever present "Zelda chime" when discovering secrets.

Items and abilities

The Wii version uses the IR sensor to aim the Hero's Bow

In Twilight Princess, Link learns more moves than in any other The Legend of Zelda game to date. Link also shares similar moves between human and wolf. For example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). With these abilities come some disadvantages. As mentioned before, Wolf Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.

As Link progresses on his quest, he can learn various Hidden Skills, which improve his repertoire of sword attacks, and even expose new weaknesses on strong enemies. In addition, he also makes use of various items that appear for the first time in the game, as well as classic tools and weapons that, in one or another way, have been revamped to have secondary uses.

Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Twilight Princess. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule. For the first time, Link can use his sword in combat while riding Epona in the game. This is also the first and only game in which the player can decide the horse's name.

Game Information

Crack open the instruction books and start citing.
This article or section does not cite, or does not have enough, references or sources.

Please help improve this article by introducing appropriate citations.

General Aspects

The game is meant to have a more mature atmosphere than the rest of the Zelda games, as well as significantly darker, and more rabid versions of monsters from older Zelda games. It is also supposed to be the longest Zelda game to date, accumulating at least sixty hours of play, twice as long as Ocarina of Time, confirmed by Iwata, although many who completed the game believed this to be inaccurate. Princess Zelda and Ganon also appear in Twilight Princess.

The game's story takes place several years after the events of Ocarina of Time and Majora's Mask. As featured in The Wind Waker, Link uses special facial expressions to inform the player and give subtle clues on how to solve certain puzzles. For some gamers, the game still proves to be more challenging than other Zelda games preceding it, although all the bosses have been noted as remarkably easy, taking most gamers only one try to defeat. Another returning feature is the day and night system of Hyrule, consisting of not only the cycle of days but weather and atmosphere effects as well.

Motion capture is used to bring the characters alive in a realistic manner. This is most evident during cinema sequences.

Development

An early development screenshot, demonstrating Twilight Princess' realism.

Twilight Princess was first revealed E3 2004 when Nintendo showed a teaser trailer of their new Zelda game to a small group, resulting in outrageous uproars from the viewers. When the Zelda community found out, many fans were extremely excited. Many were happy to see Zelda taking a mature turn, which, as opposed to the cartoony, cel-shaded art style of 2003's The Wind Waker, received a much warmer welcome. After ten months of silence from Nintendo, a new trailer was finally revealed at the Game Developers Conference on March 10, 2005 to an eager audience.

It was learned at the Nintendo E3 conference on May 9 that Twilight Princess would be released October 4, 2006 and would simultaneously be released on GameCube; it was later announced that, to compensate for the fact that most players would be right-handed, the Wii version would be mirrored entirely so that Link could be right handed as well.

On September 13, 2006, it was revealed that Twilight Princess would be a launch title for the Wii and would be released on November 19, 2006; the GameCube version would be delayed until December of that year.

Graphics

The water design appears more realistic when compared to other Zelda games

Twilight Princess features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time and Majora's Mask); These graphics are displayed by use of a heavily modified version of the The Wind Waker engine. This modified version of the 2003 installment's engine makes the graphics in Twilight Princess realistic, as opposed to the cartoonish, cel-shaded design of The Wind Waker. However, as the Wii version is a mere port of the GameCube version, the graphics supposedly fall short of the Wii's capabilities.

Audio

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However, she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in Luigi's Mansion).

Music itself once again plays a role in Twilight Princess, as in previous The Legend of Zelda games. While Link does not carry a musical instrument of any type until a late point into the game, he can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona, Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are seven Howling Stones (including one with a Triforce symbol at the entrance to the Sacred Grove) located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field Main Theme.

Like previous Zelda titles, Twilight Princess has a synthetic soundtrack. This allows the background music to be more dynamic, but the sound quality suffers. The fact that Nintendo had decided not to use an orchestrated soundtrack has been a point of criticism for the game. Koji Kondo, the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated. Part of the full soundtrack (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Ilia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for Twilight Princess). A soundtrack also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "D.S. Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.

A version of the game's Hyrule Field theme was recorded with a live orchestra before release. It was probably intended to be used in the final game; however it ended up being used only in pre-release demos and promotional material.

Along with the standard features of sound in a Zelda game, the Wii console offers something more to the customers buying the Wii version of Twilight Princess. Using the Wii Remote, various sound effects (sword swing, Midna's calls, etc.) come from both the television and the Wii Remote's internal speaker, improving the overall game experience.

Setting

Eight years after appearing in Ocarina of Time, Hyrule is once again fully explorable in a 3D console title. In order to provide appropiate continuity, this incarnation of the sacred kingdom features most of the regions and zones portrayed in the 1998 title; a major difference, however, is that Hyrule is much bigger than before (similar to how it was shown in The Adventure of Link), thus it's now divided into provinces, six in total, similar to the four worlds of Termina from Majora's Mask. The GameCube and Wii versions of the game feature mirrored (west/east) variations of Hyrule because of the control scheme. It must be noted that all indications shown below are based on the GameCube version, which is largely considered the canonical map due to that version being reflected in official artwork.

The southernmost province is Ordona, a rural zone where milk, pumpkins and cheese are exported to the other parts of Hyrule (as hinted during the exploration of Snowpeak Ruins), and where Link lives until fate calls him to fight evil; north from Ordona is Faron Province, a forest area inhabited by monkeys and very rarely by humans (or any other race), and where there used to be an ancient temple guarding the Master Sword; found northeast from Faron is Eldin Province, which houses Kakariko Village (now a wasteland due to invasion of monsters, and where a graveyard keeps the rests of deceased Zora monarchs) and Death Mountain (where the Goron tribe inhabits and has developed a mining complex over the flow of time).

North from both Faron and Eldin is the Lanayru Province, which houses the sources of water in Hyrule (namely Lake Hylia, Zora's River and Zora's Domain, the latter one inhabited by the proud Zora tribe), as well as Hyrule Castle Town (where most of the Hylians live, and where Hyrule Castle can be found); southwest from Lanayru (west from Faron) is the Desert Province, entirely uninhabited except by monsters that overran Gerudo Desert and Gerudo's Fortress, and where the long-fabled Mirror of Twilight lies a the top of an ancient dungeon; Northwest from Lanayru (north from the desert) is the Peak Province, also entirely uninhabited except by monsters and the gentle Yeti race, and seen as the coldest region in Hyrule.

Timeline Placement

Main article: Zelda Timeline

Twilight Princess occurs some centuries after Ocarina of Time and Majora's Mask, due to a number of events which occurred in the days of the Hero of Time (Ocarina of Time/Majora's Mask Link), during what is known as the "Child Timeline". After defeating Ganon in Ocarina of Time's "adult ending", Link was sent back through time by Princess Zelda to relive his sacrificed childhood and divert the past Hyrule away from its terrible future. In the past, Link's knowledge of Ganon's plans led to his capture, following an unsuccessful invasion of Hyrule. Ganon was taken then by the Sages to the Arbiter's Grounds to be executed.[34] This event took place several years after Ocarina of Time's "child ending" and the events of Majora's Mask.

Twilight Princess's placement in the series was confirmed in December 2006 by Eiji Aonuma.[35] With the release of Hyrule Historia, it is officially established that the events of this game took place before Four Swords Adventures.

Completion Records

Main article: Speedrun Records
Time Performer Date Notes
3:06:04 [36] Rodner October 16, 2014 Any%
3:26:05 [37] Rodner May 5, 2014 Any% No Save & Quit
7:20:47 [38] Rodner November 11, 2014 100%

Listings

Characters

Bosses and Minibosses

Enemies

Places

Dungeons

Inventory and Equipment

Credits

Glitches

Hacks

Translations

Reception

Sales

The game was commercially successful and became a best-seller, with 5.82 million copies (Wii) as of 2011,[39] plus 1.32 million (GCN),[40] sold worldwide. Considering only sales of the Wii version, it is the third best-selling Zelda game to date, after Ocarina of Time and the original The Legend of Zelda. Considering combined sales of the Wii and GameCube versions of the game, the game is the second best selling Zelda game.

Reviews

Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time. Clocking with a 94-95% approval on Metacritic and a similar compilation score on GameRankings, the game was praised in nearly every aspect. IGN editor Matt Cassamassina stated that Ocarina of Time was dethroned by this game, citing the length of the adventure, the storyline and the gameplay,[41] and concluding that it "...is must-see, must-play and must-own entry into the series that proves over and over again why Nintendo is the best developer in the world". However, Matt also lamented that the game used MIDI-based soundtrack, instead of orchestrated score, and that the characters lacked yet again fully-voiced speech.

Kristan Reed from Eurogamer initially warned that games created to be overly long usually may end up being tiring and in need of replay value, in contrast to shorter games that sometimes offer richer experiences; however, he also said that Twilight Princess succeeds in being consistent and keeping the player interested in it despite its pronounced length. Kristan also considers the game a true successor to Ocarina of Time thanks to the elements borrowed from the 1998 game,[42] and that the Wii controls work well despite the game being originally developed for the GameCube only; as for complaints, he said that most bosses are easier to defeat than expected, and that the overworld's huge size makes the game's pacing more difficult when it comes to completing the main objectives.

1UP.com journalist Jeremy Parish commended the game for living up to the series' legacy and "appealing" for gamers that expressed complaints on some aspects of The Wind Waker, mainly the graphical style;[43] he also praised the implementation of Wii controls, as well as the size of the adventure. He said that the only shortcoming of the game (and therefore in disagreement with Kristan from Eurogamer) was the fact that the game was too similar to Ocarina of Time, and that it felt "predictable" in some aspects, mainly in gameplay and storyline.

GameSpot critic Jeff Gerstmann was more critical, and stated that the Wii controls feel "tacked-on" because of the fact that the game started as a project exclusive for the GameCube; for the same reason, he considered that the graphics felt outdated, therefore lacking the visual impact of other Wii games,[44] and thus concluded that Twilight Princess "...could have been so much more with a few presentational updates and more effective and interesting uses of the Wii's unique control scheme". However, he ultimately recommended the game, citing the legacy it took from the other games in the series.

Despite the positive reviews, there are mixed opinions in regards of whether the game has surpassed Ocarina of Time or not, as well as whether the game itself is a current-generation game or an old-generation title delayed multiple times since its 2004 announcement. Likewise, some journalists have criticized the fact that the game undid the ambition factor seen in games like Ocarina of Time, Majora's Mask, The Wind Waker,[45][46] as well as the fact that the long wait for the game's release wasn't completely paid off in the end.[47]

In late 2009, Nintendo Power ranked it "fourth" in their list of best The Legend of Zelda games, citing its presentation and its return to Ocarina of Time's roots.

Legacy

Trivia

  • In the English translation of the game, Princess Zelda mentions that light and darkness co-exist in a world of balance, giving the impression that darkness is a fundamental element of the Zelda universe. In the original Japanese text, the princess speaks only about the ability of light to drive away darkness, literally and metaphorically.[48][49]
  • Twilight Princess is one of the only Zelda games to date where Japan uses the same literal subtitle as the rest of the world, the other being Skyward Sword. The Legend of Zelda, The Adventure of Link, Four Swords, Ocarina of Time, and Majora's Mask all use the same title in English and Japanese, only not directly romanized.
  • This is the very first Zelda game where the Octorok enemies are absent.
  • This is the first game in which Link appears in human form shirtless. This happens only when Link learns how to Sumo wrestle. He appears shirtless in Majora's Mask, but in Deku Scrub, Goron, and Zora forms.
  • This is the only Zelda game that, when released, was available on two Nintendo consoles.
  • Like in The Wind Waker, but not Ocarina of Time, the Iron Boots are treated as an item rather than an upgrade, and thus can be applied quickly rather than by pausing the game. However, the remake of Ocarina of Time arranged this, also turning the boots into an item.
  • Also, unlike in Ocarina of Time, Epona is acquired very early in the game.
  • In his wolf form, Link can talk to animals. Some of them even manage to recognize Link from his human form.
  • This is the first The Legend of Zelda game in which Link obtains a musical instrument that is not necessary to complete the game.
  • The title theme incorporates elements from the classic Zelda series theme.
  • If one has a save from the Wii version of Twilight Princess, an emblem of Hyrule is unlocked as a bumper sticker for Samus' ship in Metroid Prime 3: Corruption.
  • The Wii version of the game has more glitches than the GameCube version, likely due to its earlier release. One infamous glitch is the Cannon Room glitch that results in an incompletable save file. Another is a debug function left in the game: skipping through the Cave of Ordeals by putting out the torches on each floor. Other unused elements, like Green Chus, were left in the Wii version.[50]
  • One major feature left out of the final game was the Magic Meter, which was present in the 3D games before Twilight Princess. Unused text left in the game hints that Link would have needed magic power in order to transform into his wolf form.[51] A magic meter can still be seen on a screenshot on the back of the game's box.
  • Twilight Princess features the second-highest number of Pieces of Heart with a total of 45. This is due to the fact that it is the only game in the series to requiere 5 Pieces of Heart to complete a Heart Container.
  • In The Legend of Zelda Monopoly, Twilight Princess is represented by the red properties.

Gallery

Illustrations

Box Art

GameCube Version

Wii Version


Screenshots


Japanese Ad

See also

External links

References

  1. Nintendo.com – The Legend of Zelda: Twilight Princess – Game Info, Nintendo, retrieved July 12, 2013.
  2. ゼルダの伝説 トワイライトプリンセス, Nintendo, retrieved July 12, 2013.
  3. The Legend of Zelda: Twilight Princess | Wii | Games | Nintendo, Nintendo, retrieved July 12, 2013.
  4. Game Library, Nintendo Australia (archive), retrieved July 12, 2013.
  5. 젤다의 전설 황혼의 공주, Nintendo of Korea, retrieved July 12, 2013.
  6. GamePro Staff, GamePro Q&A: Nintendo's Harrison on Zelda, GamePro, published November 5, 2006, retrieved July 12, 2013.
  7. The Legend of Zelda: Twilight Princess | Nintendo GameCube | Games | Nintendo, Nintendo, retrieved July 12, 2013.
  8. "Are you going to close down the ranch for the day?" — Sera (Twilight Princess)
  9. "What's the matter? Aren't you going to help out at the ranch?" — Ilia (Twilight Princess)
  10. "Tell me, have you noticed how strange this wood seems lately? I feel... uneasy about what may lie in wait... Anyway, Link...Tomorrow is finally the day. You will be departing for Hyrule." — Rusl (Twilight Princess)
  11. "I'll go to Rusl's place and get the sword we were to present in Hyrule." — Mayor Bo (Twilight Princess)
  12. "Link, did you find Talo? Sounds like the monkeys caught him, not the other way around!" — Beth (Twilight Princess)
  13. "She's actually a pretty nice gal, that monkey... She tried to protect me, so we got captured together." — Talo (Twilight Princess)
  14. "If you hadn't come, Link... Gee, me and that monkey would've gotten eaten, probably!" — Talo (Twilight Princess)
  15. "Eeh hee! That's much better! You humans are obedient to a fault, aren't you? Oops! But you AREN'T a human anymore, are you? You're a beast! Eeh hee!" — Midna (Twilight Princess)
  16. "...You were imprisoned? I am sorry." — Princess Zelda (Twilight Princess)
  17. 17.0 17.1 "Listen carefully...This was once the land where the power of the gods was said to slumber. This was once the kingdom of Hyrule. But that blessed kingdom has been transformed by the king that rules the twilight...It has been turned into a world of shadows, ruled by creatures who shun the light." — Princess Zelda (Twilight Princess)
  18. "Listen, I like you, so I think I'll get you out of here." — Midna (Twilight Princess)
  19. "Twilight covered Hyrule like a shroud, and without light, the people became as spirits. Within the twilight, they live on, unaware that they have passed into spirit forms...All the people know now is fear... Fear of a nameless evil..." — Princess Zelda (Twilight Princess)
  20. "The kingdom succumbed to twilight, but I remain its princess...I am Zelda." — Princess Zelda (Twilight Princess)
  21. "Look at your awakened form... The green tunic that is your garb once belonged to the ancient hero chosen by the gods...His power is yours. His is the true power that slept within you. Your name is Link. You are the hero chosen by the gods." — Faron (Twilight Princess)
  22. "A dark power rests in the temple deep within these woods. It is a forbidden power. Long, long ago, I and the other spirits of light locked it away. Because of its nature, it is a power that should never be touched by any who dwell in the light. But this world weeps beneath a mantle of shadows, and so there is no choice...You must match the power of the king of shadows." — Faron (Twilight Princess)
  23. "Eee hee hee! Well done! That's...what I was looking for. That's a Fused Shadow. It's what the light spirit called dark power...Do you remember what that spirit said? About how you had to match the power of the king of shadows? Could it really be so easy? Is this all there is to it? Eee hee hee! There's a total of three Fused Shadows. I think the other light spirits have the rest...If you want to know exactly what Fused Shadows are... Well, maybe I'll tell you if you find the other two. I guess you'd better do your best to find them, huh? Eee hee hee!" — Midna (Twilight Princess)
  24. "Despite your mortal injuries, you act in our stead... These dark times are the result of our deeds, yet it is you who have reaped the penalty. Accept this now, Midna. I pass it to you..." — Princess Zelda (Twilight Princess)
  25. "Once Princess Zelda's spirit, which remained inside Midna, was returned to her body, she defended Link using the Light Arrows." (Hyrule Historia (Dark Horse Books), pg. 117)
  26. "The sword accepted you as its master..." — Midna (Twilight Princess)
  27. "But on the other hand...if we kept it, you'd be able to transform into a beast anytime you wanted...Yes, since Zant was kind enough to give this to us, we should be thankful and use it all we can! If you need it, just call me. I want to keep a low profile, so I'll hide in your shadow when you're human, but I can change you whenever. You can be a wolf anytime you like! Also, thanks to this thing, you can warp whenever you want by switching into wolf form..." — Midna (Twilight Princess)
  28. "Would you mind coming with me to find something called the Mirror of Twilight? It's hidden somewhere in Hyrule...Yes, the Mirror of Twilight... Our last potential link to Zant!" — Midna (Twilight Princess)
  29. "...But there's another tale told by my people. Though the goddesses forbade us to return to the world of light, they left one link between the light and the darkness. Something called the Mirror of Twilight was passed to the protectors of Hyrule... It's our only path to the Twilight Realm...and we must get there!" — Midna (Twilight Princess)
  30. "Only the true leader of the Twili can utterly destroy the Mirror of Twilight...so Zant could merely break it into pieces. Once broken by magic, the Mirror of Twilight became fragments, which even now lie hidden across the land of Hyrule. One is in the snowy mountain heights...One is in an ancient grove... And one is in the heavens...You who have been sent by the goddesses... You should be able to gather the three pieces..." — Sages (Twilight Princess)
  31. "Yet...By some divine prank, he, too, had been blessed with the chosen power of the gods." — Sages (Twilight Princess)
  32. "It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god. My god had only one wish...To merge shadow and light...and make darkness!" — Zant (Twilight Princess)
  33. "You who have been sent by the goddesses... You should be able to gather the three pieces...But you must be prepared, for a dangerous power resides in those fragments..." — Sages (Twilight Princess)
  34. "He was the leader of a band of thieves who invaded Hyrule in the hopes of establishing dominion over the Sacred Realm. He was known as a demon thief, an evil-magic wielder renowned for his ruthlessness... But he was blind... In all of his fury and might, he was blind to any danger, and thus was exposed, subdued, and brought to justice." — Sages (Twilight Princess)
  35. Nintendo Dream: Eiji Aonuma Interview
  36. The Legend of Zelda: Twilight Princess - Any%, ZeldaSpeedRuns.
  37. The Legend of Zelda: Twilight Princess - Any% No S&Q, ZeldaSpeedRuns.
  38. The Legend of Zelda: Twilight Princess - 100%, ZeldaSpeedRuns.
  39. Nintendo Annual Report 2011, .
  40. Supplementary Information about Earnings Release, April 2007, Nintendo.
  41. The Legend of Zelda: Twilight Princess Review - IGN
  42. The Legend of Zelda: Twilight Princess Review - Eurogamer
  43. The Legend of Zelda: Twilight Princess Review for 1UP.com
  44. The Legend of Zelda: Twilight Princess Review for GameSpot
  45. Majora's Mask - Nintendo's Fluke
  46. The Legend of Zelda: Twilight Princess - Review
  47. The Legend of Zelda: Twilight Princess - Second Opinion
  48. "Our world is one of balance... Just as there is light to drive away darkness, so, too, is there benevolence to banish evil." — Princess Zelda (Twilight Princess)
  49. "In this world, just as there is light that illuminates the darkness, there exists a power that repulses demonic powers." — Princess Zelda (Twilight Princess -- Japanese version)
  50. The Legend of Zelda: Twilight Princess - The Cutting Room Floor
  51. "You don't have any magic power... You know you can't turn into a beast without it!" — N/A (Twilight Princess)


Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name Meaning
Japanese Japan ゼルダの伝説 トワイライトプリンセス (Zeruda no Densetsu Towairaito Purinsesu) Same as English
French French-speaking countries The Legend of Zelda : Twilight Princess
German Germany The Legend of Zelda: Twilight Princess
Korean South Korea 젤다의 전설 황혼의 공주
Chinese Taiwan, Hong Kong and Macau (Traditional Chinese) 薩爾達傳說 曙光公主
Mainland China (Simplified Chinese) 塞尔达传说 黄昏公主

Games in The Legend of Zelda Series

PH Link Ciela.png
Zelda Logo TP.png
Link SS 4.png
Main Series GamesSpin-Off GamesOther Games