Wizzrobe

From Zelda Wiki, the Zelda encyclopedia
Jump to: navigation, search
Wizzrobe
Wizzrobe.png
Wizzrobe artwork from The Wind Waker
Game(s)The Legend of Zelda
A Link to the Past
Link's Awakening
Majora's Mask
Oracle of Ages
Oracle of Seasons
Four Swords
The Wind Waker
Four Swords Adventures
The Minish Cap
Phantom Hourglass
A Link Between Worlds
Tri Force Heroes
Non-canon AppearancesThe Legend of Zelda comic
The Crystal Trap
A Link to the Past comic
Zelda: The Wand of Gamelon
Zelda's Adventure
Ancient Stone Tablets
Effective WeaponsSword
Bow

Wizzrobes are recurring enemies in The Legend of Zelda series.

Contents

Characteristics

WizzrobeTLOZ.png

Wizzrobes first appeared in The Legend of Zelda, shooting magic bolts at Link.[1] Their physical aspects from The Legend of Zelda also appeared in Link's Awakening, A Link to the Past, Four Swords Adventures, and The Minish Cap. However, in later titles, the diversity and appearance of Wizzrobes has change drastically.

Another special ability of Wizzrobes is disappearing and teleporting, enabling them to engage Link through ambushes and surprise attacks. This makes attacking them with physical or ranged attacks more difficult. Starting with The Wind Waker, Wizzrobes make alarm sounds when they teleport and upon reappearing. Sometimes, a flurry of white sparkles quickly appears, showing their position.

Varieties

Color Differences

Wizzrobe-green FS.png
Wizzrobe-red FS.png
Wizzrobe-blue FS.png

Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes between subsequent titles. The Legend of Zelda incorporates Wizzrobes of two colors. The stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.

Seen most exclusively in the Oracle series, the green variety of Wizzrobe stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has more health, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this, it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe starts attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking. The same coloration is seen in Four Swords and The Minish Cap. However, the red version shoots fireballs,[2] the blue version shoots ice blasts,[3] and unique to Four Swords Adventures, they suck Force Gems. In the Japanese versions, the red Wizzrobes are called Firerobes, and the blue ones are called Icerobes.

Wizzrobe (Figurine from The Minish Cap)
Wizrobe TMC.gif
Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!
Fire Wizzrobe (Figurine from The Minish Cap)
Wizrobe Fire TMC.gif
Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!
Ice Wizzrobe (Figurine from The Minish Cap)
Wizrobe Ice TMC.gif
Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so attack with fire for a quick battle!

Physical Differences

MM Wizrobe(Intro).png

Majora's Mask

Though Wizzrobes also appear in Majora's Mask, misspelled "Wizrobe,"[4] they are significantly different in appearance from previous Wizzrobes. Link first encounters one as a mini-boss within the Snowhead Temple. It teleports to different pads across the room, so Link must attack it while it is dancing but before it attacks. After enough damage is dealt, it creates illusionary copies of itself. To defeat it, Link must guess which is the real Wizzrobe and attack before they attack and then teleport away. Even though, only the real Wizzrobe appears on the map. Tatl can also target the real one if close enough.

Two varieties of Wizzrobe appear in the game. One that shoots fire and another that shoots ice.

In Majora's Mask 3D, their names are correctly spelled Wizzrobe.

The Wind Waker

White Wizzrobe TWW.png

In The Wind Waker, Wizzrobes are characterized by their toucan-like heads. They usually wear dark cloaks with a hood. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with orange hoods have the ability of summoning other enemies.[5] There is also a group of three Wizzrobes that wear white cloaks. They can be found on top of the three lookout platforms near Seven-Star Isles.[6] A more powerful version who wears a red cloak and an Incan-like crown can be found in the Wind Temple as the mini-boss.[7] It has the power of summoning other Wizzrobes,[8] as well as enemies such as Darknuts and Moblins. Wizzrobes, including the mini-boss, can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall or crushed with the Skull Hammer.

Phantom Hourglass

Wizzrobe in Phantom Hourglass

Wizzrobes in Phantom Hourglass retain their bird appearance, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the Phantom Hourglass with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.

Wizzrobe (Figurine from The Wind Waker)
Wizzrobe Figurine TWW.png
Habitat: Tower of the Gods
Magic: Fire, Summons
These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.
Wizzrobe (Figurine from The Wind Waker)
Wizzrobe Figurine2 TWW.png
Habitat: Wind Temple
Magic: Summons
These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.

Wizard

Wizzrobe AoL.png

The Wizard is an enemy in The Adventure of Link that is very similar in behavior to a Wizzrobe.[9] Like Wizzrobes, they appear and disappear while firing magic at Link. Unlike Wizzrobes, they are impervious to Link's Sword and can only be defeated by reflecting their magic back at them using the Reflect magic.[10] Also unlike Wizzrobes, they only appear in Palaces and are therefore likely placed by the old King of Hyrule as guardians rather than being followers of Ganon. Their leader is Carock.

Weaknesses

For the most part, the original Wizzrobe form is weak to conventional weaponry such as the Sword, Arrows, and Bombs. In Link's Awakening, they are invulnerable to Swords. The most important aspect of battling Wizzrobes is catching them before they teleport and disappear. Their incarnations seen in The Wind Waker are sometimes too far out of reach for the typical Sword strikes, so use of the Fire Arrow or any other Arrow proves being more successful. Wizzrobes in The Minish Cap can be instantly defeated by using the Lantern on them.[verification needed]

Noc-Canon Appearances

Non-Canon Information hide

The Legend of Zelda Comic

Wizzrobe in the comics

The Wizzrobes in The Legend of Zelda comic highly resemble their original artwork from The Legend of Zelda. Although a Wizzrobe makes a brief appearance in "He Also Serves,"[11] it plays a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.[12] Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.[13][14] He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.[15]

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.[16] The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making it fall into a fire pit that sends the Wizzrobe back to Ganon.[17][18] The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.[19]

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers.[20] When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container,[21] restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.[22]

The Crystal Trap

Main article: Madame Grusha

A Wizzrobe disguised as a Fortune Teller appears in The Crystal Trap. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.[23] Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess will manage to defeat both enemies and come out of the hut alive.[24]

The Wand of Gamelon

Wizzrobe in The Wand of Gamelon

In Zelda: The Wand of Gamelon, a Wizzrobe appears as a minion of Ganon and as the fourth boss. He is located in the Shutoy Lake tower. He resembles a green-skinned wizard wearing a purple cloak.

He had captured Lady Alma and held her hostage in the Shutoy Lake tower.[25] Lady Alma says that she is not afraid of him, and he responds by casting a spell to bury her in stones. Zelda fights and defeats him by reflecting his disintegration spell back at him. He disappears in a blast of fire. Lady Alma gives Zelda Canteen for saving her, originally given to her by Link.

Strategy

The only way to defeat Wizzrobe is to deflect his spells back at him, by using the Reflecting Shield.

A Link to the Past Comic

Link caught in the Wizzrobe's trap in the A Link to the Past comic

A Wizzrobe is featured in Chapter 9 of the A Link to the Past comic. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland.[26][27] Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland since it is too dangerous.[28] Link disregards her suggestion,[29] heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her.[30] As he remembers the Maiden's words of Zelda being inside a rock shaped as a turtle,[31] the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him.[32] However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Hyrule Warriors

Although Wizzrobes do not appear in Hyrule Warriors, one of the main antagonists, Wizzro, resembles a Wizzrobe both in appearance and in name.

Trivia

  • The beeping sound that Wizzrobes emit in The Wind Waker when they appear or teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
  • While Wizzrobes are not present in Twilight Princess, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
  • Blaaz, the boss of the Temple of Fire in Phantom Hourglass, appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
  • The Wizzrobe design is similar to the Simirror enemy from the Kirby series. They also resemble the Black Mage of the Final Fantasy series.

Gallery

See Also

References

  1. "Appears in the Palace of Winds and Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!" — Wizzrobe figurine (The Minish Cap)
  2. "Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!" — Fire Wizzrobe figurine (The Minish Cap)
  3. "Appears in the Palace of Winds and Dark Hyrule Castle. They wield ice magic. Hit them when they appear so they don't cast another spell!" — Ice Wizzrobe figurine (The Minish Cap)
  4. "It's a Wizrobe [sic]. You'll get your chance right when it starts to attack. Be on the lookout for it!" — Tatl (Majora's Mask)
  5. "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
  6. "Sail to Seven-Star Isles and go to the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first white Wizzrobe that attacks you to reveal a chest there. Defeat the next white Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two white Wizzrobes to reveal a chest on the South Sea Platform." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 150)
  7. "B1, room 3 of the Wind Temple is an arena in which you must fight a special mini-boss Wizzrobe." (The Legend of Zelda: The Wind Waker Official Game Guide (Prima Games), pg. 101)
  8. "Wizzrobe (Boss) - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable." — Wizzrobe (Boss) figurine (The Wind Waker)
  9. "Connected to a bridge by the mainland, the island is the home of the fourth Palace wherein live a host of Wizards and other beings." (Nintendo Power Volume 4 (Nintendo Power), pg. 32)
  10. "With the magic of Reflect Link's shield now repels the spells cast by Wizards and shoots them back." (Nintendo Power Volume 4 (Nintendo Power), pg. 32)
  11. "When do we spring the trap, Wizzrobe?" (The Legend of Zelda (Valiant Comics), pg. 9)
  12. "Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda (Valiant Comics), pg. 2)
  13. "Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!" (The Legend of Zelda (Valiant Comics), pg. 2)
  14. "Ganon's desires don't interest me! I'm finished following that loser!" (The Legend of Zelda (Valiant Comics), pg. 2)
  15. "I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!" (The Legend of Zelda (Valiant Comics), pg. 2)
  16. "I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!" (The Legend of Zelda (Valiant Comics), pg. 9)
  17. "Zelda: And you picked on the WRONG princess, Wizzrobe!" (The Legend of Zelda (Valiant Comics), pg. 10)
  18. "Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda (Valiant Comics), pg. 10)
  19. "So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you." (The Legend of Zelda (Valiant Comics), pg. 10)
  20. "The magic container is the key--! If we can break it open, my powers will return!" (The Legend of Zelda (Valiant Comics), pg. 8)
  21. "Get away from my friends, you creep!" (The Legend of Zelda (Valiant Comics), pg. 9)
  22. "Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic." (The Legend of Zelda (Valiant Comics), pg. 9)
  23. "Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum." (The Crystal Trap (Archway), pg. 116)
  24. "She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!" (The Crystal Trap (Archway), pg. 27)
  25. "Oh dear, Wizzrobe has captured Lady Alma." — Impa (Zelda: The Wand of Gamelon)
  26. "I...am...nearby... Hurry!" (A Link to the Past (Nintendo Power), pg. 9)
  27. "Can't you hear her? Zelda is calling from beyond the wasteland!" (A Link to the Past (Nintendo Power), pg. 9)
  28. "Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!" (A Link to the Past (Nintendo Power), pg. 9)
  29. "If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!" (A Link to the Past (Nintendo Power), pg. 10)
  30. "It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!" (A Link to the Past (Nintendo Power), pg. 11)
  31. "But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle..." (A Link to the Past (Nintendo Power), pg. 12)
  32. "You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!" (A Link to the Past (Nintendo Power), pg. 12)


Forest minish.png Names in Other Regions Jabber Nut MC.gif
Language Name
Wizzrobe Fire Wizzrobe Ice Wizzrobe Wizard Red Wizzrobe
English United Kingdom Wizzrobe Firerobe Icerobe Wizard Red Wizzrobe
Japanese Japan ウィズローブ
カマバド(PH)
ファイアローブ アイスローブ ウィズザール
Spanish Spanish-speaking countries Invocantis Grande Invocantis
French French-speaking countries Sorcier Sorcier de Feu Sorcier de Glace Ruoge Sorcier
German Germany Pyromagus Pyromagus Eis-Pyromagus Zaurob Pyromagus der Meisterklasse
Italian Italy Sciamanix Tunica (TMC) Re della Sciamanix

Bosses in The Legend of Zelda series

The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between Worlds

Majora's Mask

Bosses

Odolwa · Goht · Gyorg · Twinmold · Majora's Mask

Mini-Bosses

Dinolfos · Gekko · Wizzrobe · Wart · Gekko and Mad Jelly
Captain Keeta · Iron Knuckle · Sharp · Igos du Ikana · Garo Master · Gomess · Eyegore