Wizzrobes, first seen in the original The Legend of Zelda, have been quite the staple of the Zelda franchise, as they've been garbed in colorful outfits, wide-brimmed hats, teleporting and shooting energy beams and fireballs at Link even up to Phantom Hourglass. As stated earlier, these foes are known for their ability to shoot magical, energetic projectiles at Link: the orange variety in The Legend of Zelda set such a trend to follow throughout the later incarnations. The physical aspects of the original The Legend of Zelda Wizzrobes find their way into the titles of Link's Awakening, A Link to the Past, and even into Four Swords Adventures and The Minish Cap; however, as later titles show, the diversity and appearance of the Wizzrobe change dramatically.
Disappearing and teleporting have been popular facets of the Wizzrobe since its introduction in Majora's Mask, as well, enabling the creature to engage Link through ambushes and surprise attacks, only adding more difficulty to a foe that fires accurate, wide-range projectiles. In many titles, but most distinguishably in The Wind Waker, Wizzrobes make alarm sounds when they teleport, and upon reappearing, there is sometimes a flurry of white sparkles or beads that quickly appears, surrounding their position.
Beginning with The Legend of Zelda, Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes a bit between subsequent titles. The Legend of Zelda incorporates Wizzrobes of two colors, the stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.
Seen most exclusively in Oracle of Ages and Oracle of Seasons, the green variety of Wizzrobe stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe starts attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking. The same coloration is seen in Four Swords and The Minish Cap, however, the red version shoots fireballs, the blue version shoots ice blasts, and there is even a fourth version, unique to Four Swords Adventures that prides itself in its Force Gem-sucking powers. In the Japanese versions, the red Wizzrobes are called Firerobes, and the blue ones are called Icerobes.
|Wizzrobe (Figurine from The Minish Cap)|
||Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|
|Fire Wizzrobe (Figurine from The Minish Cap)|
||Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!|
|Ice Wizzrobe (Figurine from The Minish Cap)|
||Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so attack with fire for a quick battle!|
Though a Wizzrobe also appears in Majora's Mask, misspelled Wizrobe, it is significantly different in appearance from previous Wizzrobes. It tends to transport itself to different pads across a room. Link has to attack it while it is dancing but before it attacks. After Link damages it enough it appears with illusionary copies and dances briefly before attacking with either fire or ice. To defeat it, Link has to guess which of the dancing spirits is the real Wizzrobe and attack before they teleported away (if standing in a good spot, Tatl proceeds to zoom over to the real one). Only the real one appears on the map.
The Wind Waker and Phantom Hourglass
In The Wind Waker, Wizzrobes are characterized by their toucan-like heads. They usually wear dark cloaks with a red hood. There are also three groups of Wizzrobes that wear white cloaks and are found on top of the three triple-platforms in the Great Sea. There is also a more powerful version of the Wizzrobe, who wears a red cloak and an Incan-like crown. It is the mini-boss in the Wind Temple. He has the sole power of summoning other Wizzrobes, as well as enemies such as Darknuts and Moblins. A one-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow, and toss it at a wall or crush it with the Skull Hammer. When Link defeats this mini-boss, he receives the Hookshot.Phantom Hourglass after their drastic change in The Wind Waker. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up to steal time away from the Phantom Hourglass with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, however, since beating one earns Link 30 more seconds while they can only steal 15 at a time.
|Wizzrobe (Figurine from The Wind Waker)|
|| Habitat: Tower of the Gods|
Magic: Fire, Summons
These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.
|Wizzrobe (Figurine from The Wind Waker)|
|| Habitat: Wind Temple|
These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.
The Wizard is an enemy in The Adventure of Link that is very similar in behavior to a Wizzrobe. Like Wizzrobes, they appear and disappear while firing magic at Link. Unlike Wizzrobes, they are impervious to Link's sword, and can only be defeated by reflecting their magic back at them using the Reflect magic. Also unlike Wizzrobes, they only appear in Palaces and are therefore likely placed by the old King of Hyrule as guardians rather than being followers of Ganon. Their leader is Carock.
For the most part, the most original Wizzrobe form is weak to conventional weaponry such as the sword, arrows, bombs, and the like, although in Link's Awakening they are invulnerable to swords. However, the more important aspect of battling these foes is catching them before they teleport and disappear. The incarnations seen in The Wind Waker are sometimes too far out of reach for the typical sword strike, appearing in the air, so use of the Fire Arrow or any other arrow proves successful in the long run over sword usage. Interestingly, the ice Wizzrobe seen in Four Swords and all types of Wizzrobe - not just Ice ones - in The Minish Cap are instantly killed by the Lantern.
- While Wizzrobes are not present in Twilight Princess, Zant Masks use the same attack strategy as the Wizzrobes from The Wind Waker, teleporting back and forth and firing magic blasts at Link.
- The Wizzrobe designs (except from Majora's Mask, The Wind Waker and Phantom Hourglass) are similar to the Simirror enemy from the Kirby series. They also resemble the Black Mage of the Final Fantasy series.
- The beeping sound that Wizzrobes emit in The Wind Waker when they appear or teleport is similar to the sound that plays when Ganon teleports in A Link to the Past.
- Blaaz, the boss of The Temple of Fire in Phantom Hourglass, appears to be slightly based off of the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes of the past, especially Wizzrobes of The Wind Waker.
Purple Wizzrobe found in the Ganon's Tower in A Link to the Past
- "Appears in the Palace of Winds and Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!" — Wizzrobe figurine (The Minish Cap)
- "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Wizzrobe figurine (The Wind Waker)
- "Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell!" — Fire Wizzrobe figurine (The Minish Cap)
- "Appears in the Palace of Winds and Dark Hyrule Castle. They wield ice magic. Hit them when they appear so they don't cast another spell!" — Ice Wizzrobe figurine (The Minish Cap)
- "It's a Wizrobe [sic]. You'll get your chance right when it starts to attack. Be on the lookout for it!" — Tatl (Majora's Mask)
- "Sail to [Seven-Star Isles and go to] the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first [white] Wizzrobe that attacks you to reveal a chest there. Defeat the next [white] Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two [white] Wizzrobes to reveal a chest on the South Sea Platform." (The Legend of Zelda: The Wind Waker (Prima Games), pg. 150)
- "B1, room 3 [of the Wind Temple] is an arena in which you must fight a special mini-boss Wizzrobe." (The Legend of Zelda: The Wind Waker (Prima Games), pg. 101)
- "Wizzrobe (Boss) - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable." — Wizzrobe (Boss) figurine (The Wind Waker)
- "Once all enemies are defeated, a chest appears in the middle of the room. Open it to receive the Hookshot." (' (Prima Games), pg. 101)
- "Connected to a bridge by the mainland, the island is the home of the fourth Palace wherein live a host of Wizards and other beings." (Nintendo Power Volume 4 (Nintendo of America), pg. 32)
- "With the magic of Reflect Link's shield now repels the spells cast by Wizards and shoots them back." (Nintendo Power Volume 4 (Nintendo of America), pg. 32)
- "When do we spring the trap, Wizzrobe?" (The Legend of Zelda (Valiant Comics), pg. 9 [He Also Serves])
- "Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants! / Ganon's desires don't interest me! I'm finished following that loser!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!" (The Legend of Zelda (Valiant Comics), pg. 2)
- "I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!" (The Legend of Zelda (Valiant Comics), pg. 9)
- "Zelda: And you picked on the WRONG princess, Wizzrobe!
Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda (Valiant Comics), pg. 10)
- "So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you." (The Legend of Zelda (Valiant Comics), pg. 10)
- "The magic container is the key--! If we can break it open, my powers will return!" (The Legend of Zelda (Valiant Comics), pg. 8)
- "Get away from my friends, you creep!" (The Legend of Zelda (Valiant Comics), pg. 9)
- "Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic." (The Legend of Zelda (Valiant Comics), pg. 9)
- "'Grusha can see far. You are seeking three things.' 'That's right!' Zelda cries. 'I can help you,' Grusha whispers. 'But I can't speak of it here. Come into my inner sanctum.' She starts to lead Zelda into the other room." (The Crystal Trap (Archway), pg. 116)
- "'He's going to cast a spell!' Zelda guesses. She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!" (The Crystal Trap (Archway), pg. 27)
- "Zelda: Link!
Link: Zelda?! Is that you?!
Zelda: I...am...nearby... Hurry!" (A Link to the Past (Nintendo Power), pg. 9)
- "Can't you hear her? Zelda is calling from beyond the wasteland!" (A Link to the Past (Nintendo Power), pg. 9)
- "Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!" (A Link to the Past (Nintendo Power), pg. 9)
- "If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!" (A Link to the Past (Nintendo Power), pg. 10)
- "It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!" (A Link to the Past (Nintendo Power), pg. 11)
- "But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle..." (A Link to the Past (Nintendo Power), pg. 12)
- "You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!" (A Link to the Past (Nintendo Power), pg. 12)
|Names in Other Regions|
|Wizzrobe||Fire Wizzrobe||Ice Wizzrobe||Wizard|
|French||Sorcier||Sorcier de Feu||Sorcier de Glace|