The Legend of Zelda: Breath of the Wild
This article or section contains information about an unreleased video game.
|The Legend of Zelda: Breath of the Wild|
|Designer(s)|| Hidemaro Fujibayashi (director)|
Eiji Aonuma (producer/group manager)
|Release date|| 2017
|Platform(s)|| Wii U|
|Predecessor||Tri Force Heroes|
Link awakens from a deep sleep and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an Old Man and learns from him that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free and destroys the world.
The Zelda HD Experience, a The Legend of Zelda tech demo of the Wii U, was shown at E3 2011. On June 20, 2011, Shigeru Miyamoto confirmed that Nintendo is planning on creating an HD The Legend of Zelda title.
Breath of the Wild was officially announced in the Wii U Direct presentation on January 23, 2013. Eiji Aonuma stated that the game intended to challenge what was expected of The Legend of Zelda games, such as the player having to complete dungeons in a specific order or that it is a single player experience. The game was expected to have a long development time, so Nintendo released The Wind Waker HD for the Wii U to decrease the gap between releases. During E3 2014, the first video of the game was shown, revealing Link riding Epona, in addition to a Guardian and Hyrule Field. Link was seen wearing an outfit similar to the one used in The Wind Waker. Eiji Aonuma responded to fan reactions to the character's design stating that the character was not explicitly stated to be Link, but later stated that he was joking.
During the Game Awards 2014, Miyamoto and Aonuma showed a new gameplay video. It demonstrated the scale of Hyrule, which was designed with the open world concept of the original The Legend of Zelda in mind. It also showed the use of the Sailcloth and the use of beacons for pointing out important landmarks in the huge overworld. Different from previous games, riding horses is done automatically, with Link only needing to steer. This was made in order to focus on the surroundings with the fully controllable camera and on combat with the Sword or Bow while riding. Link is also able to vault and slow the game in order to attack enemies more precisely. If an enemy is hit by an Arrow, a metallic sound will play. Enemies also show a life meter above them, similar to when the Hero's Charm is worn in The Wind Waker.
The game was originally planned to be released in 2015, but due to new ideas added during the game's development, the release date was pushed forward past 2015. During E3 2015, Shigeru Miyamoto reassured in an IGN interview that the game is still planned for a Wii U release and has some "great footage," but is not ready to be shown yet. During the Nintendo Direct in November 2015, it was announced that the game is still slated for a 2016 release. In financial documents released in March 2016, the game was shown to have been delayed to a 2017 release. This was also confirmed later in Nintendo's Twitter. Breath of the Wild was also confirmed to be released simultaneously on both the Wii U and NX.
During E3 2016, the first playable demo was shown. It showed many new features of the game, such as the Flurry Rush, the creation of Food by collecting Materials, the use of enemy weapons, the return of the Stamina Gauge, new mini-dungeons called Shrines, and the Sheikah Slate, a new item which has multiple abilities called Runes. The demo only featured the Great Plateau area.
Along with Twilight Princess HD, Breath of the Wild will be compatible with the Wolf Link amiibo. It will summon Wolf Link as a companion to aid Link defeating enemies and hunting animals. Wolf Link will have the same number of Hearts saved to the amiibo during the Cave of Shadows. Three new amiibo were announced for the game, Link Archer, Link Rider, and a Guardian. Their use is currently unknown.
- "#E3 2016 will focus on The Legend of Zelda, launching simultaneously on both Wii U and NX in 2017" — Nintendo of America, Zelda at E3 2016, Twitter, published April 27, 2016, retrieved May 4, 2016.
- "I assume you have caught full sight of that atrocity swarming around the castle. That... is the Calamity Ganon. It brought ruin and corruption upon the kingdom of Hyrule 100 years ago. It appeared suddenly... destroying everything in its path. Leaving countless innocents in its wake. Over the last century, the kingdom's purest symbol, Hyrule Castle, has been able to contain that evil. But just barely. There it festers, building its strength for the moment it will unleash its blight upon the land once again. It would appear that moment is fast approaching" — Old Man (Breath of the Wild).
- "A mysterious female voice over beckons Link to "open his eyes." Our hero has been asleep for 100 years, a callback to Link's previous adventures but he wakes up to some dire circumstances: the world has been ravaged in the time Link's been asleep by Calamity Ganon, a fog-like beast that creates a dark mist around what looks like Hyrule Castle. The voice tells Link if this calamity gains enough power, he could bring the world to an end." — E3 2016: THE LEGEND OF ZELDA: BREATH OF THE WILD MIGHT BE THE OPEN WORLD ZELDA WE ALWAYS WANTED, .
- "The looming threat to Hyrule is equally familiar. Not long after the game starts, you learn that a being called Calamity Ganon had been trapped in Hyrule Castle for 100 years. In seeming tie to Link's own awakening, Ganon has been gathering power and is right on the cusp of breaking loose. Should that happen, Hyrule is doomed." — Freeform exploration in the new 'Zelda' game is an NES throwback, .
- "This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure." — How the Wii U One Ups Television, Kotaku.
- Nintendo, Wii U Direct Presentation - 23.01.2013, YouTube.
- "No one explicitly said that that was Link." — Exclusive: That might not have been Link in the Wii U Zelda trailer, producer teases, Venture Beat.
- "It's a rumour. Actually that comment I made jokingly. It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement. I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don't want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player." — Aonuma confirms that Link was the character featured in Zelda Wii U's debut video, Nintendo Everything.
- "One of the main things we wanted to do was go back to the open-world concept of the original 'Zelda' games and design with that in mind." — Derrik J. Lang, Miyamoto on 'Amiibo,' 'Zelda' and 'Mario' Movie, ABC News, retrieved December 18, 2014.
- "So, I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority." — Nintendo, Eiji Aonuma, producer of The Legend of Zelda, has a message to share., Facebook, published March 27, 2015, retrieved March 27, 2015.
- "Miyamoto assured fans by stating through an IGN interview that the game is still planned to be released for the Wii U, and stated that 'great footage' would be revealed at some point in the future — just 'not today'." — Eduardo Hernandez, Miyamoto has 'great footage' to show off for Zelda Wii U, just 'not today', Zelda Universe, published June 16, 2015.
- Nintendo, Nintendo Direct November 2015, YouTube.
- Nintendo, Earnings Release for Fiscal Year Ended March 2016, Nintendo, published April 27, 2016, retrieved April 27, 2016.