Spells of Zelda's Adventure

The following is a list of spells used by Princess Zelda as her main offensive powers in Zelda's Adventure.

Boomerang
This is a good weapon when Princess Zelda needs to hit something from a distance.

Bow & Arrow
This spell shoots arrows at opponents or objects. Known for its speed and precision, it is a good weapon to use for hitting creatures and moving targets that are out of reach.

Broadsword
This spell shoots flying swords at enemies. It is fairly strong and can be used against certain knights who fight with broadswords.

Calm
Sold at the Mobilin's Head Inn for 100 Rupees, this spell has the power to calm the elements. When used, a spread of three small whirlwinds is sent out in the direction Princess Zelda is facing and spread out as they travel. Requires one Rupee to use.

Dagger
The dagger is given to Zelda at the Mobilin's Head Inn for free. When used, one dagger is fired in the direction Zelda faces. Its use is similar to the Sword Beams in the original, except it costs 2 Rupees to use.

This is a moderately weak spell, but it moves quickly through the air. The dagger was once used exclusively by the 'Great Magic Users' who now call the power of sound waves as a means of destruction.

Gold Necklace
Once owned by a knight, the necklace is used to call upon the powers of accuracy and fire. The necklace was stolen one day by a child who thought it could be sold for food and water. It is given to Zelda by a child in the Shrine of Strength when she gives him water from a well. It is the only spell capable of defeating Maxus.

Feather
Avianna, the keeper of the Shrine of Air, lost one of her feathers while flying across Tolemac. Her feather can be used as a weapon, but Avianna fears that her own power could be turned against her. It is given to Zelda by a man as a sign of his affection. He disappears afterward.

Firestorm
To obtain the Firestorm spell, Zelda must give 5 Rupees to the woman outside the Mobilin's Head Inn. When the spell is used, it'll shoot a fireball in the four cardinal directions (N/S/E/W) around Zelda for 1 Rupee.

Hammer
This weapon is capable of smashing enemies with flying hammers.

Jade Amulet
The Jade Amulet is sold by Madame Pragal for 100 rupees. Shoots a spread of three small green whirlwinds for 24 rupees. This is one of the most powerful weapons.

Jade Ring
The Jade Ring is received from a talking treasure chest in the Shrine of Earth. A large, green, triangle shaped bolt of magic is fired in the direction Zelda faces. This spells uses 3 Rupees. This rather weak weapon is known to work against those who protect the greedy.

Joust
The Joust is given to Zelda by a female Goblin as a token of welcome. This weapon, similar to the broadsword, throws lances at enemies and is powerful against certain Knights.

Noise
This spell, similar to the weapon used by the 'Great Magic Users,' calls upon the power of sound. While rather weak, it is effective against creatures that are sensitive to sound.

Pyros
Zelda must calm down a deadly snake to get this spell. A wall of several flames will appear before Zelda. This spell, once owned by a great keeper of reptiles, creates a wall of fire to protect the princess from attack.

Rings of Fire
The Rings of Fire are sold by Madame Pragal for 150 Rupees. Using flame power, this spell is good for multiple hits of fire against the enemy.

Roar Stick
This weapon works well against the larger creatures.

Short Axe
Princess Zelda must give a dog on Upper Street a bone. A small axe will be thrown from the Wand for 2 Rupees. This axe was owned by a woodsman. It was carried by the woodsman's canine friend who got lost in the woods one day. This spell is strong against Giant Squids.

Turquoise Ring
The Turquoise Ring is sold by Madame Pragal for 20 Rupees. It fires a spread of three blue blasts at a cost of 26 Rupees. A powerful, all-purpose weapon. This spell is the only weapon that can harm the Kelpies