WarioWare, Inc.


 * This article is about the microgames pertaining to The Legend of Zelda series. For more information, go here.

WarioWare is a series of video games published by Nintendo. They center around Wario, a character from the Mario series, and his fictional company, which manufactures "microgames". Many of these are Zelda-themed, and all appear in 9-Volt's sets of microgames, which are based on various Nintendo video games. Most of the installments' microgames have three difficulty levels, with variations at each level.

Mega Microgame$! and Mega Party Game$!
In the first game in the series, released on Game Boy Advance and GameCube, 9-Volt's stage features the microgame The Legend of Zelda. Based on the game of the same name, the object of the microgame is to guide Link into the cave, as in the first screen of that game.


 * Level 1: There aren't any obstacles.
 * Level 2: A flying Peahat will try to harm Link.
 * Level 3: In addition to the Peahat, a Zola will shoot energy balls at Link.

WarioWare: Twisted!
The second installment, on the Game Boy Advance, utilized a built-in motion sensor and Rumble capabilities. Most of the microgames rely on tilting motions to complete. One of 9-Volt's microgames is also titled The Legend of Zelda, although it is quite different to the previous. It is, however, also based on the game. In this microgame, Link must rotate so that his shield to deflect the rocks of some Octoroks who are attacking him.


 * Level 1: Two Octorocks will shoot.
 * Level 2: Three Octorocks will shoot.
 * Level 3: A large group of Octorocks will be present, but only a few will shoot.

WarioWare: Touched!
The next WarioWare game was released for the Nintendo DS. Its microgames are controlled by touchscreen input, or by blowing into the microphone. 9-Volt and 18-Volt share a stage which contains a microgame also titled The Legend of Zelda, and is mainly based on the game of the same name, although one version that can be played is set in. The object of the microgame is to tap fairies that appear, restoring Link's health in the process.


 * Level 1: Catch one staionary fairy.
 * Level 2: Catch two moving fairies from among a small group of enemies.
 * Level 3: Catch two moving fairies from among a large group of enemies.

WarioWare: Smooth Moves
The series' next game was for the Wii. Microgames this time involved various motions with the Wii Remote. 9-Volt and 18-Volt's shared stage this time contained two Zelda-based microgames. One is set in (and titled), with Link riding the Deku Leaf outside the Forest Haven. Link must ride the wind to land on a plateau before time runs out.


 * Level 1: Link will be near land.
 * Level 2: Link will be far from land.
 * Level 3: Link will be very far from land.

The other is based on (and also titled), with Young Link pulling the Master Sword from the Pedestal of Time.


 * Level 1: Easy to pull out, and Young Link turns into Adult Link after doing so.
 * Level 2: Somewhat hard to pull out, and Young Link turns into an old Link with a long, gray beard after doing so.
 * Level 3: Hard to pull out, and Young Link turns into a Cucco after doing so.

WarioWare: DIY
The WarioWare series returned to the DS next, with the capacity for the player to create their own microgames using tools supplied in the game. Many pre-made microgames were included, however, as in previous installments. 9-Volt's stage once again contained one based on a Zelda game, this time, although it is named simply Zelda. Link has to fight off three ChuChus who are advancing towards him. WarioWare: DIY does not feature difficulty levels.

WarioWare: DIY Showcase
This WiiWare game links to DIY on the DS to transfer microgames back and forth. It also features its own stages of new microgames. 18-Volt has his own stage in this installment, and a microgame is featured based on Zelda II. It is titled Zelda 2, and in it Link has to defend against a Goriya's boomerangs with his shield. As in its companion game, WarioWare: DIY, difficulty levels are not implemented.