Talk:Electric Dungeon

Wouldn't it make more sense if this was called "Metallic Dungeon" or something along those lines? I think these dungeons (minus Jabu-Jabu) reflect metal more than they do electricity. Plus there's some other dungeons like the Misery Mire that could fit in that category. "Electric" seems to be something more associated with light dungeons, anyway. Mata Nui 20:29, 6 November 2011 (EST)
 * Interesting observation (too bad this is going to delist the JJ Belly dungeon .... man, that place can't win even once!). Let's wait a while so more people can drop a take on this! -- 21:42, 6 November 2011 (EST)
 * I prefer electricity as a theme; it just seems like a better suit to me. Firstly, none of the electricity dungeons listed could reasonably be considered light dungeons. Secondly, I don't see how the Misery Mire is metal themed. Keep in mind that we have to be very strict about assigning elements to dungeons. If the element isn't instantly recognizable or blatantly obvious, it doesn't count. Can you think of any other dungeons? If not, there's no point in switching electricity for metal if it's going to apply to less dungeons. 21:56, 6 November 2011 (EST)
 * The criteria is out of doubts since some time ago (we hope =)), the question Mata Nui was making was in regards of the type name. I used to see Misery Mire as a forest dungeon, not so much nowadays. -- 21:59, 6 November 2011 (EST)

@Hylian King: Well, yes, none of the electricity dungeons listed would be light dungeons. I was just saying that light and electricity seem to be connected theme-wise, much in the same manner lava and fire are (though, obviously, lava itself is not fire). A good example of this is the Tower of the Gods. Part of the reason I suggested switching the element to "metal" was because, in all honesty, I didn't immediately recognize any "electric" theme when playing through the GBT or GM dungeons. What I got was more of an industrial and metallic vibe. Even the music for those two dungeons has metal-sounding elements to them. As for the Misery Mire, there were metal spikes, metal platforms, and blade traps everywhere. Another dungeon that could possibly be metal-themed is the Unicorn Cave, since you often had to use magnetism to pull yourself to metal objects. There may be more that I can't really think of at the moment. Mata Nui 22:28, 6 November 2011 (EST)
 * I don't think, even as far as the series has established, that light and electricity are "companion" elements. Electricity creates light, but even dark enemies such as Phantom Ganon make use of it, so I wouldn't say it's related to the element of light itself. I think electricity should stand as its own element because there are electric places, objects and enemies that have nothing/little to do with mechanical design. I think, if we must, we should create another elemental dungeon theme centered around the metallic element, which could be separate, but in some cases, related to the electrical dungeon theme. In my belief, the Lanayru Mining Facility is more centered around electricity than metal/mechanical elements because most of the enemies and their method of attack revolve around electricity. The "Mechats" (and Electric Toadpoli, a non-mechanical enemy found in there, mind you) shoot electrified balls at Link, posing a threat to him which he must work around. From what I understand, his Iron Shield breaks when exposed to electricity, which is one of the reasons justifying its presence as an electric dungeon, serving as an obstacle.
 * Anyway, I think we should leave this article as-is and make a Metallic Dungeon article to include other mechanical-related dungeons when they wouldn't count as "electrical". (But also keep in mind magnetic fields are usually created from an electric charge). 22:57, 6 November 2011 (EST)
 * I left a reply to this topic here, but here I go again: We should either leave the definitions as-are, or scrap the metal/electric concept until there is a dungeon that represents the theme canonically, like OOT did with the forest, fire, water, shadow and desert dungeons. For now, the only dungeons that have electricity as a theme are bound already to more basic elements like water (Great Bay Temple, Inside Jabu-Jabu's Belly), fire (Goron Mines) and desert (Lanayru Mining Falicity). Therefore, we don't have at the moment a role model that can help us define this theme in particular. Of course, the aforementioned Mining Facility can be the answer to our questions, but because the game isn't released yet, there is little we can do and say when talking about electricity. -- 01:45, 7 November 2011 (EST)

Perhaps it would be best to scrap both metal and electric until they are proved to be canon elements. Though I thought metal kind of already was, what with things like the Iron Shield, Iron Ship, Steel Train, Isle of Steel, etc? Mata Nui
 * It's what I have tried to say =/. The electric thing was introduced hastily by another user, it's more convenient to consider a new element only when we have a dungeon that truly represents the theme. -- 16:47, 7 November 2011 (EST)

Even though there are no dungeons called Electric Temple, Lightning Temple or Thunder Temple, the element is very obvious in Lanayru Desert. Electricity can honestly be found everywhere throughout the desert. It's used by enemies, it's within enemies, it powers the technology and it appears in a storm when Link battles this tentacle monster. Nintendo have even included an area within the desert called The Lightning Challenge. So yes, the element is now an official thing in Zelda. Lahmaster 9:37, 8 November 2011 (AEST)
 * Nothing is official until the game is released, store that in your head already. It's far from healthy to base our judgement on unreleased content. -- 19:25, 7 November 2011 (EST)
 * I agree with Pakkun, eletric and mettalic are similar, but they are different enough to be different themes.Jerônimo 14:05, 24 November 2011 (EST)

Can I make a suggestion? Maybe instead of having the Goron Mines and the Great Bay Temple as examples, list the Temple of Time, Temple of Courage, and Tower of the Gods instead. Those dungeons incorporate electricity into gameplay a lot more than the GM and GBT do. Perhaps a good rule of thumb would be if you can't get shocked, it doesn't count as an electric dungeon. Also, are we going to make a page for the electricity/lightning/thunder element now that Skyward Sword has given us a lot of good examples of technology, places, and characters associated with it? Mata Nui

Skyward Sword was released. NOW ARE WE SATISFIED. For those of you who are at the desert it it really obvious. We have ampulus, ampilus eggs, technoblins, generators, conveyor belts, robots, mine carts, electric walls, a lightning bolt on a generator, shall I continue? I think we should definitely keep the electric element. --Person777 15:44, 5 December 2011 (EST)