Glitches in Super Smash Bros.

These are the glitches which are possible to perform in Super Smash Bros.. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

Green Shells- 999% Damage

 * Effect: Cause the opponent to be inflicted 999% damage from a set of green shells.
 * Prerequisites: Usage of Mario and Training Mode.
 * How To: When you start out, choose the "1st Player" option, then "Training Mode". Afterwards, choose Mario as your character, as well as a random character to be the CPU.  Select any stage, and walk up towards your opponent so Mario is as close as possible to the CPU.  Press the start button, and spawn as much green shells as the game will let you.  Exit out of the start menu, and hold down as well as the B button.  If done correctly, the opponent will be stuck in place, while being slapped around by Mario's down B move/green shells.
 * Notes: Once executed, the glitch will not stop until the damage level has hit over 999%. This glitch can only be executed with Mario, even though Luigi has a similar move, the opponent will be shot away before taking extreme heavy damage.   Once the damage level has hit 999%, the glitch will stop after a few seconds, then the opponent will be shot away from the attack.  It is possible to exit this glitch early by quitting training mode or restarting/turning the N64 off.

PK Thunder Freeze

 * Effect: Freeze the game.
 * Prerequisites: Usage of Ness, Fox, Sector Z, and at least two Nintendo 64 Controllers.
 * How To: Start the game, and choose "Versus" mode.  From here, there are two options: do the glitch alone, or have a second player.  It does not matter which you choose, but two controllers are needed to execute the glitch.  Choose Ness as your character, and Fox as player two.  If you are doing this glitch with another person, be sure to have the most skilled of the two choose Ness.  Turn off all items to make executing this glitch easier, then choose Sector Z to battle in.  When the battle starts, have Fox positioned on the top of the hill at the right of the starting point, and Ness a few passes away.  (See video for visual.)  Position is everything in this glitch, so make sure Ness is in a spot where he can hit the rebounded PK Thunder attack.  If alone, execute Fox's down B move, then pause the game.  Put a weight of some kind on the B button so the shield remains up the entire time, and un-pause the game.  If there is a second person, simply have the person hold down and B during the course of this glitch.  Afterwards, have Ness execute his PK Thunder (A up) move, and aim it towards the bottom center of Fox's shield.  It may take some time, but make sure that it is at least at Ness's height so it can be hit.  Once done, execute Ness's home-run bat move (left A), and hit the PK Thunder attack. If done correctly, the attack should go back towards Fox, but the game should freeze once it is third/half of the way there.
 * Notes: It may take some time to execute this glitch, so practicing is the only way to do it. As said above, the angle of impact of PK Thunder and Fox's shield matters as well.  If PK Thunder is angled too high or low, Ness will not be able to hit it.  This glitch can only be done with Ness and Fox.  Sector Z is the ideal area to try this glitch because of all of the open space.  Trying this glitch in another stage may be possible, but a lot harder to complete.

Hover Glitch

 * Effect: Hover in midair for a short period of time.
 * Prerequisites: Usage of Mario and Sector Z/Mushroom Kingdom/Hyrule
 * How To: When the game has started, choose versus mode, then pick Sector Z, Mushroom Kingdom, or Hyrule as the stage. Once in the correct area, face the wall as Mario and hold down the Z button to activate the shield.  Afterwards, roll the controller stick towards the wall so Mario is rolling against it.  Eventually, Mario will seemingly roll past the wall, but his shadow is still against the wall.  Once high enough, walk out of the wall, and Mario should be hovering in mid air.
 * Notes: The higher up you roll up the wall, the longer Mario will hover. If Mario is hit by an attack, he will be transported back outside the wall and where he started from.  When Mario rolls up high enough, he will appear out of a higher wall of the stage and back into the battle area.

Placements

 * Sector Z- Under the top wing of the ship and against the wall where the entrance of the ship is as seen in a zoom in of the area.
 * Mushroom Kingdom-
 * Hyrule- Against the rightmost wall near the main walkway of the stage.

Bumper Glitch

 * Effect: Cause a graphics glitch in the form of a damge cloud.
 * Prerequisites: Usage of Fox and Training Mode.
 * How To: Firstly, choose one player combat, then "Training Mode." Select Fox as your character, and any other character as the computer.  Select Hyrule as the stage, and dash to the rightmost wall next to the main walkway.  Press start, then under view, choose zoom.  There should be black lines on the ground indicating the sides of the blocks for the foreground.  When against the wall, there should be two black lines closest to Fox.  Walk forward until Fox is on top of the second line which is thicker than all others.  Zoom out, and then walk two-three small steps leftwards.  Spawn two bumpers from the option screen by pressing the start button, then throw both directly upwards ninety degrees.  Quickly hold the controller stick downwards, and press the B button to activate Fox's reflective shield.  Both bumpers should hit the shield, and go against the wall.  You should be able to hear the bumpers hit Fox's reflective shield, if not, you are not close enough or you threw them at an angle.  Fox should experience a shield break, and then be dazed.  When dazed, the bumpers should hit him, resulting in a giant inflicting cloud, showing the player Fox is taking damage.  If Fox is not being hit by the bumpers while dazed, he is not close enough to the bumpers.  If this is so, take a few steps towards the wall and repeat the process.
 * Notes: Placement is everything in this glitch. Fox must be the right distance away from the wall, or the glitch will not be executable.  If Fox is too close to the wall, the bumpers, when they hit Fox's reflective shield, will go rightwards.