Hometown Prairie

The Hometown Prairie is the very first area in, located on the First Continent.

Features
After Tingle leaves Port Town, he runs into Aba, who warns him that he is going to die. She immediately retracts this as a joke, and offers to teach Tingle how to fight.

Fish Rock
Fish Rock is a statue of a fish located in the north-western part of Hometown Prairie. When Chiko loses her Fairy Doll, she tells Tingle that it was eaten by a fish. To get the doll back, Tingle must interact with Fish Rock, which will cause it to spit out the doll. Once Tingle delivers the doll back to Chiko, the young girl will show him the entrance to the Hero's Shrine.

Fish Rock is one of the locations that Tingle can mark on his map for the Map-Seller. She will reward Tingle with 50 rupees for marking it.

Hero's Shrine


Hero's Shrine is the location of a monument to Port Town's guardian, Dazzle Lyphos. The statue of Dazzle Lyphos blocks the entrance to the first dungeon, Hero's Shrine, but Chiko shows Tingle the entrance once he returns her Fairy Doll. She claims to have found it by accident when playing with her doll.

Husband's Grave
The Husband's Grave is the final resting place of the Master Mapper, the late spouse of the Map-Seller. It is the first mapping landmark that Tingle can draw. It is here that Tingle receives the map of the Hometown Prairie, after he accepts the Map-Seller's request for help.

Port Town
Port Town is home to many important characters, such as Chiko, her mother, the Armourer, the Jeweller and the Map-Seller. Before Tingle can talk to its denizens, he must pay all of them a small fee.

Rupee Tower
Rupee Tower is a structure that is designed to take Tingle to Rupeeland, as promised by Uncle Rupee. It rises from the Western Pool after Tingle throws a certain amount of rupees into it. Tingle gains the ability to travel to new locations as Rupee Tower continues to rise whenever Tingle throws enough rupees into it. The top of the tower sports a diving board, which Tingle must use in conjunction with his Balloon to descend to these new areas.

Western Pool
Tingle is called to the Western Pool by Uncle Rupee, who promises the middle-aged adventurer a more exciting life. There, Uncle Rupee tells Tingle of Rupeeland and that to enter it, he must throw rupees into the pool.

Tingle's Home
Tingle begins his journey inside his home, where he is contacted by Uncle Rupee, who is offering the middle-aged adventurer entrance into Rupeeland, instructing him to go to the Western Pool. Tingle can only save by using the Terminal inside his house.

50 rupees and an Empty Jar can be found immediately to the right once Tingle enters his house.

Tingle can also create Recipes from Ingredients that he finds on his journey by mixing the Ingredients in his Pot. The Tingle Fireworks Recipe is obtained from talking to Pinkle at the Terminal.