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'''Hero Mode''' is a game mode featured in many {{LZS|Series}} games. In many games it acts like a [[Second Quest]], unable to be accessed until after completing the game normally.
 
'''Hero Mode''' is a game mode featured in many {{LZS|Series}} games. In many games it acts like a [[Second Quest]], unable to be accessed until after completing the game normally.
 
==''Ocarina of Time Master Quest''==
 
{{Main|The Legend of Zelda: Ocarina of Time Master Quest}}
 
[[File:Normal Quest and Master Quest Comparison.png|thumb|right|350px|The same room in both quests]]
 
''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]]'' features the titular ''Master Quest'', which functions similarly to Hero Mode. ''Master Quest'' was developed and released for the [[Nintendo GameCube]] and features redesigned dungeons with an increased difficulty level, but the story remains the same as the original ''Ocarina of Time''.
 
 
In {{OoT3D}}, ''Master Quest'' is available after completing the normal game. In this slightly redesigned version, all of [[Hyrule]] is mirrored and [[Link]] takes double damage from enemy attacks and hazardous obstacles.
 
   
 
==''Skyward Sword''==
 
==''Skyward Sword''==
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==''Hyrule Warriors''==
 
==''Hyrule Warriors''==
 
{{Sectstub}}
 
{{Sectstub}}
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==Similar Modes and Releases==
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Several ''The Legend of Zelda'' games have [[Second Quest]]s, which allow the player to play through the game after completing it once, usually with a higher difficulty. Often there are significant changes to layouts and the locations of items. Many games that implement a Hero Mode do so as a Second Quest.
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''[[The Legend of Zelda: Ocarina of Time Master Quest]]'' is an alternate version of ''Ocarina of Time'', designed to be more difficult. ''Master Quest'' features several changes from the normal quest; most notably, the entirety of [[Hyrule]] is mirrored, different enemies appear, and Link takes twice as much damage as usual. In {{OoT3D}}, this alternate game is combined with the original as a [[Second Quest]].
   
 
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Revision as of 09:11, 30 October 2014

Hero Mode is a game mode featured in many Template:LZS games. In many games it acts like a Second Quest, unable to be accessed until after completing the game normally.

Skyward Sword

In Skyward Sword, Hero Mode can be unlocked after completing the main quest.[1] In this mode enemies deal double damage. Hearts and heart flowers no longer appear (unless Link is holding the Heart Medal), so Link must rely on Potions to recover his health.[2] Furthermore, Link has access to all the hints the Sheikah Stones have to offer at the beginning of his journey, and he carries over any Treasure and bugs he collected from his first quest.[3] An additional boss fight is added to the Lightning Round, bringing the total to 12. Finally, the Skyward Strike keeps its powered-up form from the first playthrough, and when strengthened again, the charge time is virtually eliminated.

The Wind Waker HD

The Wind Waker HD includes a Hero Mode similar to that of Skyward Sword, but is available upon the creation of a new save file.[4] Hearts do not appear in Hero Mode, forcing Link to use Potions and Fairies to regain health.[5] In addition, enemies deal double the amount of damage as in normal gameplay.[6] Hero Mode can be activated or deactivated at any point during gameplay through the file select screen.

A Link Between Worlds

The Second Quest reappears in A Link Between Worlds again with the name of Hero Mode, where it is unlocked after finishing the main quest. The main difference in this mode is that enemies deal four times the damage than usual, but Ravio's Journal can also be accessed through this new mode as a hidden feature.

Hyrule Warriors

Template:Sectstub

Similar Modes and Releases

Several The Legend of Zelda games have Second Quests, which allow the player to play through the game after completing it once, usually with a higher difficulty. Often there are significant changes to layouts and the locations of items. Many games that implement a Hero Mode do so as a Second Quest.

The Legend of Zelda: Ocarina of Time Master Quest is an alternate version of Ocarina of Time, designed to be more difficult. Master Quest features several changes from the normal quest; most notably, the entirety of Hyrule is mirrored, different enemies appear, and Link takes twice as much damage as usual. In Ocarina of Time 3D, this alternate game is combined with the original as a Second Quest.

References

  1. "I can see you're playing in Hero Mode, so clearly you've mastered all the puzzles out there before." — Sheikah Stone (Skyward Sword)
  2. "You have elected to engage Hard Mode, so hearts and heart flowers will not appear. I recommend utilizing potions." — Fi (Skyward Sword)
  3. "Tell you what, I'm going to go ahead and give you access to all the hints right from the start." — Sheikah Stone (Skyward Sword)
  4. Template:Cite web
  5. Template:Cite web
  6. Template:Cite web
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Canada FrenchCA Mode héroïque Template:ExpGame
Mode Héroïque Template:ExpGame
Community of Latin American and Caribbean States SpanishLA Partida héroe Template:ExpGameTriforce piece
Mode Héroe Template:ExpGameTriforce piece
Modo Héroe Template:ExpGame