Hylian Cosmology

From Zelda Wiki, the Zelda encyclopedia

Revision as of 09:39, 17 June 2012 by Dannyboy601 (Talk | contribs)
Jump to: navigation, search
Theory Warning
Part of a series of articles on the
Zelda Timeline

History of the Zelda Timeline
Community Timelines

Research:
Canonical Material
Developer Quotes
Game Grouping and Plot Arcs
Ocarina of Time's Ending
Glossary
Timeline Abbreviations

Interpretation:
Deku Tree's Success
Ganon Conflicts
Hylian Cosmology
Oracle Confusion
Split Timeline Disciplines


More than any other topic, each new Zelda release greatly adds to our understanding of Hylian Cosmology, the perceived physical and spiritual properties of the Zelda Universe. The connection between Ganon and the Dark Realm, the intercessions of Hyrule's ever growing body of deities or the nature of time itself are all encompassed by this, the most mind-boggling branch of timeline theory.

Contents

The Nature of Time

Is Time Constant?

For the sake of sanity, many suggest that the mechanics of time must remain constant throughout the series. In this, they then fail to understand how Nintendo produces its games. Game story takes a backseat to gameplay, and series consistency takes a backseat to individual game stories. This system results in often-inconsistent Time Mechanics which are quite game-specific. Theorists have adjusted to this, and no longer accept "cross-overs" of specific principles.

The major issue is that of "mutability": Is it possible to change the past? Sometimes it seems as if Zelda Time is mutable, much like Back to the Future or the Marvel comics Universe where in someone who travels to the past ends up changing the future. At other times, it is quite obvious that Zelda Time is immutable, and, as in Harry Potter 3, traveling to the past keeps the future constant. Within each specific method of time travel, both cannot be the case (though it often seems that it would be easier that way) and theorists must work to determine the true nature of time travel.

Number of Timelines

The final scenes of Ocarina of Time are notorious among fans, as well as confusing. The "hows" and "whys" that surrounded Zelda's final actions have been long debated, and years of discussion failed to conclusively determine their most basic implications. It has only eventually been confirmed that The Legend of Zelda series's timestream does not flow peacefully from single beginning to single end, but rather contains a deviation by which a lone past forks into two entirely different futures. An understanding of the the basic suggestions and mechanisms of these Parallel Lines is a general part of understanding timeline theory as a whole.

What is a split timeline?

Splittimeline.jpg

A split timeline is the idea of two completely different "futures" routed in the same "past". In general, in is the idea that history was originally intended to make a direct trip from point A to point B, but an interference somewhere down the line created a new path; point A to point C. The two paths now run parallel.

In the World of The Legend of Zelda, we see the first possible path in Ocarina of Time and The Wind Waker. This course of history included Link drawing the Master Sword, Ganon taking the Triforce and conquering Hyrule, Link defeating Ganon and sealing him away, Ganon escaping, the Gods flooding the world, etc.

This is not the only path, however. History is set on a new course when Link arrives in the past at the end of Ocarina of Time and rocks the boat. We see this path in Twilight Princess and Majora's Mask. It included the defeat and capture of Ganon by the Hyruleans before he could move to conquer the world, Ganon's subsequent sealing into the Twilight Realm, Link's journey to Termina, Ganon's corruption of Zant and the Twilight Realm, etc.

Again, there is no connection between these two possible courses of events other than the past they share. For all intents and purposes, it may be best to think of them as unconnected parallel worlds.

Individual Methods of Travel

Ocarina of Time Travel

The following can be logically concluded from observation of Ocarina of Time:

Majora's Mask Travel

Oracle of Ages Travel

Time Related Arguments

Is the Sacred Realm Timeless?

It is very often suggested that the Sacred Realm either exists outside of Hyrule's Timeline or is entirely timeless in itself. It is argued that, if this is the case, Ganon's sealing at the end of Ocarina of Time would somehow extend into the past and alter history, sparing history from him altogether.

There is another school of thought that believes that the Realm's "timelessness" merely extends to its having no plane of "time" as we know it in and of itself. They support this idea by citing the fact that Ganon is often said to have been sealed within the Realm for decades--even centuries--without seeming to noticeably age. This has no real effect on the timeline, but serves as a way to describe Ganon's seemingly timeless state while sealed there.

Dissenters quickly point out that Link ages seven years in the Sacred Realm (supporting that it is temporal) and that seven years passed simultaneously in Hyrule (supporting that there is no difference in their "times"). It is also suggested that the concept of "timelessness" is beyond human imagination, inherently unknowable, and completely irrelevant.

Traditionally, it is a quick yet reoccurring argument. A new theorist will suggest the idea, and will be so steadfastly opposed that he quickly withdraws.

How does Ocarina of Time's last instance of Time Travel operate

Now it is time for me to make up for my mistakes...
You must lay the Master Sword to rest and close the Door of Time...
However, by doing this, the road between times will be closed...

Shortly after speaking this benediction, Zelda whisks Link away with a song. When we next see the Hero of Time, he is again but a child, standing in front of the pedestal of time in a familiar pillar of blue light. What happened in the interim, and what happens next?

While it would be simple and satisfying to decide that Zelda has only continued along a common thread; that she has sent Link through time in a journey that directly mirrors a journey he may make with the Master Sword. Unfortunately, the confirmation of the Double Timeline also proved the untruth of this particular theory.

Apparently, this journey is unique, in some way allowing Link to alter the future of his destination, ensuring that it does not become the world he left.

The Pantheon of the Gods

Like any fantastic setting, Hyrule has its fair share of deities. Though only the three creator goddesses play a continuing role in the series, the collection of quirky (minor) gods continues to grow.

Creator Goddesses

Associations Din Nayru Farore
Creation role Cultivator of the Earth Originator of Natural Law Creator of Life
Aspect Power Wisdom Courage
Color Red Blue Green
Element Fire
Earth
Water
Ice
Wind
Temple Fire Temple (Ocarina of Time)
Fire Temple (Spirit Tracks)
Earth Temple
Temple of Seasons
Spirit Temple
Water Temple Forest Temple
Wind Temple
Race Goron
Rito
Gerudo
Zora Kokiri
Korok
Triforce Piece Triforce of Power
(upper-most)
Triforce of Wisdom
(left-most)
Triforce of Courage
(right-most)
Magic Din's Fire Nayru's Love Farore's Wind
Items Goron's Ruby
Din's Pearl
Pendant of Power
Rod of Seasons
Zora's Sapphire
Nayru's Pearl
Pendant of Wisdom
Harp of Ages
Kokiri Emerald
Farore's Pearl
Pendant of Courage
Book of Secrets
Oracle Din, Oracle of Seasons Nayru, Oracle of Ages Farore, Oracle of Secrets
Natural Phenomena Nature Time Life
Province Eldin Lanayru Faron
Ordona
Light Spirit Bird Snake Monkey
Goat
Ocean Spirit Leaf Neri Ciela

Other Deities

Goddess of Time

Hoping that this mysterious Deity will protect the young Hero of Time on his Majora's Mask adventures, Zelda demonstrates to Link how the Ocarina of Time may be used to curry the Goddess's favor. Some theorists suggest that this may only be an alternate title for Farore or Nayru. Some theorists believe that there is actually no Goddess of Time, or that all three Golden Goddesses share this role.

Terminan Giants

These enormous gods who ordered the world of Termina were incapacitated by the servants of Majora's Mask. Link spent most of his three day cycles waking these ancient guardians as only they can prevent the imminent apocalypse.

Zephos and Cyclos

Zephos is a calm and peaceful lord of the winds, his brother Cyclos a ferocious master of gales. These cloud-riding frog-like gods both eventually came to the assistance of the Hero of Winds, greatly increasing the ease with which he could cross the great sea.

Wind God

The Wind God is the spirit that presumably is involved with the Wind Temple and is the origin of the Wind God's Aria. It is possible that either Zephos or Cyclos could be the "Wind God"; Farore could likewise fill the role as well. Both the Koroks and the Rito are associated with the Wind God's power.

Earth God

The Earth God is the spirit that presumably is involved with the Earth Temple and is the origin of the Earth God's Lyric. It is possible that the Earth God could be Din. Both the Koroks and the Rito are associated with the Earth God's power.

Light Spirits

The four light spirits guard four of the provinces featured in Twilight Princess. Three of them are directly associated with the sealing of the Twili and the safeguarding of the Fused Shadows. It is suggested that day-to-day fortunes are believed to be tied to the favor of the light spirits. Like the Sols (see below), little is known of them other than this. Their names are Eldin, the Bird; Lanayru, the Serpent; Faron, the Monkey; and Ordona, the Goat.

Twilight Guardians

According to Midna, the infusion of the power of the Sols into the Master Sword represents a blessing of her world's guardian deities. Hardly anything is known of these mysterious shadow gods, and they may simply be a twilight myth, or may be another title for the Sols themselves.

Bellum

The principle antagonist of Phantom Hourglass, Bellum is touted as the 'Phantom Devil'. Nearly invincible and capable of stealing the life force of other beings (both mortals and spirits), he lives up to the title.

Oshus

This white whale of life-force is the lord of Phantom Hourglass's World of the Ocean King. For much of the game's duration, the Ocean King has been locked within his own temple by Bellum's life-draining power, though his dis-empowered avatar as an old man remains active outside.

Goddess of Spirits A single line of dialog in Phantom Hourglass references a 'Goddess of Spirits', patron deity to Link's spirit companions. With an offering of Gems, Link can enlists the goddess' aid and empower his fairy-like friends. This is probably a great fairy of some sort.

Personal tools
Variants
Actions
Navigation
Community
Community Partners
Toolbox