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(→‎Characteristics and Weaknesses: Can't find anything about Wii U VC (apart from this http://www.charapit.com/wp/2015/01/08/memo-432/ which might just be a guess) or CE (apart from http://tsubasa.ro/log/0405/ which might not be reliable))
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Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that spreads out into short "legs" or simply opens up to a wide, tooth-filled maw underneath.
 
Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that spreads out into short "legs" or simply opens up to a wide, tooth-filled maw underneath.
   
The ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.<ref name="Sound">{{cite manual|quote=A ghost with big ears and a weak point - he hates loud noise|game=The Legend of Zelda|page=36}}</ref><ref>{{cite|Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible.|Ciela|PH}}</ref> In the Famicom Disc System release of ''The Legend of Zelda'', they can be destroyed with sword blows but took many hits; they are sensitive to player-provided sound from the Famicom's built-in microphone. Since the NES does not have a built-in microphone, they were given a vulnerability to [[Arrow]]s<ref>{{cite book|quote=POLS VOICE: A monster with giant ears. You can shoot it with an arrow. |book=The Official Nintendo Player's Guide |publisher=Nintendo of America |page=11 }}</ref> in this version; it is possible to kill many with a single arrow if they are properly aligned.
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The ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.<ref name="Sound">{{cite manual|quote=A ghost with big ears and a weak point - he hates loud noise|game=The Legend of Zelda|page=36}}</ref><ref>{{cite|Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible.|Ciela|PH}}</ref>
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In ''The Legend of Zelda'', they can be destroyed with sword blows but take many hits. In the [[Famicom Disc System]] and [[Famicom]] cartridge releases of the game, all Pols Voice in the room die if the Famicom's built-in microphone in the player 2 controller detects sound; in the Japanese [[Nintendo 3DS]] [[Virtual Console]] release, all Pols Voice in the room will die if the Nintendo 3DS microphone detects a loud noise while the player has the second controller selected.<ref name=legendsoflocalization>{{cite web|retrieved=January 31, 2015|url=http://legendsoflocalization.com/the-legend-of-zelda/gameplay/#polsvoice |title=The Legend of Zelda: Gameplay |site=Legends of Localization}}</ref> Due to the lack of a built-in microphone on the NES, in the NES version they will die instantly if hit by an [[Arrow]]s;<ref>{{cite book|quote=POLS VOICE: A monster with giant ears. You can shoot it with an arrow. |book=The Official Nintendo Player's Guide |publisher=Nintendo of America |page=11 }}</ref> it is possible to kill many with a single arrow if they are properly aligned. Japanese versions of re-releases on systems without microphones also include workarounds: in the Japanese [[Game Boy Advance]] release, it is triggered by pressing Select four times;<ref name=legendsoflocalization/> in the Japanese Wii Virtual Console release, it is triggered by rotating the right control stick of the Classic Controller<ref>{{cite web|quote=Wii VC版の場合右スティックを回す retrieved=January 31, 2015|url=http://marubousankaku.yu-yake.com/zelda1_flow_chart.html |title=ゼルダの伝説1 周回用フローチャート |site=丸望三角}}</ref> or the C-stick of the GameCube Controller.{{fact|TLoZ}}<!--What about the Wii Remote?-->
   
 
In {{LA}}, Pols Voice also are invulnerable to sword blows and vulnerable to arrows, but take several shots to defeat. However, they can also be defeated quickly by throwing [[Jar]]s at them or using [[Bomb]]s, a weakness that is also shared in {{OoA}} and {{OoS}}. Playing a melody from an instrument such as the [[Ocarina]] or the [[Harp of Ages]] in the Game Boy games will cause these foes to spontaneously explode.
 
In {{LA}}, Pols Voice also are invulnerable to sword blows and vulnerable to arrows, but take several shots to defeat. However, they can also be defeated quickly by throwing [[Jar]]s at them or using [[Bomb]]s, a weakness that is also shared in {{OoA}} and {{OoS}}. Playing a melody from an instrument such as the [[Ocarina]] or the [[Harp of Ages]] in the Game Boy games will cause these foes to spontaneously explode.

Revision as of 18:59, 30 January 2015

This article is about the enemy. For the HORSE the Band song, see Pol's Voice (song).

Template:Enemy Pols Voice is the name given to a species of rabbit-like monsters that hop along the ground in their native habitat, often a dungeon. With their debut in The Legend of Zelda for the Nintendo Entertainment System, the Pols Voice is one of the few common enemies with a distinct, unique weakness. Template:TLoZManual

Characteristics and Weaknesses

Pols Voice's head boasts two floppy ears and whiskers like that of a rabbit or hare, but the similarities end there. They have evil, black, beady eyes and a lower torso that spreads out into short "legs" or simply opens up to a wide, tooth-filled maw underneath.

The ears of a Pols Voice are hyper-sensitive to loud sound and territorial intrusion.[1][2]

In The Legend of Zelda, they can be destroyed with sword blows but take many hits. In the Famicom Disc System and Famicom cartridge releases of the game, all Pols Voice in the room die if the Famicom's built-in microphone in the player 2 controller detects sound; in the Japanese Nintendo 3DS Virtual Console release, all Pols Voice in the room will die if the Nintendo 3DS microphone detects a loud noise while the player has the second controller selected.[3] Due to the lack of a built-in microphone on the NES, in the NES version they will die instantly if hit by an Arrows;[4] it is possible to kill many with a single arrow if they are properly aligned. Japanese versions of re-releases on systems without microphones also include workarounds: in the Japanese Game Boy Advance release, it is triggered by pressing Select four times;[3] in the Japanese Wii Virtual Console release, it is triggered by rotating the right control stick of the Classic Controller[5] or the C-stick of the GameCube Controller.[citation needed]

In Link's Awakening, Pols Voice also are invulnerable to sword blows and vulnerable to arrows, but take several shots to defeat. However, they can also be defeated quickly by throwing Jars at them or using Bombs, a weakness that is also shared in Oracle of Ages and Oracle of Seasons. Playing a melody from an instrument such as the Ocarina or the Harp of Ages in the Game Boy games will cause these foes to spontaneously explode.

Pols Voices also appear in Phantom Hourglass; they are much larger than their contemporaries, and similar to previous concept art. As a nod to the built-in microphone on the Famicom, the only way to expose their weakness is to sound into the Nintendo DS Mic; this action stuns them and provides a window of time in which Link has the opportunity to attack. However, without knowledge of their weakness, these enemies may prove to be amongst the toughest in the game. In Phantom Hourglass, they attack by flipping forward and attempting to hit Link with their large mouths, hidden under their bodies.

Trivia

  • The Bunny Hood bears a slight resemblance to the Pols Voice enemy, and when Link sells the mask to the wandering Running Man in Ocarina of Time, he says upon seeing the mask: "I bet with those long ears you can hear the voices..."
  • The Toppo is another hopping rabbit-like enemy who appears in A Link to the Past.
  • The American metalcore band HORSE the Band released a song entitled Template:Par on their 2003 album R. Borlax. The song's title and lyrics refer to the enemy as it appears in the original The Legend of Zelda game.
  • The English language instruction manual for Template:LoZ refers to its weakness to sound, despite the NES not possessing the microphone of the Famicom.[1]

Gallery

References

  1. 1.0 1.1 "A ghost with big ears and a weak point - he hates loud noise" (The Legend of Zelda manual, pg. 36)
  2. "Creatures that are sensitive to sound dwell in the sands ahead. So, walk without sound and bring as little attention to yourself as possible." — Ciela (Phantom Hourglass)
  3. 3.0 3.1 Template:Cite web
  4. Template:Cite book
  5. Template:Cite web


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Pols Voice
French Republic FrenchEU Pols Voice Triforce piece
Federal Republic of Germany German Pols Voice

Template:GhostEnemy Template:MammalianEnemy