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Revision as of 20:13, 26 May 2014

Template:Dungeons Snowhead Temple is the second dungeon in Majora's Mask.

Entrance to the Temple

The dungeon is found in the arctic, hazardous, northernmost zone of Snowhead Mountain, at the top of an ice formation.[1][2][3] It's protected by an invisible, giant Goron, which blows a blizzard to protect it.[4][5] The Goron can only be seen by using the Lens of Truth, and can be put sleep by playing Goron Lullaby.[6][7] Playing the lullaby causes the Goron to curl over to the side, opening the entrance to the temple. It is impossible to reach the dungeon unless Goron Link plays the Goron Lullaby.

Themes and Navigation

SHTEntr

The first room of the temple itself

Puzzle-wise, this temple is based on a floor plan of four floors and one basement. All four floors have a big, central room in common; in it, there is a huge circular expanse that Link can traverse initially. Higher floors require Goron Link to curl and jump using ramps to entrances on the opposite side of the room's large chasm. As Link progresses on his way, he finds that the bottom floor of the main room can be elevated with a press of a switch to reveal a passageway to the mini-boss room. Beating the Wizrobe mini-boss will award Link with the Boss Key, a vital item needed to access the creature responsible for the curse on Snowhead Mountain, Goht.

When the bottom floor of the main room rises, it obstructs the entrance to the boss room on the third floor. Thus, Link (in Goron form) must break the weakest segments of the floor's base, one of which is located in floor two and the other in floor three. Link must do this only after the Boss Key is collected; if he breaks the weak ice segments of the pillar before collecting the aforementioned key in floor four, he won't be able to collect it due to obstruction; to amend this, the young hero must press the switch that appears in the basement to bring down the pillar, then press again the switch that elevates it, reseting the room.

GoronSnowhead

The large, now visible Goron blocking the entrance to the Snowhead Temple

In this dungeon, Link receives Fire Arrows after defeating Wizrobe for the first time. These arrows are useful in breaking snowballs, melting ice, and defeating enemies with greater ease.[8] In addition, if Link is able to collect all 15 Stray Fairies in the dungeon and return them to the Great Fairy, his reward is a Magic Meter upgrade, which in turn allows him to charge and use more Fire Arrows.[9][10][11] The boss of this temple is the Masked Mechanical Monster Goht; after his defeat, Link receives a full Heart Container and Goht's Remains.[12]

Contrary to its theme, this ice-themed temple has a few lava-filled rooms. However, Goron Link, the form used most frequently in this temple, is well equipped for them, having a heat-resistant hide.

Minor Enemies and Traps

Trivia

  • The fragments of the last form of Blizzeta, the boss of the Snowpeak Ruins in Twilight Princess, are very similar to the exterior shape of the Snowhead Temple.
  • This is the only dungeon in Majora's Mask with only one mini-boss that is fought twice. It shares this trait with most dungeons from Ocarina of Time and some from other games in the series.
  • The temple exterior itself resembles a Freezard from both this game and Ocarina of Time. Adding to that, the Biggoron breathing icy wind is right in front of the entrance, making the illusion that the temple is blowing like a Freezard.

Gallery

References

  1. "This way to Snowhead. Icy conditions ahead. Watch your step!" — Sign (Majora's Mask)
  2. "This way to Snowhead. Beware of the slippery valley trail and the giant falling snowballs." — Sign (Majora's Mask)
  3. "High winds ahead. Gusts and snow flurries may blow careless travelers off the cliffs." — Sign (Majora's Mask)
  4. "What's that? There's something in the middle of that blizzard... Can't you see it?" — Tatl (Majora's Mask)
  5. "This way to Snowhead Temple. Please contact the Goron Elder if you have any information on the whereabouts of the temple guard." — Sign (Majora's Mask)
  6. "Aha! So the Gorons fall asleep if they hear the Goron's Lullaby! That's convenient..." — Tatl (Majora's Mask)
  7. "This lullaby blankets listeners in calm while making eyelids grow heavy." — N/A (Majora's Mask)
  8. "You got the Fire Arrow! Set it to (C) to power up your arrows. Things will heat up when they hit!" — N/A (Majora's Mask)
  9. "Your Magic Power has been enhanced! You now have twice as much Magic Power!" — N/A (Majora's Mask)
  10. "Please hear our plea! Please save the fairies trapped in Snowhead Temple. Find the fairies who match our color and bring them back to us!" — Stray Fairies (Majora's Mask)
  11. "There should still be Ø fairies trapped in Snowhead Temple. Please bring them back here so I can be returned to my former shape!" — Great Fairy (Majora's Mask)
  12. "You've seized Goht's Remains! You have just freed the innocent spirit that this dark mask had kept imprisoned within the body of evil Goht." — N/A (Majora's Mask)


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Japan Japanese Template:Japanese
French-speaking countries French Temple du Pic des Neiges
Federal Republic of Germany German Pic Hibernia Tempel
Kingdom of Spain SpanishEU Templo del Pico Nevado
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita