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*The [[Giant Wallet]] can now be obtained at any of the three days.
 
*The [[Giant Wallet]] can now be obtained at any of the three days.
 
*Boss Remains no longer glow their respective colors in the menus.
 
*Boss Remains no longer glow their respective colors in the menus.
*The three arrow types are now their own items rather than being compressed into a small menu like [[Ocarina of Time 3D]].
+
*The three arrow types are now their own items rather than being compressed into a small menu like [[Ocarina of Time 3D]]. This allows for multiple sets of arrows to be equipped all at once.
   
 
====Miscellaneous====
 
====Miscellaneous====

Revision as of 14:45, 5 March 2015

Template:GameNav Template:Game The Legend of Zelda: Majora's Mask 3D is a Nintendo 3DS remake of the Nintendo 64 game, Majora's Mask. It was officially announced during a Nintendo Direct on November 5, 2014,[1] and is directly comparable to Ocarina of Time 3D. The game's launch in both North America and Europe coincides with the launch of the New Nintendo 3DS and New Nintendo 3DS XL systems, and it is the first game to feature New 3DS-exclusive features.

Changes and Additions

Graphics

Much like Ocarina of Time 3D, the 3DS version of Majora's Mask is a remake of the original Nintendo 64 game, taking advantage of the more powerful hardware and fitting modern standards. It is the first major re-release of the game that is not an emulation, as the GameCube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. Character designs have been updated to reflect their Ocarina of Time 3D counterparts. The frame rate has also been increased from the original game's 20 FPS to 30 FPS.

Revamped Item System

Much like in Ocarina of Time 3D, the item system is revamped. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. The Template:It is permanently assigned to bottom left corner of the touch screen, while the Pictograph Box is permanently assigned to the top left corner once obtained.

Gameplay

File:MM3D Clock
The redesigned clock

Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. Only the A and B button prompts and clock still appear in the top screen. The clock was redesigned as a bar that displays the full three day cycle, which now also shows the minutes. The bottom screen displays the item inventory and map. It also displays Link's Heart Containers, Magic Meter, and Rupees.

Owl Statues can be activated by just checking them and are now used to permanently save the game. Some Owl Statues were relocated and a new type of statues, called Feather Statues, were also added.[2] The "Song of Double Time" now lets Link jump to a specific hour of the current day.[3]

Link's Mask transformations were also altered. When performing Deku Link's Spin Attack, the tip of his hat transforms into a root. Deku Link also needs to be build up speed in order to start running. This affects hopping farther on water, now requiring walking around before performing a Spin Attack. When shooting a Bubble Blast, a sight appears when going into first person perspective. Also, the bubble does not burst if charged for too long. When flying after using a Deku Flower, the R Button can be pressed to show a mark where Deku Link will land.

Goron Link's attacks are executed faster. Curling is now done by simply pressing the A Button once. To uncurl, the A Button must be pressed again. Zora Link now swims at a slower speed, making navigation of tight underwater corridors easier. The original swimming mechanics are merged with the electric Barrier attack, which drains the Magic Meter when executed. Zora Link's Boomerangs also go through walls.

All bosses now feature a new weak point in the form of an eye. Some of them are fought in a different manner and include a second phase.[4]

The game now features three save files instead of two. When playing on a New Nintendo 3DS or with the Circle Pad Pro, the extra Circle Pad allows full camera control.

Sheikah Stones and Visions

Main articles: Sheikah Stone and Vision

Sheikah Stones make a return from Ocarina of Time 3D. They are large Gossip Stones that allow Link to see short gameplay clips called Visions. These Visions can be used to figure out puzzles or where to go next if stuck. In addition to visions, pictures of Piece of Heart and Stray Fairy locations were also added.

Other Changes

MM3D Event Notes

Event Notes from the Bombers' Notebook

Places

Characters

  • Link was given additional expression textures and animations.
  • Some members of the Bombers are relocated to fill all five areas of Clock Town. They also tell Link rumors that are added to the Bombers' Notebook.
  • Anju now only gives Link the Room Key if he is in Goron form.
  • Link can transform into the Fierce Deity inside the two Fishing Holes.
  • The Swamp Tourist Center Guide now hints at visiting Kotake when Koume is not at the window.
  • Koume, when on the boat tour, now acknowledges killing the Octorok when the boat gets close to hitting it.
  • Stray Fairies now have full 3D models instead of being 2D sprites.
  • The Great Fairy of Power and Wisdom have switched places, along with their rewards.
  • Shiro is now found in the Pirates' Fortress, next to the fortress watch tower. Tatl will feel his presence when he is approached.
  • Captain Keeta now speaks to Link before their battle in the Ikana Graveyard.[6] He also moves at a slower speed.
  • When viewing Skull Kid from the Astral Observatory, he no longer jumps away from the tower after taunting the player.
  • Deku guards patrolling the mazes inside Deku Palace no longer show their vision range at nighttime.
  • Tatl no longer knows the exact location of the Great Fairy on the first cycle.

Temples

  • Three Stray Fairy locations are changed, two in Woodfall Temple and one in Snowhead Temple.
  • The entrance to the Snowhead Temple features a gate which bounces Goron Link inside the temple.
  • Odolwa can now only be stunned by using Deku Nuts while flying from a Deku Flower.
  • The Stone Tower Temple no longer has the Triforce shape on the blocks when the Temple is inverted. Also, the red jewel that inverts the temple now hangs over the entrance, not behind a block.
  • Zora Link's dungeon Inside the Moon is redesigned, with new puzzles involving striking Crystal Switches to open gates, while retaining the water pipe maze.
  • The unused Moon dungeon cutscenes are now used and a new one was made for the Twinmold one.

Items

  • The Circus Leader's Mask is renamed the Troupe Leader's Mask.
  • The Garo's Mask now resembles the Garo Master rather than a Garo Ninja.
  • The Giant's Mask now appears after the blue Twinmold is defeated.
  • The "Song of Time" no longer saves the game. The permanent save feature was added instead to Owl and Feather Statues.
  • The "Song of Soaring" is learned in the Southern Swamp entrance rather than Woodfall's entrance.
  • The scrapped Ocarina transformation icons seen in early versions of Majora's Mask are now used.
  • The Bombers' Notebook is received from the Happy Mask Salesman rather than Jim. It also now includes more entries, a schedule and a new events section, which includes ongoing, rumored, and completed events. Link can also set an alarm to an specific time so Tatl reminds him of any given event.
  • The Pictograph Box now takes full color Pictographs.
  • A new item called the Fishing Hole Pass was added, which lets Link fish for free. They replace Purple Rupees and other rewards when completing minigames or sidequests.
  • The Ice Arrows can only freeze sparkling patches of water, as well as certain sparkling blue enemies, with the exception of boss areas, where the water can be frozen wherever an Ice Arrow is shot.
  • A seventh Bottle was added. It can be obtained from Gorman after delivering him some Mystery Milk.
  • The Bottle found Beneath the Graveyard and the Piece of Heart received from Koume's Swamp Tour have swapped places.
  • The Giant Wallet can now be obtained at any of the three days.
  • Boss Remains no longer glow their respective colors in the menus.
  • The three arrow types are now their own items rather than being compressed into a small menu like Ocarina of Time 3D. This allows for multiple sets of arrows to be equipped all at once.

Miscellaneous

  • Sun Blocks feature an eye instead of a face.
  • The bases that exit from Secret Grottos are redesigned.
  • The camera follows Link after going through a loading zone.
  • Most of the cutscenes are shortened after the first time they are watched.
  • After the credits, the game prompts a save.
  • The Clock UI no longer fades out when Link is actively moving around.
  • Link can no longer go into first person while swimming as a human.
  • The icon representing the Takkuri in Termina Field has been removed on the mini-map.
  • The sword icon has been removed on the touch screen.
  • Shooting arrows at Epona no longer causes her to neigh.
  • Additional lore has been added after the Moon destruction sequence.
  • After the Moon destruction, the Happy Mask Salesman greets Link with a text box, rather than the original text on a black background.
  • The sound effect that plays signifying the end of a string of dialog returns, when it was not present in Ocarina of Time 3D.

Bugs/Glitches

  • Sometimes when viewing in first person, the camera will sometimes abruptly stop.
  • If the player manages to load East Clock Town for the first time with Gorman traveling to the Mayor's Residence, he is walking facing the wrong direction.
  • The Worker carrying a wooden beam and walking around South Clock Town does not actually move when off-screen. This was not present in the original.
    File:ZlCfzTDyFSAo-Fs2Xf.jpg

    Pixelated water in South Clock Town

  • If the player rings the bell at least once in the Laundry Pool, Kafei will automatically come out of the Curiosity Shop backroom every time the player enters the Laundry Pool.--MewFew (talk) 08:36, 5 March 2015 (UTC)
  • The pools of water in South Clock Town are slightly more pixelated than any other bodies of water in the game.--MewFew (talk) 09:42, 5 March 2015 (UTC)
  • The moon is invisible inside the Laundry Pool on Day one, Day two, and only the daytime of Day three. The moon is rendered in a glitchy manner on the night of Day three. If the player equips the Zora's Mask, dive into the pool and look up in first person, the moon is actually rendered on all the other days.--MewFew (talk) 08:36, 5 March 2015 (UTC)

Moon Glitch- Day 3 daytimeMoon Glitch - Day 3 nighttimeMoon Glitch - Zora Dive

Version 1.1

  • "ERROR!****" message issue has been fixed.
  • Fixed a sword glitch after playing at Honey and Darling's Shop.
  • Adjustments made to make the game "a more fun gaming experience."

[7]

Development

Eiji Aonuma, producer of the Zelda series, had previously discussed if Majora's Mask should be remade for the Nintendo 3DS, taking into consideration the positive reception of Ocarina of Time 3D.[8] Fans in response had created a campaign named "Operation Moonfall" aiming to convince Nintendo to create the 3D remake.[9] On November 4, 2011, he announced that the remake is already in consideration.[10] On October 11, 2013, he hinted at the possibility of a 3DS remake at the New York Comic Con, stating that fans may get an answer as to whether one will be released by playing A Link Between Worlds.[11] On November 5, 2014, Nintendo confirmed via their Nintendo Direct that Majora's Mask 3D would be scheduled for a spring 2015 release.

On Miiverse, Eiji Aonuma stated that Majora's Mask 3D had been in development since 2011, shortly after finishing Ocarina of Time 3D.[12]

To commemorate the game's release, the 3DS eShop temporarily replaced its normal theme with the "Song of Storms".[citation needed]

Limited Editions

MM3D New 3DS XL

In both North America and Europe, a limited special edition of the game was released. The North American version of the game includes a copy of the game plus a Skull Kid figurine. The European version includes a copy of the game, a steelbook case, a pin badge, and a double-sided poster. By pre-ordering the game in the English retailer GAME, a Majora's Mask paperweight is also included. Other retailers through Europe offer a Majora's Mask necklace and a black sack with the game's logo on it when pre-ordering the standard edition. When pre-ordering Code Name S.T.E.A.M. on the American retailer GameStop, a Majora's Mask pin from the European special edition is also included. A set of 24 postcards is also included when pre-ordering the game in Amazon Japan.

A special edition New Nintendo 3DS XL featuring a black console with a gold top with Majora's Mask and the four transformation masks is also set be released on launch day of both the game and the new console. In Europe and Japan, it includes a digital copy of the game pre-installed into the system. The Skull Kid figurine is also included when buying the console in the official Nintendo UK store.[13]

Gallery

Box Art

Special Editions

Special Editions Contents and Pre-order Gifts

Illustrations

Artwork

Nintendo Direct (November 5th, 2014)

Nintendo Direct (January 14th, 2015)

Logos

Video Gallery

Announcement trailer
"Is that…your true face?" trailer
Majora's Mask 3D trailer

External Links

References

  1. Template:Cite web
  2. Template:Cite web
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  4. Template:Cite person
  5. Template:Cite person
  6. "Young Swordsman! You Summoned me? Ah, but before we may exchange words, I must first test your skill. Stop me in my tracks. Pass through the barrier of flame. Show me what you've got!" — Captain Keeta (Majora's Mask 3D)
  7. Template:Cite web
  8. Template:Cite web
  9. Operation Moonfall – Bringing Majora’s Mask to 3DS
  10. New Legend of Zelda 3DS game confirmed
  11. Template:Cite person
  12. Template:Cite web
  13. Template:Cite web
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